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		<title>OpenGL 1.2?</title>
		<link>http://www.allegro.cc/forums/view/132933</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 18 Aug 2001 02:38:00 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I was just wondering if OpenGL 1.2 comes with Windows 98 SE, because I have that OS but I might have accidentally replaced the openGL dll&#39;s that come with my system with the ones at the Microsoft site(i.e. OpenGL 1.1). Actually, the real problem is is that I have no way of knowing if I did replace those files by accident, except that the size of my opengl32.dll file is 737 KB, so if anyone is sure that they have 1.2, could you check if the size is 737 KB? Also, tell me if the size is 1,185 KB, because I have opengl.dll in my C:\Windows\System folder which I think could be version 1.2.</p><p>Also, is there a place that I can get openGL headers &amp; libs for mingw32 that are v1.2 and not v1.1? According to my current header files, I have 1.1 in my compiler directories.</p><p>Anyways, this was typed in a hurry so it&#39;s probably incomprehensible, but I would appreciate it if someone could decipher this message and help me out.</p><p>Thanks.
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 01:37:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Also, I have GLU32.DLL which is 137 KB, and glu.dll which is 309 KB. Basically, I&#39;m wondering if I should delete opengl32.dll and glu32.dll and rename/copy opengl.dll and glu.dll to opengl32.dll and glu32.dll.
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 01:39:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Oh, and hey, while you&#39;re at it, does anyone know of an online version of the OpenGL red/blue books pertaining to version 1.2?</p><p>For educational purposes only, of course...
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 01:54:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>There are links to the Red and Blue books online on <a href="http://nehe.gamedev.net">NeHe&#39;s</a> site
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 14 Aug 2001 02:28:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Come on... I just need one person who has win98 SE or higher to check their Windows\System directory and tell me the size of opengl32.dll and glu32.dll... that&#39;s all I am asking for...
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 04:06:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Try compiling an OpenGL program with glBindTextures(). You&#39;ll get an error with 1.1, and smooth sailin&#39; with 1.2.
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Tue, 14 Aug 2001 04:12:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>glBindTexture() is GL 1.1. Plus, goodbytes is asking about the DLL, not the headers or libraries (which are a completely seperate thing).
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		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 14 Aug 2001 05:35:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Aack! Would you guys quit arguing and just check the size of those DLLs?
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 05:52:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Sorry, I have Win95 and Win2k pro. Can&#39;t help you there.
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		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 14 Aug 2001 09:07:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Perhaps <a href="http://support.microsoft.com/servicedesks/fileversion/dllinfo.asp">this page</a> will help you find out whatever you&#39;re looking for.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Tue, 14 Aug 2001 09:17:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>OS: Win98 SE<br />opengl32.dll = 736kb<br />glu32.dll = 136kb
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		<author>no-reply@allegro.cc (Owen Rudge)</author>
		<pubDate>Tue, 14 Aug 2001 16:57:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heh... OK, thanks guys  <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Turns out I have the rigfht DLLs... now header files, that&#39;s a different story...  <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Tue, 14 Aug 2001 20:47:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I thought that your opengl32.dll depends on your graphics card?
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		<author>no-reply@allegro.cc (wolfman8k)</author>
		<pubDate>Tue, 14 Aug 2001 21:10:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Also, I&#39;m guessing that the OPENGL.DLL and GLU.DLL files you referred to in your earlier message are 16-bit versions (I&#39;m not sure, I don&#39;t have them). [I don&#39;t mean 16-bit as in graphics, BTW, I mean 16-bit as in Windows 3.x is 16-bit, NT is 32-bit.]
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		<author>no-reply@allegro.cc (Owen Rudge)</author>
		<pubDate>Wed, 15 Aug 2001 01:43:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>wolfman8k: I think there are standards now that pretty much all 3d accel cards follow to be OpenGL compatible... not sure on that one, though.</p><p>orudge: Makes sense. You&#39;re probably right.
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Fri, 17 Aug 2001 21:26:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>orudge: nope. opengl.dll and glu.dll are for the software implementation of OpenGL. If you want hardware acceleration, you need to link to opengl32.dll and glu32.dll<br />This has nothing to do with 16 vs 32 bits.
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		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Sat, 18 Aug 2001 00:56:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That makes sense, as thinking about it, I don&#39;t think there would be a 16-bit version of OpenGL...
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		<author>no-reply@allegro.cc (Owen Rudge)</author>
		<pubDate>Sat, 18 Aug 2001 01:37:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>(covering for self) umm, yes, that makes sense. That&#39;s what I thought. In fact, I knew it. I was just testing you.  <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Goodbytes)</author>
		<pubDate>Sat, 18 Aug 2001 02:38:00 +0000</pubDate>
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