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problem with packfile_password
ralph hulett
Member #4,690
June 2004

[center]For some reason saving a screenshot after using packfile_password[/center]
seems to be causing the saved bmp to formatted in a way that can't be read by
ms paint. Here is some source code

1#include "allegro.h"
2#include "game.h"
3 
4 DATAFILE *datafile;
5 BITMAP *buffer;
6 BITMAP *bmp;
7 PALETTE pal;
8 char buf[256];
9 
10 int main(int argc, char *argv[])
11{
12 allegro_init();
13 install_keyboard();
14 set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0);
15 
16 packfile_password("123456");
17 replace_filename(buf, argv[0], "game.dat", sizeof(buf));
18 datafile = load_datafile(buf);
19 buffer = create_bitmap(640, 480);
20 bmp = create_bitmap(640, 480);
21 set_pallete(datafile[color].dat);
22 clear(buffer);
23 
24blit(datafile[bitmap].dat, buffer, 0, 0, 0, 0, 640, 480);
25blit(buffer, screen, 0, 0, 0, 0, 640, 480);
26 
27 readkey();
28 
29 get_palette(pal);
30 bmp = create_sub_bitmap(screen, 0, 0, 640, 480);
31 save_bmp("saved.bmp", bmp, pal);
32 unload_datafile(datafile);
33 allegro_exit();
34 return 0;
35}
36END_OF_MAIN()

Matthew Leverton
Supreme Loser
January 1999
avatar

The Manual said:

Note #2: as explained above, the password is used for all read/write operations on files, including for several functions of the library that operate on files without explicitly using packfiles (e.g. load_bitmap()). The unencrypted mode is mandatory in order for those functions to work. Therefore remember to call packfile_password(NULL) before using them if you previously changed the password. As a rule of thumb, always call packfile_password(NULL) when you are done with operations on packfiles. The only exception to this is custom packfiles created with pack_fopen_vtable().

ralph hulett
Member #4,690
June 2004

Thanks Matthew

Ralph

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