Rotates, stretches and flips a sprite around a specified point.


void pivot_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, int cx, int cy, fixed angle, fixed scale);
Like rotate_scaled_sprite_v_flip(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates and scales around this point.

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