Depot Games: Empire Allegro
Links: Web Site
Empire Allegro is an Advance Wars clone. You create units, capture buildings, and attack enemy players in an attempt to conquer the map. Different characters have different strengths, weaknesses, and special abilities, which can be altered with an included program.
Maps can be created and edited with a built-in map editor.
||Windows, DOS, & Source Code
||05/30/2007 11:28 AM
-Somehow the map editor wasn't saving to maplist.txt, now it does again. For the record, it wasn't my fault.
-Players can't have over 50 units in the game, but until now the game never actively prevented players from making over 50 units. This means that this version should prevent some bad crashes from happening.
-Added an icon for the windows EXE.
Wow, fixed a major problem with the pathfinding that had somehow escaped detection previously.
-Now remembers what graphics mode worked last time, and tries
that one first. If you have an older version of this game
then you should delete the empire.ini file.
-Included a yield_timeslice() and winalleg.h to the game, and
now it seems to play much more nicely with Windows XP.
-You can now grab a screenshot by pressing F12.
Overall Rating: 7.8
- Gameplay seems good, but I can't find out for sure without AI opponent or network support. The ripped unit graphics are a big no-no and the lack of transition tiles really hurt my eyes.
- This game totally sucks.
- Awesome job! Advance wars is one of my favorite games of all time and I thought this rendition of it was great.
This is a little about myself: My name's Kent.
Oh, and I also like to program a game or two in my free time. (View Profile