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SpeedHack - online Rule-O-Matic |
ReyBrujo
Moderator
January 2001
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Signed for SH. I am not sure if I will be able to finish this time, but well, worth a try. Most likely I will request a free day for Friday at job to have some more time. -- |
Elias
Member #358
May 2000
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Are previous TINS rules also effected by the removal of previous speedhack rules? -- |
Richard Phipps
Member #1,632
November 2001
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Added 2 more rules. |
BAF
Member #2,981
December 2002
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Just a note, we have #SpeedHack on FreeNode IRC set up for chatting, and we will have it open throughout SH2k5. Join up to see a live countdown to the event, and to chat. I encourage all SpeedHack entrants to join the channel during the competition as well |
lambik
Member #899
January 2001
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I had considerable problems wording my rules |
ReyBrujo
Moderator
January 2001
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Oh, that is right. I just have Allegro 4.2.0 installed -- |
da_flo
Member #1,907
February 2002
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ReyBrujo, want to revive the '4.0 vs 4.2 in speedhack' flame war ? |
BAF
Member #2,981
December 2002
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Don't forget to hop on irc, lambik |
ReyBrujo
Moderator
January 2001
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Nah. I will use the minimun from Allegro, and keep the deprecated errors around. -- |
spellcaster
Member #1,493
September 2001
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Quote: I just added a "Lame Rule"!
And I added a Llama rule -- |
Evert
Member #794
November 2000
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Is it just me or are there too many bonus rules that say `your game must...'? |
ReyBrujo
Moderator
January 2001
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Your game must have that for the bonus to apply -- |
Rampage
Member #3,035
December 2002
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The Act of Leonardo is really good too. the Acts of Bodhisattva and Goat have been used in previous Speedhacks, IIRC. I see the Acts as extra things you can add once the program is done, they're not rules to follow inside the game itself. -R |
Jonny Cook
Member #4,055
November 2003
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Hmmm, this SpeedHack thing sounds fun. I'd like to try it out, but seeing as I can't finish a game that I've been working on for 3 months I find it hard to believe that I could finish one in two days. Ahh well. The face of a child can say it all, especially the mouth part of the face. |
Evert
Member #794
November 2000
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Quote: but seeing as I can't finish a game that I've been working on for 3 months I find it hard to believe that I could finish one in two days. That's the thing. In three months, you can think you can make an RPG (you're wrong, of course, which is why you never finish it). In two days, you know that you can't, so you already aim for something smaller. Say, Frogger. |
Jonny Cook
Member #4,055
November 2003
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Yeah, that's a good point. Well, maybe I'll give it a go. I guess it will be a nice test of my skills. The face of a child can say it all, especially the mouth part of the face. |
Elias
Member #358
May 2000
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You can make an RPG, at least, if it's an old rogue-like one -- |
Jakub Wasilewski
Member #3,653
June 2003
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Quote:
You can make an RPG, at least, if it's an old rogue-like one
Actually, there is a 7DRL competition, which translates to "7-days Rogue-like". Some are really interesting considering the short development time And I must agree with Evert - I have yet to find a really good bonus rule. I rated those that I considered bearable "good" to avoid the really bad ones --------------------------- |
Matthew Leverton
Supreme Loser
January 1999
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An opposite of wind could be sucking or inhaling. The trouble with programmers is that they can be quite uncreative which makes SpeedHack rules seem unbearable. |
Rampage
Member #3,035
December 2002
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I just noticed lots of absences in the entrants list. X-G, gnolam, Mark Robson, many entrants from last Speedhack and last TINS. Well, there's still time for them to show up. -R |
Richard Phipps
Member #1,632
November 2001
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I don't think X-G took part in last year's speedhack, not sure about gnolam or Mark Robson. I'm just hoping for some good rules. A few times some have come up previously that I had no interest it.. |
Evert
Member #794
November 2000
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Quote: You can make an RPG, at least, if it's an old rogue-like one
What was that, you're going to submit an RPG? Quote: For example - "Your game must feature wind as a key element of gameplay.". Posibble ways of reversing it - "Your game can't feature wind as an element of gameplay.", "Your game can't feature wind as a key element of gameplay.". Both are hardly a restriction at all... "Your game must feature the absence of wind as a key element of gameplay." Leading to the idea: the Winds are imprisoned by an evil villain and you need to release them (by playing pong or something - be creative). You get the idea. The idea of the Acts is that you can bend the rules if you are very creative, it promotes original thinking and creativity. |
Richard Phipps
Member #1,632
November 2001
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Act of Frog If the entire game is drawn in shades of putrid green with sound effects of belching frogs then the game qualifies for an act of Frog and become except from all other rules. If more than one game attempts an Act of Frog then they must be pitted against each other in a savage game of Sticky frog sumo wrestling to determine the winner. |
BAF
Member #2,981
December 2002
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Any word on if Johan Peitz is going to do graphics for us this year? |
Matthew Leverton
Supreme Loser
January 1999
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Uhm, he said he would not when you asked him. |
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