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YAiG - Yet Another iPhone Game |
Trent Gamblin
Member #261
April 2000
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That's not the name of it though. It's called Happy-WordZ, made with Allegro 5 like the last one... I've got promo codes if anyone wants one. Here's a link to the game on the store: http://itunes.apple.com/us/app/happy-wordz/id386005993?mt=8 And on my site: http://www.nooskewl.com/node/48/ And some screenshots: {"name":"hw_ss_strip.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/c\/0cfc4a424ee575c75329a542f4d6d945.png","w":700,"h":205,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/c\/0cfc4a424ee575c75329a542f4d6d945"}
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Erin Maus
Member #7,537
July 2006
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Looks very nice! I love the graphics style; very professional looking. If I had an iPhone/etc, I'd get it. --- |
Trent Gamblin
Member #261
April 2000
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Thanks, and if you had one I'd give you a promo.
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kazzmir
Member #1,786
December 2001
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How long did it take you to make that game? (Man hours) |
amber
Member #6,783
January 2006
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It looks good. I like the cartoony font. |
Trent Gamblin
Member #261
April 2000
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kazzmir, I'm not sure... I had the server mostly done a few years ago. I had to update the server so you couldn't cheat (since it's running on a dedicated box now), and add a few things... that might have taken a day or two. The game probably took 3 days to make, but then I went back and fixed and tweaked a bunch of stuff, so a couple more days. The graphics took 2-3 days plus a day for me to format them the way I needed, and the music took maybe 2-3 hours to make. It's not a massive project. I still hope I have time to add achievements to it using Apple's Game Center when it's ready. Make a few more improvements along the way. But time has been flying by me and I have a ton of stuff to do lately :/. Thanks amber.
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Matthew Leverton
Supreme Loser
January 1999
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Let me know when somebody beats my high score, so I can reclaim the spot. The game is okay. It could use more variety, like different boards and maybe up to five letter words (depending on the board). |
Trent Gamblin
Member #261
April 2000
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Oh, so you're Mateo? You took my high score away from me ... But that's ok, it gets reset each day .
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Matthew Leverton
Supreme Loser
January 1999
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No, I took it from some guy named TREOT. |
Trent Gamblin
Member #261
April 2000
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27 points is the highest I've gotten in this game in recent memory. Good job. I have no idea what I got on the mobile phone version years ago.
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StevenVI
Member #562
July 2000
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I would give it a try if I had a promo code. __________________________________________________ |
Matthew Leverton
Supreme Loser
January 1999
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Trent Gamblin said: 27 points is the highest I've gotten in this game in recent memory. Good job. I have no idea what I got on the mobile phone version years ago. Just go for broke. No sense spelling words unless you have five Zs and a couple of Qs. 28 points last game. |
Trent Gamblin
Member #261
April 2000
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Did you make a dictionary of all of the high scoring words?
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Matthew Leverton
Supreme Loser
January 1999
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No... Just look at the points per letter and use them. My highest has been fez, zap, zip (32). It's hard to get much higher than that, assuming each word needs two consonants and a vowel. |
Trent Gamblin
Member #261
April 2000
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It's hard, but not impossible. There are a few combinations that are worth 35 points.
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Mike Farrell
Member #248
April 2000
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Nice looking game man. Was not aware that allegro 5 is iPhone capable. I've been doing all my 2D stuff using OpenGL es and quad drawing. I hope you do better than my universal ipad/iphone puzzler game, beer machine. I made it do high and low res sprites for iPad, iPhone retina, and standard def, tons of testing only to get slammed by 1 stars over problems with jailbroken-only systems. :-(. |
Trent Gamblin
Member #261
April 2000
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Thanks Mike. Indeed, jailbreakers are kind of annoying. I've found my first game on dozens of pirate sites... one of them appeared one day that actually had a counter, over 200 downloads. I wonder how many pirated copies have been downloaded in all... nothing I can do about it really, other than put in some crap protection against it, but I don't bother.
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Thomas Fjellstrom
Member #476
June 2000
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Just don't fall into the trap of thinking that one pirated copy means one lost sale. Though I wonder what you can do about jail broken systems, try and run differently on them? Maybe just run a demo mode, telling people to run stock or stfu? -- |
Trent Gamblin
Member #261
April 2000
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How is that a trap? Neither you nor I nor the person who is pirating the game can say that they would have bought it or wouldn't have bought it if they didn't pirate it. THe fact remains, if you want the game, law requires you to pay for it. You can't say "I would have made XXX$ more if people didn't pirate it", but you can say, when the numbers are high, that you definitely did lose some sales over it.
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Thomas Fjellstrom
Member #476
June 2000
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I'm not claiming that.. Just saying that one pirated copy does not equal one lost sale. Trent Gamblin said: but you can say, when the numbers are high, that you definitely did lose some sales over it. You can, but I don't think its accurate. -- |
Trent Gamblin
Member #261
April 2000
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Thomas Fjellstrom said: You can, but I don't think its accurate. Then you live in Lala land where pirates are the good guys and it's all sunshine lollypops and rainbows.
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Thomas Fjellstrom
Member #476
June 2000
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Trent Gamblin said: Then you live in Lala land when pirates are the good guys and it's all sunshine lollypops and rainbows. When did I say what they did was a good thing? I didn't. You're assuming. What says that a person that went to the trouble of rooting their phone, and dealing with the issues that causes, would actually have bought the game? I find it far more likely that they'd have never bought the game at all. -- |
Arthur Kalliokoski
Second in Command
February 2005
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Trent Gamblin said: but you can say, when the numbers are high, that you definitely did lose some sales over it. Emphasis mine. If the numbers are high enough, the probability approaches 1. They all watch too much MSNBC... they get ideas. |
Thomas Fjellstrom
Member #476
June 2000
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Arthur Kalliokoski said: If the numbers are high enough, the probability approaches 1. That I can agree with. Given download numbers in the millions, it is more likely. -- |
Arthur Kalliokoski
Second in Command
February 2005
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I'd guess about 5 to 10 percent loss of sales. Just a feeling. They all watch too much MSNBC... they get ideas. |
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