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		<title>anti-aliased stretch blit in allegro 4.2.2</title>
		<link>http://www.allegro.cc/forums/view/600880</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 12 Jul 2009 06:01:21 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Guys.</p><p>There is somebody here that has a quick and simple function to do a non-masked stretch_blit with antialiasing using allegro 4.2.2 or compatible? Don&#39;t need to be a ultra-fast implementation. A direct and simple implementation is enough.</p><p>I tried google but did not found one.<br />I tried to implement that myself, but the result was just a headache caused by the calculations programming.</p><p>(Note: This is for speedhack &quot;Zoom! Zoom!&quot; rule).
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		<author>no-reply@allegro.cc (Victor Williams Stafusa da Silva)</author>
		<pubDate>Sun, 12 Jul 2009 05:44:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;d recommend putting this anti-aliasing off for the last, in case you run out of time, the game is still &quot;done&quot;, otherwise it&#39;s a nice touch.</p><p>If you <i>are</i> already done with the rest, go for it (not that this helps).
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		</description>
		<author>no-reply@allegro.cc (Arthur Kalliokoski)</author>
		<pubDate>Sun, 12 Jul 2009 05:51:01 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>ooh, look up some 2xSAI type effects. I&#39;m sure theres plenty implemented in Allegro 4. Also try SuperEagle and such.
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		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Sun, 12 Jul 2009 06:01:21 +0000</pubDate>
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