The Grinch population have brainwashed Santa's elven workers, and convinced them that they were enslaved and they had to fight for their rights. Plan after plan, the elves started a violent revolution that took control of the factory and are looking forward to take down the red-hatted lord. You're the Captain of Santa's guards, and you've been given the task to control this situation and save the Christmas from the rebels!
Genre: Campaign RTS
This is my entry for Christmas Hack '09 for Albin Engstrom. It was based upon the following descriptions:
Evil puzzle game, make a puzzle game that is somehow sadistically satisfying. [MINOR]
Crowd control, make a game about controlling massive amounts of something or somethings. [MAJOR]
Basically, it's a strategy game where you have to beat up rebels and use artifacts like flash grenades, smoke grenades, toy guards, and call the pacific-evil lord Santa Claus.
You love 'em, you want 'em. Here they are:
Differences from this version to the CH entry:
I only fixed this minor issue and distributing this new version for avoiding the dll hassle with the
entry I submitted to the CH site.
This package has Windows Binaries included and the source code.
For some reason, uploading it to attachments returns a failure.
If anyone´s willing to provide Linux or Mac binaries, feel free to PM me.
How to Play:
The controls are pretty much like standard RTS, with some diferences on the mouse buttons needed. If you press F9 in-game, a help screen will come up and explain the different keys that you can use.
There is NO PATHFINDING, I'll revisit this entry later and add it. Still, you'll need to do micro-management, but it isn't a major issue, and in my opinion, gives better control over the units. Also, remember you can use CTRL+# groups if you feel strategic.
I left an old warning about dlls in the readme. Sorry, ignore it .
The game supports ANY resolution. I haven't tested most of them throughly, but they should work fine. Pay attention though, that most resources of the game were made around a 1024X768. The resolutions that I tested and worked with full detail were 1024X768, and 1280X768.
Please, before giving feedback about something, read the [Known Issues] and [Would be great to add, maybe in future releases] sections.
No comments on the source code unless you want to report a MAJOR optimization. No code beautification, or cleaning. I know most of the problems it has, and I'll fix them later.
For the people who gave suggestions of credits in my other thread, you'll have to finish the campaign too see the credits and see if you won (or look at the src )
Be sure to keep your hiscores.dat files. Attach it and I'll merge it to my global record. If you make it to the top 10, you rule.
Hope you have a good time saving the Christmas once again... with brute force.