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| Humble Indie Bundle #2 |
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Billybob
Member #3,136
January 2003
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Well, they made it so you can get your humble bundle on Steam. That's the straw that broke my back, so I bought it. Yay! Merry Christmas to me!
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23yrold3yrold
Member #1,134
March 2001
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I guess that's why they extended the timer. I expected it to be almost done but the clock says 5 more days. At least they broke a million. And lawl, someone paid $3,141.59. -- |
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MiquelFire
Member #3,110
January 2003
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I didn't catch that was the value of PI until 23yrold pointed out the value. Here I just thought someone just wanted to pay more than Notch. --- |
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Dario ff
Member #10,065
August 2008
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Purchasers of the 2nd bundle now get the first one as well! TranslatorHack 2010, a human translation chain in a.cc. |
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Dennis
Member #1,090
July 2003
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Yay, I just got that mail too. Hooray! --- 0xDB | @dennisbusch_de --- |
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23yrold3yrold
Member #1,134
March 2001
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Already had it. But yeah, nice bonus. Now when's #3 ... -- |
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gnolam
Member #2,030
March 2002
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Dario ff said: Purchasers of the 2nd bundle now get the first one as well!
Nice! -- |
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MiquelFire
Member #3,110
January 2003
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Considering the only e-mails I have gotten was for my Steam key for the first Bundle, this thread is really helpful for me. Without this thread, I could have been late getting the second bundle. Wonder why I'm not getting any e-mails? --- |
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23yrold3yrold
Member #1,134
March 2001
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Did you at least get the email with your bundle link? -- |
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MiquelFire
Member #3,110
January 2003
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Yes It seems e-mails with news is not getting to me. The getting the first bundle I may not have gotten because I already have it. --- |
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23yrold3yrold
Member #1,134
March 2001
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Yeah but I already have it too ... -- |
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MiquelFire
Member #3,110
January 2003
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The only e-mails I have gotten this year was a link to get my Steam key for the first bundle, then the link to the second bundle when I paid for it. And the link for the Steam key for the first bundle actually told me that the second bundle was coming, but nothing else. --- |
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23yrold3yrold
Member #1,134
March 2001
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Okay, I think I see the issue. From the site: Quote: Help us bring up the average!
So to everyone that didn't get an email: no, they didn't really appreciate your $0.01. -- |
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MiquelFire
Member #3,110
January 2003
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I checked my link, I do have it. Only people buying now has to pay more to get both sets. --- |
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Dario ff
Member #10,065
August 2008
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Oh, I didn't really pay attention. That's a clever way to get the average up. At first, I thought it was just a constant value set probably from the average of the previous bundle. TranslatorHack 2010, a human translation chain in a.cc. |
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23yrold3yrold
Member #1,134
March 2001
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So I just finished looking over the old HIB games (admittedly, the only one I really played was Gish for lack of time) and there was more interesting stuff in there than I though. So here's a little informal poll since the first bundle has come back into relevance: rate the 11 HIB games (6 from the first one, 5 from this one) from best to worst. I'll have to give the ones from the first pack another go, but right now my top three would be:
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Samuel Henderson
Member #3,757
August 2003
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23yrold3yrold said: rate the 11 HIB games (6 from the first one, 5 from this one) from best to worst. I've only played World of Goo from the first HIB. If I was to pick my favorite game from the second bundle I'm going to have to say Machinarium however I have yet to play Braid. Everything I've read and heard makes me think that Braid will be my favorite... ================================================= |
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bamccaig
Member #7,536
July 2006
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I haven't played any of the games from the second bundle yet. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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gnolam
Member #2,030
March 2002
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Ah! I think they must have only sent that piece of news out to people who opted in to spam. -- |
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MiquelFire
Member #3,110
January 2003
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Actually, I got my e-mail about the first bundle being added. I should double check my 'spam' setting (if they allow me to change it later) --- |
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bamccaig
Member #7,536
July 2006
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I'm not sure about my settings for the Humble Bundle, but it's likely that I wasn't afraid of them spamming me, and indeed they haven't. The only E-mails that I think I've gotten were for my two URLs (and the latest one to notify me that I got the original bundle included with the second, which doesn't benefit me much). -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Dennis
Member #1,090
July 2003
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I gave Cortex Command a second chance (and a third, fourth, fifth, ...). It's growing on to be a love/hate relationship. Just which of all those games should I play next?, none of the ones from the first bundle does look particularly interesting to me. --- 0xDB | @dennisbusch_de --- |
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CursedTyrant
Member #7,080
April 2006
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World of Goo is awesome. --------- |
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Dennis
Member #1,090
July 2003
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Ah, I should have mentioned I already played that when it was released (must have been one or two years ago). --- 0xDB | @dennisbusch_de --- |
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Billybob
Member #3,136
January 2003
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Dennis said: It's growing on to be a love/hate relationship. I feel the same way about most of the games in this bundle (and the first bundle). In fact, I think there is a motif I've found in most of the top indie games. All of the top indie games, like World of Goo, Amnesia: The Dark Descent, Darwinia, etc ... are all wonderful and inspired. They really flush out these innovative ideas and styles that you can't find in AAA titles. That's great, but about mid-way through each game, and definitely by the end, I get this overall sense of being unsatisfied. They all end too soon, run out of content, and often lack polish. Take Lugaru for example. I heard great things about it, but upon playing it I was shocked how ruff the cut scenes are, how long and boring the tutorial is, and how clunky and unresponsive the controls feel. The lack of a large developer base really shows in these games. Even with Osmos, which is far more polished than Lugaru, I can tell they had a single great idea, and are now beating it to death by multiplying it with small variations into different levels. Contrast all this with Batman: Arkham Asylum, as an example. I didn't feel Batman had any innovative or interesting game play. The fighting was lack luster and the story generic. But it packed so much content, you could tell it was just bursting through the seams of the DL-DVD. Just truckloads upon truckloads of achievements, extra story, voice-acting, cutscenes, character bios, etc. And while the game mechanics were just stupid and inane, they provide a big interesting twist with almost every level that gave me just enough fun to keep playing. Now if you'll excuse me I'm going to go frustrate myself with Machinarium.
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