Let's animate!
Johan Peitz

Everybody! Go download EasyToon and animate. It's great fun. :)

Here's my first attempt:

ez_first.gif

spellcaster

link?

Johan Peitz

Oops, sorry.
Original version (non english): http://www.radiumsoftware.com
English and somewhat enhanced version: http://nyuu.cellosoft.com/projects/trans.htm

Richard Phipps

That's really good! :D

Johan Peitz

Thanks!

Here's some more:
ez_second.gif

Billybob

I warn you all, what you are about to see is my real drawling skill, it was not done by someone else. This is the real deal:

http://www.cljy.com/~billy/StupidAnim.gif

james_lohr

hmmm methinks JP is quite good at this. Either that or you and I are just bad :P. (mine was too shameful to even post).

Matthew Leverton

I agree. That program didn't make me an animator.

Marcello

Dunno, I still think lopes takes the cake...

AC01.gif

lmao, mockup is broken again

Marcello

Kanzure

http://morph.hey.nu/my_gif.gif

:)

Edit: Doesn't Johan have a Tablet PC? Won't that explain the good drawing? :P

Ultio

http://www.loomsoft.net/downloads/other/zeppy.gif
Drawn really quick, and I made the speed way too fast, but I don't really care. It's ZEP! :) Maybe my next one will be done with more care and look a lot nicer!

23yrold3yrold

Heh; this is just like how I envisioned my animation editor (Bola). Except this actually works ;D

I have to get back to that one of these epoches ...

Kanzure

Ultio: Nice. After viewing the image Marcello tried to post, maybe you should have Zep in an action fighter game. :P Would be interesting. (Zep fits the characteristics, thus why I say Zep.)

Ultio

Kanzure: that would rule! I can see Zep doing all sorts of crazy things and looking absolutely rockin' while doing them. ;D Don't worry; Zep isn't through yet. He'll appear once again, for sure (in a game, that is. heh). :)

Steve Terry

o__O Lopez is da best... I don't think many of us here are real artistic with the exception of Pietz and Marcello.

23yrold3yrold
Quote:

I don't think many of us here are real artistic with the exception of Pietz and Marcello.

Hey!! ;)

Anyway, yeah. Shame the mock-up broke on that one; everyone view it! It's definitely the best so far 8-)

Ultio

Have you guys seen the one that's in color where the random guy goes around killing tons of school girls (and it keeps a count showing in one of the corners)? That one rules. I forget what it's called so I don't have a link, but if someone knows it, post it! It's great. Frigging amazing, actually.

Goodbytes

Tee hee
http://www.binarysurge.com/misc/yum.gif
Clearly, it doesn't give you the ability to draw well, but, man, is it easy to animate with this thing or what?! I'll answer that. Yes, yes it is.

Also, I certainly stole Johan's theme of people constantly getting smashed by a giant hammer by giant people, except in this case, it's people constantly being magically transmogrified into a small bit of indeterminate matter and eaten by a giant.

23yrold3yrold

Ultio: Yeah, I posted that a while ago. Hang on; I'll see if I can find it ...

EDIT: Found it! I rock ... I warn you it's pretty bloody though :)

EDIT2: As long as we're talking awesome animation, who's seen this movie yet? Cool cel-shaded 3D rendered fight scene. Bonus points for stealing a Transformers sound effect 8-)

Marcello

Some even cooler ones (what inspired lopes'):
http://wf.31rsm.ne.jp/~kymg/top.htm

Click work on the menu, then click the various Acts 1-10 (yep there are 10 of them!) under the "anime" section on the right.

Marcello

Richard Phipps

I'm definately keeping this program! :)

http://www.shadecat.com/art/blob.gif

Johan: I FORMALLY CHALLENGE you to make a game in this style using animations like that! :)

Johan Peitz
Quote:

Edit: Doesn't Johan have a Tablet PC? Won't that explain the good drawing?

Nope, that's all mouse work. I have a tablet, but I never get my lines striaght using it. :/

Quote:

Johan: I FORMALLY CHALLENGE you to make a game in this style using animations like that!

Well, it's a deal. :) But that means you do one too, right?

It's would require heaps of artwork though. Maybe the best approach would be to write a game using vector graphics and then have your own wiggly drawing primitives.

void line_wiggly(BITMAP *bmp, int x1, int y2, int x2, int y2, int width, double wigglyness);
// etc...

Oh man, it's gonna hurt the eys. :)

Richard Phipps

Unfortunately I don't have time at the moment to do one. I'd like too as well. :(

How long did those animations take to do? I imagine a lot quicker than normal colour gfx animations. As long as you store the animations in a compressed format I think you'd only have memory to worry about. :)

Perhaps someone else can do a lineart style game as well as you in my place? 8-)

Johan Peitz

They took about an hour each. I made some stupid mistakes in the first one, which bogged me down. Hmm... We'll see. :)

Kanzure

Quote:

They took about an hour each.

