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Depot Games: Rise of the Tribes

Current Version: 0.1.8a

Project Status: On Hold

Highest Popularity: #7 during March 2006

Links: Web Site

Category: Strategy

Developers: Evert

Number of Players: 1

Ports: DOS, Linux, Windows

Source Code: Available

Author's Description: Rise of the Tribes is a Real Time Strategy game, focused on advancement from prehistoric times to historical times (and maybe beyond).
No, I didn't base this on Age of Empires - the idea is older than that.
Right now, I'm working on getting the engine completed and designing the Stoneage campaign.

April 7th 2002: Updated homepage with a current unit listing and posted a new screenshot.

May 20th 2002: 0.1.7 release

May 21th 2002: fixed a small glitch in the Makefile

July 9th 2002: 0.1.8 release
This is mainly an update of the internal code, though it features some new things as well. From the player's point of view, changes are probably superficial. This release is compatible with the old datafiles, which the next release will not be.
I also posted a timetable on the webpage that lists what I have in mind for new versions.

March 2nd, 2003: 0.1.8a release
This is a bug-fix release that fixes errors in the original 0.1.8 release. It's taken me a while to get back to work on the game due to me having been ill, but I'm back on track.

September 11, 2004: Moved homepage and updated links.

Downloads

Name Comments Size Date
digmid.zip Digital MIDI patch set (1866 kb) 1,910,955 11/23/2005 9:20 PM
rise-0.1.8a-src.tar.gz Source code (135 kb) 151,020 11/23/2005 9:20 PM
risedata.zip General datafiles (for 0.1.8) 1,042,666 11/23/2005 9:18 PM
risedos.zip DOS binary (337 kb) 349,533 11/23/2005 9:18 PM
risewin.zip Windows binary (61 kb) 67,649 11/23/2005 9:18 PM

What's New:

0.1.8a
Game changes between 0.1.8 and 0.1.8a
* Fixed the sourcecode package (it contained an outdated headerfile)
* Backported the icon and new makefile from the development version
* Changed one of the cheat codes :)

Bug fixes
* The game should now start and build correctly

Known issues
* The fog-of-war state isn't always correct.
* The building location selector is not removed when the group leader is
removed from the group (killed, or enters a structure).
* You cannot upgrade a unit if you don't have enough supply to build a new one,
even if you wouldn't exceed you supply limit by upgrading this unit.
* The minimap blanks out when the fog-of-war drawing mode is changed.



Game changes between 0.1.7 and 0.1.8
* Optimized some of the game drawing routines. This should help flicker on low-end systems.
* You will receive a message of insufficient resources when you try to build something you cannot support.
* Added `cheat code' message strings. Really meant for debugging though.
* The Painter can now construct Basic huts, just like normal cavemen.
* The Caveman can now construct all three types of hut: Basic, Medicine and Woodcraft hut.
* The Caveman can now dig a new Cave.
* The test map no longer starts with a complete base - you have to build it up.
* Medicine man tech support decreased (was 3, now 2).
* Medicine man food cost reduced (was 2, now 1).
* The Caveman now offers tech support (1)
* Painter upgrade time decreased slightly.
* Medicine man upgrade time decreased slightly.
* Hut and cave build queues removed (temporarily).
* The game should now build correctly on any flavour of UNIX Allegro runs on (not really a game change, but what the hell).
* Many changes to the game's internal code and scripting language.

Bug fixes
* The game no longer crashes when changing fog-of-war drawing options without starting a campaign first.
* Fixed a bug when the mouse was over the side of the map with the structure mask active.

Known issues
* The fog-of-war state isn't always correct.
* The building location selector is not removed when the group leader is removed from the group (killed, or enters a structure).
* You cannot upgrade a unit if you don't have enough supply to build a new one, even if you wouldn't exceed you supply limit by upgrading this unit.
* The minimap blanks out when the fog-of-war drawing mode is changed.


0.1.7a
Alpha version 0.1.7a has been released. This includes many changes and bug fixes over the previous 0.1.6.

Changes between 0.1.7 and 0.1.7a
* Fixed an error in the Makefile in the source archive. Otherwise identical.

Game changes between 0.1.6 and 0.1.7
* 8 bit colour mode now works, but team colours aren't adjusted.
* Audio controls under the Options menu.
* New structure: the Cave. It serves as a warehouse, command centre and residential structure.
* Functioning minimap, including command targeting.
* You can now click on unit portraits to select and deselect them.
* Units now move to a nearby location if the target cannot be reached.
* Structures are now actually build instead of simply dumped on the map.
* Command queueing now works, and so does the progress indicator.
* Some of the campaigns have been renamed.
* Pressing ## quickly now centres the map on the specified group.
* Hardware acceleration will now be used if it's available.
* A sound is played when a button is clicked.
* The Modern and Future campaigns have been removed and will be replaced by something else eventually.
* A red/green grid now appears over the map when you issue a build command.
* The game will run from any directory, as long as it can find a config file that tells it where to find its datafiles.

Bug fixes
* Canceling a build command no longer crashes the game.
* Giving a build command to a group leader no longer sends the whole group to the target location.
* Fixed a bug with overlap detection at the edge of the viewport.
* Fixed a crash bug when not all units in the group understand a certain command.
* Fixed a silly bug that caused the game to ignore the specified midi-volume.
* Fixed a bug with overlap detection between a unit and a structure where the order was determined by wether one or the other was selected.
* Several spelling errors were fixed.

Known issues
* The transition between the fog-of-war and the black mask has a perfectly transparent border when using gouraud shading.


0.1.7
Alpha version 0.1.7 has been released. This includes many changes and bug fixes over the previous 0.1.6. See the file CHANGES in any of the game zip files for a full list.

Improvements include: a functioning mini-map, sensible structure placement, volume controls and hardware acceleration.

Screenshots
screenshot
screenshot
Public Opinion
Overall Rating: 8.0
  • 8Great program. Can't wait to see a finished product!
The Developer
Evert
EvertI'm an astrophysicist, graduated from the University of Amsterdam and with a PhD from Utrecht University. Currently doing a postdoc at McMaster university in Hamilton, Ontario, Canada. Game programming is just a hobby. What more can I tell you... I play chess, do yoga and like to write (fantasy) stories as well. (View Profile)