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| OpenGL 1.2? |
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Goodbytes
Member #448
June 2000
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I was just wondering if OpenGL 1.2 comes with Windows 98 SE, because I have that OS but I might have accidentally replaced the openGL dll's that come with my system with the ones at the Microsoft site(i.e. OpenGL 1.1). Actually, the real problem is is that I have no way of knowing if I did replace those files by accident, except that the size of my opengl32.dll file is 737 KB, so if anyone is sure that they have 1.2, could you check if the size is 737 KB? Also, tell me if the size is 1,185 KB, because I have opengl.dll in my C:\Windows\System folder which I think could be version 1.2. Also, is there a place that I can get openGL headers & libs for mingw32 that are v1.2 and not v1.1? According to my current header files, I have 1.1 in my compiler directories. Anyways, this was typed in a hurry so it's probably incomprehensible, but I would appreciate it if someone could decipher this message and help me out. Thanks. |
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Goodbytes
Member #448
June 2000
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Also, I have GLU32.DLL which is 137 KB, and glu.dll which is 309 KB. Basically, I'm wondering if I should delete opengl32.dll and glu32.dll and rename/copy opengl.dll and glu.dll to opengl32.dll and glu32.dll. |
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Goodbytes
Member #448
June 2000
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Oh, and hey, while you're at it, does anyone know of an online version of the OpenGL red/blue books pertaining to version 1.2? For educational purposes only, of course... |
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23yrold3yrold
Member #1,134
March 2001
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There are links to the Red and Blue books online on NeHe's site -- |
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Goodbytes
Member #448
June 2000
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Come on... I just need one person who has win98 SE or higher to check their Windows\System directory and tell me the size of opengl32.dll and glu32.dll... that's all I am asking for... |
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23yrold3yrold
Member #1,134
March 2001
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Try compiling an OpenGL program with glBindTextures(). You'll get an error with 1.1, and smooth sailin' with 1.2. -- |
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Bob
Free Market Evangelist
September 2000
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glBindTexture() is GL 1.1. Plus, goodbytes is asking about the DLL, not the headers or libraries (which are a completely seperate thing). -- |
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Goodbytes
Member #448
June 2000
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Aack! Would you guys quit arguing and just check the size of those DLLs? |
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Bob
Free Market Evangelist
September 2000
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Sorry, I have Win95 and Win2k pro. Can't help you there. -- |
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Matthew Leverton
Supreme Loser
January 1999
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Perhaps this page will help you find out whatever you're looking for. |
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Owen Rudge
Member #942
November 2000
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OS: Win98 SE -- |
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Goodbytes
Member #448
June 2000
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Heh... OK, thanks guys |
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wolfman8k
Member #508
July 2000
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I thought that your opengl32.dll depends on your graphics card?
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Owen Rudge
Member #942
November 2000
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Also, I'm guessing that the OPENGL.DLL and GLU.DLL files you referred to in your earlier message are 16-bit versions (I'm not sure, I don't have them). [I don't mean 16-bit as in graphics, BTW, I mean 16-bit as in Windows 3.x is 16-bit, NT is 32-bit.] -- |
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Goodbytes
Member #448
June 2000
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wolfman8k: I think there are standards now that pretty much all 3d accel cards follow to be OpenGL compatible... not sure on that one, though. orudge: Makes sense. You're probably right. |
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Bob
Free Market Evangelist
September 2000
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orudge: nope. opengl.dll and glu.dll are for the software implementation of OpenGL. If you want hardware acceleration, you need to link to opengl32.dll and glu32.dll -- |
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Owen Rudge
Member #942
November 2000
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That makes sense, as thinking about it, I don't think there would be a 16-bit version of OpenGL... -- |
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Goodbytes
Member #448
June 2000
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(covering for self) umm, yes, that makes sense. That's what I thought. In fact, I knew it. I was just testing you. |
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