Don't you have some kickarse game to develop? Nobody should have that much random free time to make..animations like that.

paranoima

Thanks for the link Johan.. Now I have a way to make pointless stick figure animations on a pc :) Just like the ones I used to do in H.S. on flip books. Weeee

Here's what I have so far.. Ph33r my 1337 pixal skeelz.

http://paranoima.dyn.ee/wip-1.gif

right now, I'm not sure how I plan to end it but I'm sure something will come to me soon. ;D

Johan Peitz
Quote:

Don't you have some kickarse game to develop?

Hmm... I guess I do. Richard, I hope you don't get too mad, but I think I'll drop out from the challenge. :)

Richard Phipps

Hmm..

I hereby nominate Kanzure to fulfill the challenge. Since he discouraged you, he should take full responsability! ;)

:P

Thomas Fjellstrom

Kanzure seems to forget that people need to take a break from things once in a while ;)

Kanzure

Quote:

I hereby nominate Kanzure to fulfill the challenge

Hmm..I'm affraid I can't accept the challange right now. For one, I have no experiance with anything (but blitting) needed for a game like that, so meh. Would be fun.

Maybe we can abduct somebody else to do it. :P

Quote:

Kanzure seems to forget that people need to take a break from things once in a while

:-/

Zaphos

Hmm ... well, one could do it without doing crazy vector graphics by simply using the images the program generates as it's tiles / character anims. A simple tilemap ... just one in which all tiles are animated. It could actually be kinda cool ... if painful to look at. Although I suppose then you'd have to worry about repetitive animations become annoying, not to mention the extra file size.

Kanzure

The cartoon Ed, Edd, and Eddy looks like how the game would be. It's not hard on the eyes, because it uses multiple colors. Just the outlines go swiggly and such..

Richard Phipps

Kanzure, You must join with the animating side. It is your destiny!!! :D

Search your feelings.. ;)

Steve Terry

Heh I'd use Johan's suggestion and just make a custom line function that makes lines look hand drawn. Everythign would be outline form but it'd all look like pencil drawings and the animation would never "repeat". It'd be slower than straight line drawing but it'd ne a nicer effect. I'd use vectors/polygons for everything, you could make circles and all sorts of shapes from just points and lines.

Kanzure
Quote:

Search your feelings.. ;)

But Google doesn't do that! :'(

james_lohr

There is a game out there (a platformer) that uses wiggly vector lines for it's graphics. I remember it actually being quite good. Don't remember what it was called though :S.

Trezker

There was a Tetris game with wiggly lines not so long ago, they didn't move though.

It would be really cool to see a 3D game with wiggly black/white gfx.

Also [url http://robotduck.com/] has several sketchy games, but I want to turn your attention to Yard Invaders :)

Johan Halmén

On my old Mac (68k) I have a game called Adventures of Sean, IIRC. The graphics are almost as magnific as all your animations in this thread.

We need a StickHack compo!

Kanzure

Quote:

We need a StickHack compo!

No, just a "challange".

ahem
w00t!
1,000th post!

Johan Halmén

http://edu.loviisa.fi/~jhalmen/images/opus1.gif

Johan Peitz

Haha, that's great! :D

deps

http://w23.calypso.net/ci-119436/kakor.gif

Marcello

What about yoshi's island?

Marcello

james_lohr

I thought yoshi's island just had think black outlines to it's sprites - I can't remember them wiggling but I may be wrong.

MiquelFire

There were times in which they wiggle, but not always, it was fairly static.

Marcello

well stuff like the flowers and whatnot wiggled.

Marcello

james_lohr

I suppose they did ::).

23yrold3yrold

The lines didn't "wiggle". It just looked like it was colored by crayons.

You want animation with lines that "wiggle", go watch Stickin' Around :)

Billybob

http://www.cljy.com/~billy/swimming.gif

Richard Phipps

That's great William! :)

I didn't necessarily mean wiggly lines. Just a game that had this quick cartoon style animation. Think The Mighty Stopid in Johan's style. :D, or Alex 4 in a b/w cartoon 640 x 480 (or higher) mode. :)

Well, I like the look even if no one else does!

:)

Billybob

I could make a game with quick cartoon style animation, especially since ANY drawing I do is going to look all wiggly and cruddy.

23yrold3yrold

Hey, you guys can collaberate on sprites for "Oh, Diana!" or whatever it's called :)

Derezo

Ok. I finally got up the courage to do one.
.. and it is the best one here and you know it! ;)

http://www.ericswebsite.com/allegroiscool.gif

james_lohr

I keep starting, doing like 3 frames, and then giving up.

raist0069
Quote:

I keep starting, doing like 3 frames, and then giving up.

Yup, that pretty much sums it up for me too.

Derezo

Yeah. The above was my first try.
I tried to do a sword fight a minute ago.. with a ninja who had nunchakus. :)
Third frame in, "how about no! Ok, Derezo?".

Johan Henriksson

a classic (4k?) demo did 3d with wiggling lines. looked really drawn and nice. saw it some 5+ years ago.

"the paper demo" if you wanna look for it. DOS of course.

