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libpng reapir for version 4.2.3.1 |
esbxp2016
Member #16,213
March 2016
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It is possible to repair load libpng + zlib png +, to make it compatible with allegro 4.2.3.1, the need for an GameEditor (DragEditor), and I can not even migrate to the latest version, here are the sources, can not be built examples, perhaps there is an error, but I have not found yet ... thanks !!!
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Edgar Reynaldo
Major Reynaldo
May 2007
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We can't help you repair it unless you give us the errors. What version of libpng and zlib are you using? And is there a reason you're using Allegro 4.2.3.1 instead of 4.4.2? Are you building for Dos? If not, there's little point using 4.2. I can build binaries for libpng, zlib, libjpg, logg, loadpng, jpgalleg, and allegrogl alongside allegro 4.4.2 if you're interested. It would be for MinGW 4.8.1 though. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
esbxp2016
Member #16,213
March 2016
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Hello: Hello sorry for the delay, and my bad English, I'm from chile and I speak Spanish, I'm using google translator ... Well I had attached the source files in the previous message for the compilation of the library, and a picture of the small program level editor, I would like to observe a little picture, I'm using allegro 4.2.3.1, with codeblocks + mingw gcc 4.9.3, and the reason is because the version 5.0.10, and later I found no GUI routines, fundamental as spinbox, treeviews, treelist, combobox, buttons, scrollerbitmaps, scrollergrids, and many more that I already have made in version 4.2.3.1. and I can not migrate the program because these routines are missing, or that would make the editor in wxWidgets, for now I'm in the image editor and collisions, I must integrate LUA script 5.1, sounds mp3, ogg, vorbis, and other formats , that I have found difficult to achieve, since the Devpack-pluggins codeblocks, is down, and some links to the libraries section also this fallen, any help thank you, the goal of the editor is to reach an XML file or JSON with all settings of a game, then make a reader Engine. In addition I am also looking XML, JSON, network libraries, so any help is welcome ... thank you very much !!! See Level Editor image !! |
Edgar Reynaldo
Major Reynaldo
May 2007
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I am working on some binaries for Allegro 4.4.2, including logg, alleggl, loadpng, jpgalleg, and libpng and zlib along with ogg and vorbis. I should have them done in a day or two. So you know, loadpng comes with Allegro 4.4.2 as an add-on. It is built into allegro 4.4. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
esbxp2016
Member #16,213
March 2016
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Hello: Okey I got the library binaries 4.4.2, but found the instructions to build the manual in CHM format, if you have the manual in this format, Please can get a link to download and read it offline,,, thanks !!! |
Edgar Reynaldo
Major Reynaldo
May 2007
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I managed to build a chm version of the manual for 4.4.2. For future reference here is how I did it : 1. Installed HTML Help Workshop. 2. Went to cmd prompt. 3. Added (c:\Program Files (x86)\HTML Help Workshop) to the PATH using : 4. Created a chm folder. 5. Created the html manual using makedoc.exe 6. Created the hhc, hhk, and hhp help files. 7. Changed to the chm dir 8. Created the chm files using hhc You might have to modify the directories used slightly to match your own setup. Here's the resulting chm file. Everything works except the 'makefile targets' entry. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
esbxp2016
Member #16,213
March 2016
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Ohhh that's good ,,, |
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