Scales a rectangular area skipping pixels with the mask color.
Like masked_blit(), except it can scale images (so the source and
destination rectangles don't need to be the same size). This routine
doesn't do as much safety checking as the regular masked_blit(): in
particular you must take care not to copy from areas outside the source
bitmap. Moreover, the source must be a memory bitmap. Example:
/* Stretch hud overlay over the screen. */
masked_stretch_blit(hud_overlay, screen, 0, 0,
0, 0, SCREEN_W, SCREEN_H);
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