Returns the property string for the object.


const char *get_datafile_property(const DATAFILE *dat, int type);
Finds the property type of a DATAFILE object. The type parameter must be a value created with the DAT_ID() macro. Example:
      const char *name;
      name = get_datafile_property(game_data,
      if (name == empty_string)
	 abort_on_error("Object doesn't have a name!");
Returns a pointer to the text string for the object, or a pointer to the variable empty_string if the property isn't present.

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