Alex the Allegator 2 is a board/puzzle game for one or two players. Place your tokens in turn on the board or slide a row or column. All in order to wipe the board from your own tokens. But beware, you must also have a higher score to beat your opponent.
Source and DOS/Win versions available from homepage.
Recompiled with Allegro 4.0.0.
My Speedhack 2002 B entry. Quite a simple game, but why not add it here as well? :)
tessera (which is the greek word for 'four') is a version of the well known Connect-4 board game. Among its feature are good playing strength (ai algorithm by K. Pomakis), ray-traced graphics, 3 bgm tunes, a launcher tool, multiple resolutions etc.
This new version has many interface and graphical enhancements.
Octi is a strategic board game designed by Don Green. The game is distinctive in that you have to build the pieces up before you can move them, and building them up takes turns. It is specifically designed to give human players an edge over computer players - notice that there is no computer player in my version :-)
Visit the official OCTI Website (linked above) for more details. The rules are available at this site. Note that my implementation is not, to my knowledge, available through the ...
This is a strategy board game.
The goal its to put in your box more objects than the other player.
The first game I ever made! Quad is a simple but very fun little board game. Clear as many tiles as you can scoring as many points as possible. Source code included!
Crossfire is a cross-platform game project for my Cosc-482 graphics class built on top of the sf2 API, another project of mine that has been in development for almost a year. The game is a digital version of the old board game crossfire. I never owned the game.. nor did I really think it was anything special, but its still a cool idea to make a game with shiny metal balls that you shoot from a gun.
For the linux version "export LD_LIBRARY_PATH=." must be ran before running the ...
a strategy game for 1-6 players with computer ai. take over as many hexagonal tiles as you can to win the game.
Space Battle - an implementation of Battleship
This is a version of the popular Battleship board game. I originally wrote this in Turbo Pascal while playing with the SIMH Altair 8800 emulator for the PC. That text-only version ran under Z-80 CP/M emulation mode on a Pentium Windows XP machine.
Moving on, I recently ported the Pascal program over to C++ using Dev-C and the Allegro game library, and added graphics and sounds.
Feature wise, the game is similar to the Electronic ...
A simple Mah-Jongg clone written as Bliltz-Hack preparation. The game was coded in around 6h and I later spend another 4 hours to polish it up slightly.
This is a little clone of Yahoo! Games' Pyramids. The graphics and everything are from the original game, but you can finally get to play it offline. The rules are like this: you need to remove all the cards from the Pyramids by finiding cards whose values are one more or one less than the value of the current card. E.G. if the current card is 5, you need to find cards in the pyramids that are either 4 or 6, and then you can remove them.
If you can't find a match for the current card, ...
Allegro Scrabble (done for C++ Uni Assignment)
It could use some more functionality, but its stable and complete (it does everything i set out to accomplish before i started). Maybe ill do a proper networked multiplayer version later with GNE.
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I used MSVC 6 to build this.. you'll need to do the same. I have included prebuilt Allegro libraries and dll's needed for building the project. If you want to run the game after you compile the source yourself, you will ...