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Food Chain Farm v0.2 |
amarillion
Member #940
January 2001
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Following up this, I've made a new version of Food Chain Farm! {"name":"611734","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/6\/b60e343c017197c6725799e9aafafd38.png","w":339,"h":264,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/6\/b60e343c017197c6725799e9aafafd38"} Major concerns from version 0.1 should be fixed now. That's not to say that there is plenty remaining on my TO DO list. But the fixes included here are important enough to warrant a release. I have hardly done any graphics improvements, that will have to wait for a future version. New in this version:
Thanks to all the testers of v0.1, in particular Wouter van Iersel, Chris Katko, Aaron Bolyard and Edgar Reynaldo! Download it here, try it, and let me know what you think! Game Website: https://games.helixsoft.nl/game/foodchainfarm/ So, what do you think of the new level? Keep in mind, this is for the biology classroom -- |
Edgar Reynaldo
Major Reynaldo
May 2007
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Eww. Gross. The keyboard movement conveyor bug is still there. If you go one way and then immediately go back the other way it will throw an exception. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
amarillion
Member #940
January 2001
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Yeah, I know, it's on my list. It doesn't really break the game, it's merely an annoyance so I gave it a lower priority. Fixing the deadlock was more important. Have you managed to finish the apple pie level this time? -- |
Edgar Reynaldo
Major Reynaldo
May 2007
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Yes, I got past it, had to kind of hack it together, but it worked. I couldn't get the hunter 'factory' to produce enough meat for the little girl this time. It would be sporadic. I'm sure if I timed it better it would work. What kind of application is this? Is it javascript? The window doesn't change zoom well. The scroll bars don't adjust, nor do they reposition. The dragging is kind of obnoxious. MMB dragging might be more appropriate for a 'web app', as MMB controls scroll in most every browser. And the (no) auto under / over behavior is still broken in my opinion. There should be inventory indicators, and I still can't tell whether it needs something, or it has something already in many cases, for instance the gases. For instance, sometimes everything 'hangs' waiting on a certain product to be delivered until you fix the broken path. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Gideon Weems
Member #3,925
October 2003
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Here is what it looks like on my desktop. https://www.youtube.com/watch?v=omXW0P2hCRo The animation and presentation are top-notch, but as shown in the video, there seem to be issues with the controls. What kind of information would you like? Linux 4.18.9-arch1-1-ARCH #1 SMP PREEMPT Wed Sep 19 21:19:17 UTC 2018 x86_64 GNU/Linux
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amarillion
Member #940
January 2001
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Yeah, it looks like the engine is receiving coordinates that are off. This is odd, the electron wrapper is based on a version of chrome that is fixed. In a few days, I'll put together a debug version so we can get more information where it is going wrong. -- |
Gideon Weems
Member #3,925
October 2003
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amarillion said: This is odd, the electron wrapper is based on a version of chrome that is fixed. Would the fix happen to involve blink gen property trees (BGPT)? If so, I may have been haunted by a possibly related bug for some time now. What's your call on the video, by the way? Would you like it taken down now? |
Edgar Reynaldo
Major Reynaldo
May 2007
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I should note that I get the occasional glitch where a extra piece gets created in a random position. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
amarillion
Member #940
January 2001
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Gideon Weems said: What's your call on the video, by the way? Would you like it taken down now? I'd prefer if it didn't linger around for too long, yes But I would love for you to do a real video once the bug is fixed! Edgar Reynaldo said: I should note that I get the occasional glitch where a extra piece gets created in a random position. I'll add it to the list. Does this happen when you switch between connector types? -- |
Edgar Reynaldo
Major Reynaldo
May 2007
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If I can manage to reproduce it reliably, I'll be sure to tell you. How does the view of the playing field work? My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Gideon Weems
Member #3,925
October 2003
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amarillion
Member #940
January 2001
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Today I was showing the game in an actual biology classroom here in the Netherlands. The version that I used in the classroom was slightly different, and was accompanied with an assignment sheet that had to be filled out. So it was a somewhat structured lesson. Still, I think the students liked it. But more importantly the teachers liked it too. So that is promising, I may be able to really hit the sweet spot that is both fun and educational. I added a feature to the classroom version: it keeps track of everyone's progress on a central scoreboard. That way it becomes a bit of a race for the whole classroom. Another level of gamification. The main barrier for the students turned out to be that nobody could figure out how to cross pipes. So that will be the next thing to improve. edit: removed picture -- |
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