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| Monster 2 iPhone youtube video |
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Trent Gamblin
Member #261
April 2000
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For the past 6-7 months myself and some others have been working on porting Monster 2 to the iPhone. We've made a ton of improvements to the game, as well as redoing 95% of the graphics, remixing/adding lots of music and making the interface iPhone friendly. The game isn't in the App Store just yet, there are a few loose ends to tie up and some final testing to be done. Anyway, credit is due to a lot of people, but most of them don't use these forums. However, thanks to Matthew Smith who drew the battle backgrounds. Here's the video. Let me know what you think.
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Yodhe23
Member #8,726
June 2007
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I'm impressed even if no one else is. Well done... If I could afford(/want) an iPhone I would buy your game. www.justanotherturn.com |
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Trent Gamblin
Member #261
April 2000
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Thanks. I'm soo looking forward to this game being on the app store. I want to start a new project, dammit. I've been working on this for over two years. The end of a project really is the hardest to get through, IMO...
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vbovio
Member #8,283
January 2007
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looks very nice, should do well on the iphone, looking forward to it. --------------- |
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Mark Oates
Member #1,146
March 2001
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Trent Gamblin said: I'm soo looking forward to this game being on the app store. I think it'll do well. -- |
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kazzmir
Member #1,786
December 2001
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Looks nice. If I had an iphone I might play your game while taking the bus or something. Trent Gamblin said: I've been working on this for over two years. 2 years is nothing.. I started paintown in 2004! But I haven't worked on in it continuously.. |
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Jonatan Hedborg
Member #4,886
July 2004
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Looks fun. What is it going to cost?
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Trent Gamblin
Member #261
April 2000
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Thanks. I haven't decided between 99 cents or 1.99. Maybe you guys could help me
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MiquelFire
Member #3,110
January 2003
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Any other RPGs on the iPhone that you can use as reference for the price? --- |
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Trent Gamblin
Member #261
April 2000
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Just having a quick look, it appears that most of the RPGs range from .99 to 4.99, almost an even distribution except I didn't see any that were 3.99. Looking at some of the game screenshots, I'd say a lot of them probaby outclass ours in graphics, if you like the modern style, which most gamers probably do (this is not a knock on our artists, whom I know if the size restrictions are lifted can produce some really amazing stuff -- I've seen it). We worked with a lower than native resolution for our game. I think gameplay wise we have something really nice though. But it's still tough to say. I'm still stuck between 99c and 1.99. 99c almost feels too cheap to me though. A lot of the 99c games in the app store look like small gimmicks that were made in a couple months. We have a fair bit of depth to our game, so I'm leaning toward 1.99.
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Thomas Fjellstrom
Member #476
June 2000
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If you feel 4.99 is too high, what about 3.99? 1.99 feels too low to me tbh. -- |
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Trent Gamblin
Member #261
April 2000
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Well battle for wesnoth is on there at 4.99, so you may be right
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Thomas Fjellstrom
Member #476
June 2000
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Why not try at 3.99 for a couple months, see how it goes. Then drop to 2.99 if you want to increase sales. Theres a lot of guides out there these days on how to manage an iphone app. -- |
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Peter Wang
Member #23
April 2000
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Looks great! Good luck. Let us know how much money you make
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Matthew Leverton
Supreme Loser
January 1999
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And don't forget to send me 15% of gross sales as mandated by the agreement you signed when you registered for this site. |
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Mark Oates
Member #1,146
March 2001
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He never registered the iPhone version of his app. You're agreement only applies to games/programs submitted to allegro.cc. -- |
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Matthew Leverton
Supreme Loser
January 1999
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But it covers 15% of any money you ever make doing anything. |
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Trent Gamblin
Member #261
April 2000
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Ok, let me first calculate my expenses, such as software and artists... look like you owe me some money
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Matthew Leverton
Supreme Loser
January 1999
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Sorry, but it covers gross sales, not profit. |
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Trent Gamblin
Member #261
April 2000
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When people play this game, a lot of them find the beach battle really hard. I recorded a video (this time on the actual ipod device) playing the beach battle. I screwed up in one part and used a spell on two enemies instead of just the one I wanted... but it made no difference really. I couldn't upload it to youtube because it's 22 minutes long, so I uploaded a flash video to http://monster-rpg.com/videos.html and you can download an H.264 ipod format version too if you want. Edit: I'm playing through my camera viewfinder/tiny lcd but I think I get the hang of it eventually
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Matthew Leverton
Supreme Loser
January 1999
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One battle takes 22 minutes? Anyway, now that I've been able to watch the video, it looks better than I remembered. Seems suitable for a hand held device. |
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Slartibartfast
Member #8,789
June 2007
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Trent Gamblin said: ...as well as redoing 95% of the graphics Explains why the game looks prettier now. I watched the beach battle video and it seems like you were struggling with the keys (it looks very uncomfortable clicking those tiny buttons), don't you think you should make them somehow bigger or easier to click? ---- |
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Trent Gamblin
Member #261
April 2000
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See my edit. I was playing through a very low resolution viewfinder on my camera. I don't have that problem when playing directly on the ipod.
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Vanneto
Member #8,643
May 2007
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All I can say that it looks and sounds amazing. Good luck with it. In capitalist America bank robs you. |
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Kevin Adrian
Member #7,087
April 2006
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I think this game itself is a convincing reason to buy an iPhone My mouth will speak words of wisdom; the utterance from my heart will give understanding. (Psalm 49:3) |
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