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Updated version 1.3 available: also for Linux! (Feb'03) Do you ever need to animate multiple, independent, complex characters in Allegro games? Much easier using multiple threads, don't need to do all kind of state saving/restoring. CLWP will help you here! Co-operative, so you don't need thread-safe libraries! Code is partly in assembly, and as such only suitable for x86 architecture systems (tested under MinGW and DJGPP using GCC 2.95.3 and 3.2, up to Windows/2000) readme.txt, documentation (text and html) and examples included.available. Update 1.2: error in timing example corrected, task switch measured now at about 0.25 microsecond on 1 GHz P-III. Update 1.3: more extended error checking and verification, bug fix in clwpDeleteSemaphore |
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