Loads a datafile into memory.
Loads a datafile into memory in one go. If the datafile has been encrypted,
you must first call packfile_password() to set the appropriate key. If the
datafile contains truecolor graphics, you must set the video mode or call
set_color_conversion() before loading it. Example:
/* Load the resources for our game. */
DATAFILE *dat = load_datafile("game.dat");
abort_on_error("Couldn't load sound resources!");
/* Use resources. */
/* Destroy them when we don't need them any more. */
Returns a pointer to the DATAFILE, or NULL on error. Remember to free this
DATAFILE later to avoid memory leaks.
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