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| Allegro 5 + libRocket sample |
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Peter Wang
Member #23
April 2000
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I'm not sure I'm convinced yet, but it turned out to be fairly straightforward to hook up libRocket with Allegro 5. Sample program attached. {"name":"603293","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/9\/6992930de0fdc0747961b3878293a330.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/9\/6992930de0fdc0747961b3878293a330"}
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kazzmir
Member #1,786
December 2001
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Thats cool. Does libRocket work best with programs that use opengl? I haven't looked at the rocket documentation much, but can you explain what RenderGeometry is doing in your example program? What are those vertices? |
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Peter Wang
Member #23
April 2000
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It should work with D3D just fine. I didn't test. Rocket sends the things it wants to draw, and RenderGeometry is responsible for getting that onto the screen.
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Trent Gamblin
Member #261
April 2000
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I wonder how it works within a real game... is it fast enough? Can you have elements randomly dispersed on the screen? Etc.
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