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Allegro 5.0.1 released! |
Peter Wang
Member #23
April 2000
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http://sourceforge.net/projects/alleg/files/allegro/5.0.1/ Quote:
Changes from 5.0.0 to 5.0.1 (March 2011) The main developers this time were: Trent Gamblin, Elias Pschernig, Peter Wang. Graphics: - Automatically destroy framebuffer objects (FBOs) created for non-memory - Make al_get_opengl_fbo attempt to create an FBO if one doesn't exist. - Avoid very small textures in Direct3D. - Do not sync from memory when first creating/uploading a bitmap (D3D). - Try to fix the problem of the taskbar appearing above fullscreen windows - Center the window after toggling fullscreen on Windows. Input: - Support 4-way mouse-wheel and up to 32 mouse buttons in X11. Audio addons: - Avoid buffer overrun while reading from vorbis files. - Added optional support for Tremor in place of libvorbis on any platform. - Do not prefer DirectSound with OpenAL. This can cause problems and also - Play silence where needed in DirectSound driver. TTF addon: - Do not hold bitmap drawing when changing target bitmap, which is invalid - Remove FBO for a cache bitmap once we are no longer adding glyphs to it. Build system: - Force "default" visibility of _al_mangled_main on OS X, otherwise the - Generated pkg-config files should take into account LIB_SUFFIX variable - Update allegro_font pkg-config file to not require allegro_primitives. Documentation: - Various documentation updates. - Add copy of DejaVu font licence. Bindings: - Add allegro_main addon to the Python wrapper. Make the wrapper work with
MD5SUMS: dc1e3a5ebded833f3236787d00f1b409 allegro-5.0.1.7z 7a7dafa3362b97dd653f736e21f5ef21 allegro-5.0.1.tar.gz d04a48a1ea84b23a9552fb1ef969c10c allegro-5.0.1.zip
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Billybob
Member #3,136
January 2003
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Yay! Thanks for the continued effort guys and gals!
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GullRaDriel
Member #3,861
September 2003
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I'm trying it ! "Code is like shit - it only smells if it is not yours" |
Michał Cichoń
Member #11,736
March 2010
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Build in progress... "God starts from scratch too" |
GullRaDriel
Member #3,861
September 2003
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I can't select the last item in the left list in ex_display_options.exe . I can move on it with the keyboard, but can't select it with the mouse. "Code is like shit - it only smells if it is not yours" |
Michał Cichoń
Member #11,736
March 2010
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Fresh build for Windows! Process terminated with status 0 (118 minutes, 56 seconds) 0 errors, 1649 warnings (118 minutes, 56 seconds)
allegro-5.0.1-mingw-3.4.5.7z "God starts from scratch too" |
Neil Walker
Member #210
April 2000
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Well done. I'm glad to see you now support 32 mouse buttons, that always bugged me with my mouse the size of a keyboard and only marginally less buttons Neil. wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie |
Matthew Leverton
Supreme Loser
January 1999
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Next release will add support for 32 mice with 32 buttons each. |
bamccaig
Member #7,536
July 2006
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I just got my 5.0.0 RPM approved and then you hit me with this?! What is the DejaVu license about? Sounds like something I should be aware of packaging Allegro for Fedora... Append: The diff of the two releases seems to suggest that DejaVu is distributed with the examples and isn't actually part of Allegro in any way. Is this correct? -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
kenmasters1976
Member #8,794
July 2007
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Thanks.
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Peter Wang
Member #23
April 2000
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bamccaig said: The diff of the two releases seems to suggest that DejaVu is distributed with the examples and isn't actually part of Allegro in any way. Is this correct? That's right.
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bamccaig
Member #7,536
July 2006
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Then it appears that my existing spec works with 5.0.1! -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Neil Roy
Member #2,229
April 2002
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Neil Walker said: I'm glad to see you now support 32 mouse buttons, that always bugged me with my mouse the size of a keyboard and only marginally less buttons That made me laugh out loud. I was beginning to wonder why I was wasting my time with an old keyboard when I could be using a mouse. I'm starting to feel inadequate with just a little 3 button mouse now. --- |
kenmasters1976
Member #8,794
July 2007
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I have a couple of minor issues with 5.0.1. In one of my programs, I used to create a 2x2 bitmap to draw some simple dotted lines using al_draw_prim(). Now I've just found that it no longer works as it used to. I'm guessing it's due to the Avoid very small textures in Direct3D change. So, what's the minimum texture size now?. On my machine, seems to be something like 16x16. Is that a safe minimum to assume so that it works on everyone's computer?. The second issue seems to be a minor bug. It looks like al_set_new_window_position() puts the window slightly off (it was fine in 5.0.0). You can see it easily with al_set_new_window_position(0, 0). I'm using Windows XP SP2, by the way.
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Trent Gamblin
Member #261
April 2000
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Can you post a code sample using 2x2 bitmaps that fails? For the second problem, I'll have to look into it... maybe this weekend if I remember (would be much easier to remember if it's on the bug tracker nudge).
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kenmasters1976
Member #8,794
July 2007
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This code is similar to what I'm doing in my program: 1#include <allegro5/allegro.h>
2#include <allegro5/allegro_opengl.h>
3#include <allegro5/allegro_primitives.h>
4
5
6
7ALLEGRO_DISPLAY *display = NULL;
8ALLEGRO_EVENT_QUEUE *events = NULL;
9ALLEGRO_BITMAP *pattern = NULL;
10
11
12
13void init_pattern() {
14 pattern = al_create_bitmap(2, 2);
15 al_set_target_bitmap(pattern);
16 al_clear_to_color(al_map_rgba(0, 0, 0, 0));
17 al_draw_line(0.5, 0, 0.5, 2, al_map_rgb(0, 0, 255), 1);
18 al_set_target_bitmap(al_get_backbuffer(display));
19}
20
21
22
23void draw_pattern_line(float x1, float y1, float x2, float y2) {
24 ALLEGRO_VERTEX vtx[2];
25
26 vtx[0].x = x1;
27 vtx[0].y = y1;
28 vtx[0].z = 0;
29 vtx[0].u = 0;
30 vtx[0].v = 0;
31 vtx[0].color = al_map_rgba(255, 255, 255, 255);
32
33 vtx[1].x = x2;
34 vtx[1].y = y2;
35 vtx[1].z = 0;
36 vtx[1].u = 20;
37 vtx[1].v = 0;
38 vtx[1].color = al_map_rgba(255, 255, 255, 255);
39
40 al_draw_prim(vtx, 0, pattern, 0, 2, ALLEGRO_PRIM_LINE_LIST);
41}
42
43
44
45int main() {
46 al_init();
47 al_install_keyboard();
48 al_set_new_display_flags(ALLEGRO_WINDOWED);
49 al_set_new_window_position(0, 0);
50 display = al_create_display(640, 480);
51 al_init_primitives_addon();
52
53 events = al_create_event_queue();
54 assert(events);
55 al_register_event_source(events, al_get_keyboard_event_source());
56
57 init_pattern();
58
59 al_clear_to_color(al_map_rgb(255, 255, 255));
60 draw_pattern_line(0, 0, 640, 480);
61 al_flip_display();
62 while (al_is_event_queue_empty(events)) ;
63}
This is the output with 5.0.0: And this is the output with 5.0.1:
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