Peter Hull

If it's stickmen you want, check out
XiaoXiao

Also I read somewhere an article about a gui using wiggly 'hand-drawn' lines..

Finally for UK folks there's always Roobarb and Custard ;)

Pete

Oscar Giner
Quote:

If it's stickmen you want, check out
XiaoXiao

I saw this some time ago. The third one is GREAT:)

Billybob

Yea, me too. I should go see them again, cause I have cable now and it wont take forever to download 'em.

Kanzure

Everybody has seen them. They aren't new. Now if only somebody could make that in C/C++, as a reusable engine...mm...possibilities.

Bruce Perry

{"name":"meskiing.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90deaac17e010bec3fcd2da1ff27a8d1.gif","w":320,"h":240,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/0\/90deaac17e010bec3fcd2da1ff27a8d1"}meskiing.gif

WAHAHAHAHAHAHAHAHAHA. This actually happened to me, three weeks ago. ;D

[EDIT]
The animation seems to have taken me four hours and 35 minutes. That was with losing a frame at one point though ...

Beware: if you click 'New Animation' (which I tend to do by mistake instead of clicking 'New Frame'), it will lose your work - even if you cancel the dimensions dialogue. This happened when I first tried the program out, and I lost the whole animation. It happened twice today, but this time I was saving frequently; I lost nothing the first time, and I lost one frame the second time. It could have been worse.

Oh, and I highly recommend animation if you want to practise getting proportions and perspective right. It forces you to see the errors and fix them. :)

james_lohr

Nice animation but:

Quote:

The animation seems to have taken me four hours and 35 minutes

:o

Kanzure

I believe there is a copy button in there, so, why did it take so long? Just copy the background, paste it each time, and draw the character a bit different. Repeat. (That itself would take at least an hour..)

Bruce Perry

Pfffffft. James, you keep giving up. Kanzure, your animation doesn't exactly demonstrate any real artistic ability (not to say you couldn't draw well if you put more time - like, four hours or more - into it!).

And if the program did layers, I would have been quicker. ::)

Marcello

use macromedia fireworks!

http://marcello.cellosoft.com/art/?flip01.swf

Marcello

Kanzure

Quote:

any real artistic ability

Never in my life have I said I have "artistic ability" ;) :P Ever wonder why I don't do my own game graphics?

Marcello
Quote:

Ever wonder why I don't do my own game graphics?

No, should we?

Marcello

Kanzure

No. Stalkers >:(

Bruce Perry

Well then Kanzure, I guess you aren't qualified to comment on the amount of time I took, are you. :)

Kanzure

I have never re-compiled a linux kernel, but I know it does not take 32 hours. Because I haven't, I'm not allowed to make an educated guess? What a cruel world.

Thomas Fjellstrom

Its not an educated guess if you have no data/experience to back it up with.

It might qualify to be a guestimate, maybe.

Marcello

You can hardly compare art to a technical process that can be timed.

Marcello

james_lohr

I didn't say your animation was bad, or that it took too long, just that I'm amazed you had the patience to finish it. 10 minutes and I'm like: "AAhh!". 20 and I'm like: "Ggrg arrgg feeuuggrr! fuu! grrrr". 4 1/2 hours and all my hair would be torn out and I would be frothing at the mouth...

Zaphos

I dunno -- when I've played around with art programs and it's been going decently (read: using wings3d), I can spend many hours modelling and I won't even notice the time go by. If one is making some progress the whole time, instead of getting something that one likes less with every addition, it can be quite absorbing. Much like coding -- who hasn't done a spree of at least 4.5 hours coding and enjoyed it?

23yrold3yrold

Just did one, actually :) Much joy in tonight's journal entry ...

Bruce Perry

Oh, sorry James - hope I didn't offend you then. If you find art frustrating, have you tried following a tutorial?

Thomas Fjellstrom
Quote:

who hasn't done a spree of at least 4.5 hours coding and enjoyed it?

I've easily done >8hr stretches.

Richard Phipps

Quote:

Much joy in tonight's journal entry ...

Have you posted it yet? Can only see the only for the 19th? I've looked at the top & bottom.

:)

23yrold3yrold

Bobby finally reordered the journal entries, and added commenting abilities again (yay!) Entry coming later tonight ...

james_lohr
Quote:

If you find art frustrating, have you tried following a tutorial?

Actually I love doing my own graphics. I did most of the art for my rpg (see my sig) and really enjoyed it. In fact I even did it in my own bmp editor. It's just that when something seems a bit pointless and I know that I have loads of real work to do (assignments etc.), it agitates me.

Bruce Perry

Gotcha. You're above the rest of us then ;D

james_lohr

Hell yeah, miles above :-*.

23yrold3yrold
Quote:

Have you posted it yet?

Have now. Start leaving comments again!

Richard Phipps

I tried leaving a comment, but it doesn't seem to have worked.

Anyway, sounds like you made good progress and got a lot done! I'll be looking forward to seeing those screenshots. :)

Thread #328421. Printed from Allegro.cc