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[CH09] Elven Revolution V 0.9.a |
Dario ff
Member #10,065
August 2008
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Elven Revolution
V 0.9.aThe Grinch population have brainwashed Santa's elven workers, and convinced them that they were enslaved and they had to fight for their rights. Plan after plan, the elves started a violent revolution that took control of the factory and are looking forward to take down the red-hatted lord. You're the Captain of Santa's guards, and you've been given the task to control this situation and save the Christmas from the rebels! Genre: Campaign RTS This is my entry for Christmas Hack '09 for Albin Engstrom. It was based upon the following descriptions:
Basically, it's a strategy game where you have to beat up rebels and use artifacts like flash grenades, smoke grenades, toy guards, and call the pacific-evil lord Santa Claus. Screens:You love 'em, you want 'em. Here they are: {"name":"600079","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9f0ecf51fafa344f84c1c31ac30932b0.png","w":1024,"h":768,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/f\/9f0ecf51fafa344f84c1c31ac30932b0"} Differences from this version to the CH entry:
I only fixed this minor issue and distributing this new version for avoiding the dll hassle with the Download:
This package has Windows Binaries included and the source code. For some reason, uploading it to attachments returns a failure. If anyone´s willing to provide Linux or Mac binaries, feel free to PM me. How to Play:The controls are pretty much like standard RTS, with some diferences on the mouse buttons needed. If you press F9 in-game, a help screen will come up and explain the different keys that you can use. Notes:
Hope you have a good time saving the Christmas once again... with brute force. TranslatorHack 2010, a human translation chain in a.cc. |
Paul whoknows
Member #5,081
September 2004
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For some reason, Allegro5 games are not working properly in my PC and unfortunately this one was not an exception , I don't know what to do... help ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
Dario ff
Member #10,065
August 2008
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Try changing the driver in the Settings.ini file from OGL to D3D TranslatorHack 2010, a human translation chain in a.cc. |
Mark Oates
Member #1,146
March 2001
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It works for me. ...playing... I like the dance of the sugar plum fairies. -- |
Dario ff
Member #10,065
August 2008
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I´m glad it works for you Mark. Paul, maybe you should check your PC specs with Felix-The-Ghost, he had a similar problem with A5 programs. IDK which is the cause of this slowdown. TranslatorHack 2010, a human translation chain in a.cc. |
kenmasters1976
Member #8,794
July 2007
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I tried it and it crashes on my machine when I click on the level selection icon. The crash happens on a call to al_get_bitmap_height() according to gdb. I'll try to build it later using Allegro 4.9.16 to see if I can get it to work. I'm really looking forward to try it. [EDIT:] I tried it by disabling music and all video effects available in the .INI file as well as with OGL and with D3D, but it still crashes. Unfortunately I can't build it right now with Allegro 4.9.16 'cause my Allegro build doesn't have the TTF addon.
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Dario ff
Member #10,065
August 2008
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Mmmm... I´ll look over the loading code, maybe work on the log and see if I can trace the culprit. GDB isn´t able to specify a little more? The line or the file? I´ll PM you later an altered version, and if it works fine, I´ll update the file. It´s weird, I tested this game with many people, and it didn´t crash on the loading screen. But it´s hard to notice errors like these when all classes have protected members. Both of my recipients haven´t reported a bug like this one. TranslatorHack 2010, a human translation chain in a.cc. |
Mark Oates
Member #1,146
March 2001
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Man, you went all out. How did you get a stutter-free refresh? In my programs, I have this weird problem where every 5-6 seconds there's a .3 second stutter. -- |
Dario ff
Member #10,065
August 2008
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Well, there´s a chance kenmasters1976 problem is related to unsufficient video memory. @Mark Oates: You´ve got the source code look at the main.cpp, alleginit.cpp, frames.cpp, and the end of maingame.cpp. We could share some ideas later. TranslatorHack 2010, a human translation chain in a.cc. |
William Labbett
Member #4,486
March 2004
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I'd be able to play it if I had the dll's needed. Maybe that's why Paul couldn't play it. EDIT : now that I've read the readme I know what to do
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Dario ff
Member #10,065
August 2008
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William Labbett said: I'd be able to play it if I had the dll's needed But you have them, I said that you should download the version I put HERE, it has a bug corrected regarding portrait drawing in different resolutions, and all the dlls needed. TranslatorHack 2010, a human translation chain in a.cc. |
Mark Oates
Member #1,146
March 2001
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dario ff said: You´ve got the source code look at the main.cpp, alleginit.cpp, frames.cpp, and the end of maingame.cpp. al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_REQUIRE);!! Aha!! cool... silky smooth... -- |
Shravan
Member #10,724
February 2009
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dario ff said: But you have them, I said that you should download the version I putted HERE There is no such word .
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Dario ff
Member #10,065
August 2008
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Sorry, need to polish my english. TranslatorHack 2010, a human translation chain in a.cc. |
LennyLen
Member #5,313
December 2004
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Shravan said: There is no such word . Yes there is, that's just not how you use it. However, "I putted the ball, and it stopped 6mm from the hole" is perfectly correct.
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Felix-The-Ghost
Member #9,729
April 2008
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William Labbett
Member #4,486
March 2004
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The game runs good here on my machine. I loved some of the graphics. The menu system works really well. The way the group gets split up if some of them get stuck behind something is a bit Good fun. I'll give it another go soon. It's hard to believe it was made in 8 days.
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Dario ff
Member #10,065
August 2008
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William Labbett said: The way the group gets split up if some of them get stuck behind something is a bit annoying. I know, but I put my hopes that if I add pathfinding, this issue will be resolved. William Labbett said: Also, it seems impossible to throw snowballs at the elves from a distance unless you happen to be already throwing snowballs. Could you specify a little more please? I don´t get the whole picture of the situation you describe. I´m glad you liked it. Did you make it to the last level? The last power is hillarious IMO. TranslatorHack 2010, a human translation chain in a.cc. |
William Labbett
Member #4,486
March 2004
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Not this time. Still can't get past level 2. The thing about the attack thing : I don't seem to be able to attack from a distance.
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Dario ff
Member #10,065
August 2008
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^ Not sure about that. Which method do you use for attacking? 1) Right Click on the unit? I recommend using #2. #1 has weird behaviour sometimes, but it works after I stop the units with the S key(or the gui-button on the right too). TranslatorHack 2010, a human translation chain in a.cc. |
William Labbett
Member #4,486
March 2004
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Level 2 is hard! I always get foiled by the chattering entourage on the eastside of the level. Next time I play it, I'm going to reread the instructions.
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Dario ff
Member #10,065
August 2008
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That´s the reason the briefing tells you to look out for another passage. There´s plenty of ways to beat the rebels on the east. Here are some tips: 1) You have 2 flash grenades. Use them wisely. TranslatorHack 2010, a human translation chain in a.cc. |
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