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| anti-aliased stretch blit in allegro 4.2.2 |
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Victor Williams Stafusa da Silva
Member #4,212
January 2004
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Guys. There is somebody here that has a quick and simple function to do a non-masked stretch_blit with antialiasing using allegro 4.2.2 or compatible? Don't need to be a ultra-fast implementation. A direct and simple implementation is enough. I tried google but did not found one. (Note: This is for speedhack "Zoom! Zoom!" rule). [The attack of the space bugs - Speedhack 2005] [Rambananas - Speedhack 2006] [Make clean - Speedhack 2009] [The source god - TINS 2010] |
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Arthur Kalliokoski
Second in Command
February 2005
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I'd recommend putting this anti-aliasing off for the last, in case you run out of time, the game is still "done", otherwise it's a nice touch. If you are already done with the rest, go for it (not that this helps). They all watch too much MSNBC... they get ideas. |
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Thomas Fjellstrom
Member #476
June 2000
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ooh, look up some 2xSAI type effects. I'm sure theres plenty implemented in Allegro 4. Also try SuperEagle and such. -- |
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