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Game Genre List?
Mark Oates
Member #1,146
March 2001
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Hey fam, I'm working on a top sekrit projakt. :o I'm seeking advice on a list of game genres that could be used to categorize games.

Like, for example on a.cc we have:

610802

Which is great, but it's a little imbalanced since most games get funneled under Action and Arcade, which is a little lame. What categories do you think are/would_be important or relevant? :)

kthxbai :)

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bamccaig
Member #7,536
July 2006
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Note: most games these days are hybrids that cross genres. I don't think genres are overly useful at categorizing games. It's probably more useful to create a net of related games instead. Instead of saying "show me all 9 million adventure games", you say "show me games similar to Alex the Allegator!"

Gideon Weems
Member #3,925
October 2003

Yo, dawg. I heard you like genres, so I got some genres for your genres.

For starters, there are "setting" genres and "gameplay" genres... and it looks like A.cc's list does a good job not mixing the two. If genres are like tags on blog posts, however, you should mix the two, with any given game expected to belong to multiple genres.

Then, there are genres that can be extrapolated from other meta data, for which tagging would be redundant. Say you have a field in this database for date of publish. It wouldn't make sense to have a "90's" genre... or would it? I ask because games like Turtles in Time or Mortal Kombat seem more 90's than, say, FIFA or Might and Magic VI... but maybe that's just me. Still, perhaps "genre" should be defined on a gradient, not in binary terms.

Yeah... genres can get kinda subjective. Perhaps it's best not to open this can of worms... Since you're asking, however, I would branch A.cc's action and arcade categories with at least some of the following (examples included):

side-scrolling platformer ... Super Mario Brothers 3
racing
    behind .................. Pole Position
    top-down ................ Monaco GP
    third-person
        scrolling ........... Super R.C. Pro AM
        fixed ............... Micro Machines
shooting
    no gravity
        vertical ............ 1942
        horizontal .......... Gradius
    gravity ................. Abuse

... There are plenty more ways to slice 'em. I wish there were a wiki somewhere that categorized games in all sorts of genres. That would be fun to contribute to (not to mention useful for finding new games).

Chris Katko
Member #1,881
January 2002
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I like the tag system like Steam.

Racing + Split-Screen Co-op + Fantasy + Great Soundtrack

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Mark Oates
Member #1,146
March 2001
avatar

I'm thinking of going with a tag system, actually. It makes the most sense, will be easier to cross-categorize similar games, etc. With that in mind, maybe I should course-correct my original request:

What categories would be good to include in a tagging system?

Racing + Split-Screen + Co-op + Fantasy + Great Soundtrack are really good examples. :)

Then, there are genres that can be extrapolated from other meta data, for which tagging would be redundant. Say you have a field in this database for date of publish. It wouldn't make sense to have a "90's" genre... or would it? I ask because games like Turtles in Time or Mortal Kombat seem more 90's than, say, FIFA or Might and Magic VI... but maybe that's just me. Still, perhaps "genre" should be defined on a gradient, not in binary terms.

Hmm, even then I'm sure somebody would come along and make a game released in 2017 that's totally 90s in style, and want to put it in the 90s category.

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bamccaig
Member #7,536
July 2006
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Perhaps even more useful is a "like" network where you try to pair "like minded" players based on other likes and show the most popular games that other people that liked their games also liked. Like. I can't remember ever finding a game or music or other artwork by genre. Every time I tried I came up disappointed. What has worked though is "here's some suggestions that other people that liked X like!" or "because you like X try Y!" And yes, it cannot be binary. All of these measures need to be tallied and measured relative to the viewer.

Elias
Member #358
May 2000

On Android we have to select one out of these in order to put a game on the store:

Action
Adventure
Arcade
Board
Card
Casino
Casual
Educational
Music
Puzzle
Racing
Role Playing
Simulation
Sports
Strategy
Trivia
Word

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Onewing
Member #6,152
August 2005
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In game dev story, you pick a genre and a type to create unique combinations. Food for thought.

http://strategywiki.org/wiki/Game_Dev_Story/Combinations

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Mark Oates
Member #1,146
March 2001
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What's "Simulation"?

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Eric Johnson
Member #14,841
January 2013
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A simulation game is one that tries to realistically represent something like farming, architect designing, or cooking, etc, into a video game.

Here's a game all about farming, for example:

https://www.youtube.com/watch?v=YT87cfQjqS8

Elias
Member #358
May 2000

There's also flight simulations which are quite popular on Android I guess :)

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Eric Johnson
Member #14,841
January 2013
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Flight simulators are cool. :) My brother flies RC planes and helicopters, and uses this RC flight simulator game: RealFlight

Gideon Weems
Member #3,925
October 2003

Hmm, even then I'm sure somebody would come along and make a game released in 2017 that's totally 90s in style, and want to put it in the 90s category.

There is a certain 2015 film that definitely belongs in the 80s category.

I think imgur leaves tag categories entirely up to users. I'm not sure if there is democratic process involved. Imagine how easy it was to make that, though.

Felix-The-Ghost
Member #9,729
April 2008
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Goat Simulator is also quite realistic.

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Specter Phoenix
Member #1,425
July 2001
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Late to the discussion. Categories are rather an outdated practice for gaming in my view. It worked fine for the 80s and 90s, but as bamccaig pointed out, by the 2000s games started combining genres which makes it more difficult to use a category due to the combination. For example, Fallout 3 could be categorized as first person shooter, third person shooter, or RPG due to it's design. I don't know if using A.cc's categories is the best example because when you are learning to use a library the games you make while learning the library are usually arcade clones, action clones, and puzzle clones. I'm more in agreement with the idea of tag system or a system that simply shows related games based on the game you are looking at, kind of like how Netflix does: "Because you watched <this movie> here are more like it: ".

Chris Katko
Member #1,881
January 2002
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Categories are GREAT for when you know you DON'T want something.

I almost NEVER play a game that says "fighter" or "racing." (Unless racing is kart racing.)

I also know when I see a strategy game, it's going to have a huge learning curve and I simply don't want to put the time investment into it. I just want to "jump in and play."

Also categories like MULTIPLAYER, CO-OP, LOCAL CO-OP. Are great. Because I ALWAYS want more multiplayer games to play with my wife.

One of my few zealot stances are, "99% of games should support multiplayer." (And modding, while they're at it.)

Look at System Shock 2. It was NEVER meant to be multiplayer but the publisher FORCED them to play it. You should definitely play it single player first, but CO-OP is a completely different game and INSANELY FUN. Even with the same game mechanics, game monsters, everything is the same, but adding more people takes the fear out, and turns it into a "sometimes scary but hilariously fun survival game." So it's like two games in one.

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"Political Correctness is fascism disguised as manners" --George Carlin

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