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Depot Games: Dungeon of Darkness
Current Version: 0.8.2
Project Status: Demo Release
Highest Popularity: #5 during August 2009
Links: Web Site
Category: Arcade
Developers: Evert
Number of Players: 1
Ports: Linux, Windows
Source Code: Available
Author's Description: Dungeon of Darkness is based on an old Atari 2600 game called Dark Chambers.
Dark Chambers involved walking through a maze, trying to find the exit to the
next level, collecting items and treasure along the way.
That is basically the goal of this game too but I have added some Zelda-like tweaks and goodies. Still, your goal is to complete all 26 levels from A through Z hunting for treasure.
This demo contains the first 14 levels (A-N).
Downloads
What's New:
0.8.2
Changes between Demo 0.8.1 and 0.8.2
Gameplay changes
* Vampire bats are now scored properly
* Bosses should each score for 10000 points now
* Added a weapon cooldown gauge below the health meter
* Some weapon cooldown times have changed slightly
Bugfixes
* Fixed crashes on exit in Windows
* Fixed slowdown with rotated sprites on some systems
* Fixed a bug where the game's MIDI files would not be loaded
* Tabbing out of the game in Windows should no longer garble the display
Known issues
* Melee weapons still need proper sprites...
* Melee weapon bounding boxes need some work
* The item and end-game dialogs will popup and close in rapid succession if any other key is held down while the select or start buttons are pressed.
* The BACKSPACE key sometimes doesn't work correctly when inputing a name or password.
0.8.1
Changes between Demo 0.8.0 and 0.8.1
Gameplay changes
* Changed default resolution from 640x480 to 800x600
* Increased default hero maximum movement speed by 50% and increased the rate of acceleration.
* Some changes to monster AI. More monsters were added to the lower levels of play and some monsters at higher levels were replaced by a stronger version.
* Added the ability to dash: hold down the B button while you walk to gain another 33% speed increase.
* Added a highscore list
* Improved the movement of the boss Serpentile - he now comes for you in a more direct way.
* The game will now remember the last password generated: when you die, it will be pre-entered if you select the password entry, allowing you to continue. Your last password will be remembered when you restart the game.
* Changed damage/defence system to match that of AD&D.
* Added a new type of monster: the Vampire Bat.
* Added a new type of monster: the Daemon.
* Added a new type of monster: the Wizard.
* Added a new type of monster: the Grim Reaper.
* Added difficulty levels:
Normal (as before)
Hard (Monsters are harder to hit and move faster)
Hell (Monsters are even harder to hit, have more hitpoints, do more damage and are even faster).
* Ghosts move towards the player at higher levels.
* Ghouls move faster at higher levels.
* Added blocks and chests to the game.
* Some of the earlier maps were slightly modified.
* Sane controller settings dialogbox.
* It is now possible to walk (slowly) with an arrow set to the bow.
* Many items now have a limited lifetime after which they'll disappear
* Some weapons now have a knock-back side effect that knocks enemies back
Bugfixes
* Fixed a bug in generating the password where the checksum could be corrupted if the player had some pieces of heart in his/her inventory.
Unfortunately, this fix will invalidate some older passwords.
* Fixed a bug where a monster would sometimes be `stuck' if it had just been spawned.
Known issues
* The item and end-game dialogs will popup and close in rapid succession if any other key is held down while the select or start buttons are pressed.
* The BACKSPACE key sometimes doesn't work correctly when inputing a name or password.
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Screenshots
Public Opinion Overall Rating: 6.7 8I love dungeon crawlers. I've never played Dark Chambers so I can't compare, but I enjoy Dungeons of Darkness quite a bit. Just discovered this rare gem from the List of Online Members. A robot was visiting the depot thread. Weapons could be larger, combat is a little awkward, but overall very good! 6It plays well and the menu is nice. The action key around chests is a little fickle and you need to get really close to make it work. Also, the graphics could use a little work, perhaps make the sprites a bit bigger too. Over all, pretty good, just needs to be spruced up visually. 6I prefer Dark Chambers. Please recruit an artist!
The Developer
Evert I'm an astrophysicist, graduated from the University of Amsterdam and with a PhD from Utrecht University. Currently doing a postdoc at McMaster university in Hamilton, Ontario, Canada.
Game programming is just a hobby.
What more can I tell you... I play chess, do yoga and like to write (fantasy) stories as well.
( View Profile)
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