|
This thread is locked; no one can reply to it. |
1
2
|
Tonight, there will be shadows |
duncan perham
Member #15,403
November 2013
|
WOW, thats pretty awsome, any chance you could do a full idiots guide tutorial for it . I would love to be able to do a lot of that stuff. |
Edgar Reynaldo
Major Reynaldo
May 2007
|
This ^^ It would be awesome if you could write some kind of guide to creating shadows. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
pkrcel
Member #14,001
February 2012
|
Really really remarkable, as in Mark's standards. That's some serious 3D! It is unlikely that Google shares your distaste for capitalism. - Derezo |
Chris Katko
Member #1,881
January 2002
|
Yeah, I'm going to eventually need to do everything he's done so far. It'd be great to see a tutorial / write-up. -----sig: |
Neil Roy
Member #2,229
April 2002
|
That's a nice little tutorial series. Just checked it out myself. --- |
BitCruncher
Member #11,279
August 2009
|
Nice work. Have you played around with Blender's water/soft body simulation physics? It's pretty neat. It takes a beast of a cpu to render, though.
|
Neil Roy
Member #2,229
April 2002
|
I never really tried doing 3D with Allegro, but this makes me reconsider it. --- |
Mark Oates
Member #1,146
March 2001
|
Neil Roy said: I never really tried doing 3D with Allegro, but this makes me reconsider it. Awesome! I want to create a nice clean tutorial that walks through Allegro in 3D. Something where, by the end of the first 2 paragraphs or so you have a foolproof 3D view already setup. The foundations are ALLEGRO_VERTEX and al_perspective_transform(). Wrapping all of that into a clean tutorial that's enjoyable and stupid easy would be a lot of fun. I should listen to the sloth: -- |
Neil Roy
Member #2,229
April 2002
|
Mark Oates said: I want to create a nice clean tutorial that walks through Allegro in 3D. Something where, by the end of the first 2 paragraphs or so you have a foolproof 3D view already setup. The foundations are ALLEGRO_VERTEX and al_perspective_transform(). Wrapping all of that into a clean tutorial that's enjoyable and stupid easy would be a lot of fun. That would be really nice. I have done some things with 3D, but none of it uses shaders, just the old style OpenGL stuff. I just recently FINALLY learned how to use shaders and was surprised that they were simpler to use that I thought, it's just now I need to unlearn what I learned about opengl previously! I done a simple, blocky style City3D (before Minecraft, I didn't know I was ahead of my time back then )... I used Allegro for the simple 2D level editor for it. The program itself is straight Windows + OpenGL code, nothing else, which i am sort of proud of. {"name":"City3D.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81b50f96d8900c53034c26d4517fd16c.jpg","w":1280,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/1\/81b50f96d8900c53034c26d4517fd16c"} I also created a little test program to experiment with terrain generation years ago and every once in a while I putter around with it. It's Glut + OpenGL. {"name":"Test3D.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3129f1100b6fbd5bdff0c0111f718c0.jpg","w":1280,"h":720,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/3\/e3129f1100b6fbd5bdff0c0111f718c0"} Anyone is welcome to download them and play around with them (Windows). They're all available here... --- |
|
1
2
|