IOTD: Mi first working 3D engine
Mi first working 3D engine, by Niunio
This is the first shot of my first working 3D engine, a week ago, when the engine was barelly an "object" container. Now it has lights, sorts objects in an octree, has cameras, manages materials and is able to load models from files. It's complete and it's about 80KiB of code (including a lot of comments and loooong naaaames ). It's written in Object Pascal using last Allegro.pas SVN and OpenGL for rendering.
I'd created it to be used in my entry of the 2nd. PGD Challenge, that started Friday afternoon and finishes April 29th. The game will be a shooter similar to "Roge Squadron" and "Wing Commander" but more arcade and less simulation.
About the background, it's a skybox I found at Open Game Art.
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