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Let's animate!
Billybob
Member #3,136
January 2003
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I could make a game with quick cartoon style animation, especially since ANY drawing I do is going to look all wiggly and cruddy.

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23yrold3yrold
Member #1,134
March 2001
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Hey, you guys can collaberate on sprites for "Oh, Diana!" or whatever it's called :)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Derezo
Member #1,666
April 2001
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Ok. I finally got up the courage to do one.
.. and it is the best one here and you know it! ;)

http://www.ericswebsite.com/allegroiscool.gif

"He who controls the stuffing controls the Universe"

james_lohr
Member #1,947
February 2002

I keep starting, doing like 3 frames, and then giving up.

raist0069
Member #2,736
September 2002
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Quote:

I keep starting, doing like 3 frames, and then giving up.

Yup, that pretty much sums it up for me too.

Derezo
Member #1,666
April 2001
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Yeah. The above was my first try.
I tried to do a sword fight a minute ago.. with a ninja who had nunchakus. :)
Third frame in, "how about no! Ok, Derezo?".

"He who controls the stuffing controls the Universe"

Johan Henriksson
Member #11
April 2000
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a classic (4k?) demo did 3d with wiggling lines. looked really drawn and nice. saw it some 5+ years ago.

"the paper demo" if you wanna look for it. DOS of course.

Peter Hull
Member #1,136
March 2001

If it's stickmen you want, check out
XiaoXiao

Also I read somewhere an article about a gui using wiggly 'hand-drawn' lines..

Finally for UK folks there's always Roobarb and Custard ;)

Pete

Oscar Giner
Member #2,207
April 2002
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Quote:

If it's stickmen you want, check out
XiaoXiao

I saw this some time ago. The third one is GREAT:)

Billybob
Member #3,136
January 2003
avatar

Yea, me too. I should go see them again, cause I have cable now and it wont take forever to download 'em.

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Kanzure
Member #3,669
July 2003
avatar

Everybody has seen them. They aren't new. Now if only somebody could make that in C/C++, as a reusable engine...mm...possibilities.

Bruce Perry
Member #270
April 2000

{"name":"meskiing.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90deaac17e010bec3fcd2da1ff27a8d1.gif","w":320,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90deaac17e010bec3fcd2da1ff27a8d1"}meskiing.gif

WAHAHAHAHAHAHAHAHAHA. This actually happened to me, three weeks ago. ;D

[EDIT]
The animation seems to have taken me four hours and 35 minutes. That was with losing a frame at one point though ...

Beware: if you click 'New Animation' (which I tend to do by mistake instead of clicking 'New Frame'), it will lose your work - even if you cancel the dimensions dialogue. This happened when I first tried the program out, and I lost the whole animation. It happened twice today, but this time I was saving frequently; I lost nothing the first time, and I lost one frame the second time. It could have been worse.

Oh, and I highly recommend animation if you want to practise getting proportions and perspective right. It forces you to see the errors and fix them. :)

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

james_lohr
Member #1,947
February 2002

Nice animation but:

Quote:

The animation seems to have taken me four hours and 35 minutes

:o

Kanzure
Member #3,669
July 2003
avatar

I believe there is a copy button in there, so, why did it take so long? Just copy the background, paste it each time, and draw the character a bit different. Repeat. (That itself would take at least an hour..)

Bruce Perry
Member #270
April 2000

Pfffffft. James, you keep giving up. Kanzure, your animation doesn't exactly demonstrate any real artistic ability (not to say you couldn't draw well if you put more time - like, four hours or more - into it!).

And if the program did layers, I would have been quicker. ::)

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

Marcello
Member #1,860
January 2002
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use macromedia fireworks!

http://marcello.cellosoft.com/art/?flip01.swf

Marcello

Kanzure
Member #3,669
July 2003
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Quote:

any real artistic ability

Never in my life have I said I have "artistic ability" ;) :P Ever wonder why I don't do my own game graphics?

Marcello
Member #1,860
January 2002
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Quote:

Ever wonder why I don't do my own game graphics?

No, should we?

Marcello

Kanzure
Member #3,669
July 2003
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No. Stalkers >:(

Bruce Perry
Member #270
April 2000

Well then Kanzure, I guess you aren't qualified to comment on the amount of time I took, are you. :)

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

Kanzure
Member #3,669
July 2003
avatar

I have never re-compiled a linux kernel, but I know it does not take 32 hours. Because I haven't, I'm not allowed to make an educated guess? What a cruel world.

Thomas Fjellstrom
Member #476
June 2000
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Its not an educated guess if you have no data/experience to back it up with.

It might qualify to be a guestimate, maybe.

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Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

Marcello
Member #1,860
January 2002
avatar

You can hardly compare art to a technical process that can be timed.

Marcello

james_lohr
Member #1,947
February 2002

I didn't say your animation was bad, or that it took too long, just that I'm amazed you had the patience to finish it. 10 minutes and I'm like: "AAhh!". 20 and I'm like: "Ggrg arrgg feeuuggrr! fuu! grrrr". 4 1/2 hours and all my hair would be torn out and I would be frothing at the mouth...

Zaphos
Member #1,468
August 2001

I dunno -- when I've played around with art programs and it's been going decently (read: using wings3d), I can spend many hours modelling and I won't even notice the time go by. If one is making some progress the whole time, instead of getting something that one likes less with every addition, it can be quite absorbing. Much like coding -- who hasn't done a spree of at least 4.5 hours coding and enjoyed it?

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