Allegro.cc
Projects
Action252
Adventure22
Arcade216
Board Games30
Demos24
Emulators10
Other68
Puzzle139
Role Playing40
Sports25
Strategy58
Utilities46
Resource Directory
Code Gallery3
Compilers12
Help & Documents13
Libraries63
Media2
Tools8
IOTD: Mi first working 3D engine
Mi first working 3D engine
Mi first working 3D engine, by Niunio

This is the first shot of my first working 3D engine, a week ago, when the engine was barelly an "object" container. Now it has lights, sorts objects in an octree, has cameras, manages materials and is able to load models from files. It's complete and it's about 80KiB of code (including a lot of comments and loooong naaaames ;)). It's written in Object Pascal using last Allegro.pas SVN and OpenGL for rendering.

I'd created it to be used in my entry of the 2nd. PGD Challenge, that started Friday afternoon and finishes April 29th. The game will be a shooter similar to "Roge Squadron" and "Wing Commander" but more arcade and less simulation.

About the background, it's a skybox I found at Open Game Art.

That is looking good. Looks like it is coming a long nicely :).

- Specter Phoenix

WOW! Congratulations man! you're a fucking master!

- AMCerasoli

AMCerasoli, I think you're exaggerating a little, aren't you? ;D

- Niunio

*Codes 3D engine* 8-)
*Uses Pascal* :o
*First attempt looks amazing* 8-)
Granted the background helps a lot too.

- weapon_S
This section is only available to registered Allegro.cc members.



The Gallery | Add your own image!
Poll
Is grammer and spelling important?
View Results