Allegro.cc - Online Community

Allegro.cc Forums » Off-Topic Ordeals » OpenGL 1.2?

This thread is locked; no one can reply to it. rss feed Print
OpenGL 1.2?
Goodbytes
Member #448
June 2000
avatar

I was just wondering if OpenGL 1.2 comes with Windows 98 SE, because I have that OS but I might have accidentally replaced the openGL dll's that come with my system with the ones at the Microsoft site(i.e. OpenGL 1.1). Actually, the real problem is is that I have no way of knowing if I did replace those files by accident, except that the size of my opengl32.dll file is 737 KB, so if anyone is sure that they have 1.2, could you check if the size is 737 KB? Also, tell me if the size is 1,185 KB, because I have opengl.dll in my C:\Windows\System folder which I think could be version 1.2.

Also, is there a place that I can get openGL headers & libs for mingw32 that are v1.2 and not v1.1? According to my current header files, I have 1.1 in my compiler directories.

Anyways, this was typed in a hurry so it's probably incomprehensible, but I would appreciate it if someone could decipher this message and help me out.

Thanks.


--
~Goodbytes

Goodbytes
Member #448
June 2000
avatar

Also, I have GLU32.DLL which is 137 KB, and glu.dll which is 309 KB. Basically, I'm wondering if I should delete opengl32.dll and glu32.dll and rename/copy opengl.dll and glu.dll to opengl32.dll and glu32.dll.


--
~Goodbytes

Goodbytes
Member #448
June 2000
avatar

Oh, and hey, while you're at it, does anyone know of an online version of the OpenGL red/blue books pertaining to version 1.2?

For educational purposes only, of course...


--
~Goodbytes

23yrold3yrold
Member #1,134
March 2001
avatar

There are links to the Red and Blue books online on NeHe's site

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Goodbytes
Member #448
June 2000
avatar

Come on... I just need one person who has win98 SE or higher to check their Windows\System directory and tell me the size of opengl32.dll and glu32.dll... that's all I am asking for...


--
~Goodbytes

23yrold3yrold
Member #1,134
March 2001
avatar

Try compiling an OpenGL program with glBindTextures(). You'll get an error with 1.1, and smooth sailin' with 1.2.

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Bob
Free Market Evangelist
September 2000
avatar

glBindTexture() is GL 1.1. Plus, goodbytes is asking about the DLL, not the headers or libraries (which are a completely seperate thing).

--
- Bob
[ -- All my signature links are 404 -- ]

Goodbytes
Member #448
June 2000
avatar

Aack! Would you guys quit arguing and just check the size of those DLLs?


--
~Goodbytes

Bob
Free Market Evangelist
September 2000
avatar

Sorry, I have Win95 and Win2k pro. Can't help you there.

--
- Bob
[ -- All my signature links are 404 -- ]

Matthew Leverton
Supreme Loser
January 1999
avatar

Perhaps this page will help you find out whatever you're looking for.

Owen Rudge
Member #942
November 2000

OS: Win98 SE
opengl32.dll = 736kb
glu32.dll = 136kb

Goodbytes
Member #448
June 2000
avatar

Heh... OK, thanks guys :) Turns out I have the rigfht DLLs... now header files, that's a different story... ;)


--
~Goodbytes

wolfman8k
Member #508
July 2000
avatar

I thought that your opengl32.dll depends on your graphics card?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ Machine Ball - Futuristic 3D Sport ]

Owen Rudge
Member #942
November 2000

Also, I'm guessing that the OPENGL.DLL and GLU.DLL files you referred to in your earlier message are 16-bit versions (I'm not sure, I don't have them). [I don't mean 16-bit as in graphics, BTW, I mean 16-bit as in Windows 3.x is 16-bit, NT is 32-bit.]

Goodbytes
Member #448
June 2000
avatar

wolfman8k: I think there are standards now that pretty much all 3d accel cards follow to be OpenGL compatible... not sure on that one, though.

orudge: Makes sense. You're probably right.


--
~Goodbytes

Bob
Free Market Evangelist
September 2000
avatar

orudge: nope. opengl.dll and glu.dll are for the software implementation of OpenGL. If you want hardware acceleration, you need to link to opengl32.dll and glu32.dll
This has nothing to do with 16 vs 32 bits.

--
- Bob
[ -- All my signature links are 404 -- ]

Owen Rudge
Member #942
November 2000

That makes sense, as thinking about it, I don't think there would be a 16-bit version of OpenGL...

Goodbytes
Member #448
June 2000
avatar

(covering for self) umm, yes, that makes sense. That's what I thought. In fact, I knew it. I was just testing you. :D


--
~Goodbytes

Go to: