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Shaw's Nightmare |
Micheal Muniko
Member #10,953
May 2009
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This game was to resurrect MS-DOS! Fixed typos. - mickey96 Edit: And it was too hard to program in Windows. I only hope you're LennyLen said: What I meant there was: 1. The game was originally intended to run under DOS. I will destroy you Kariba -- Steel |
CursedTyrant
Member #7,080
April 2006
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Changelog said: Changelog for Shaw's Nightmare or (SHAW3D as I will abbriviate here) Before reading this please read this note: The challenges of making a game are nightmares. If you
Try again Also, coding in Allegro under Windows is no different than under MS-DOS, since you don't have to use WinAPI. Allegro does that for you. --------- |
Micheal Muniko
Member #10,953
May 2009
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-Great! I'll port it once the DOS version of the game is released and it is stable. This thread is closed. From now on, there will be a new thread at the depot. I will destroy you Kariba -- Steel |
Tobias Dammers
Member #2,604
August 2002
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Micheal Muniko said:
Edit: And it was too hard to program in Windows. I only hope you're
"Windows programming is too hard" is not a good reason for picking DOS as your platform. And it certainly won't bring you the support you need. Here's what I'd suggest: CursedTyrant said: The challenges of making a game are nightmares. If you don't enjoy making games, then don't do it. Quote:
If you feel this project should continue please partcipate to reduction The way you present yourself up to this point makes me feel the project should die as soon as possible. Micheal Muniko said: This game was to resurrect MS-DOS!
As if anyone would install MS-DOS just to play your game. Seriously, are you aware of the massive amount of competition out there? There's like a million free games available on the net, and you don't even have to DOWNLOAD them, because they play right inside your browser. Nobody is going to: And also: Why? Micheal Muniko said:
Great! I'll never port it FTFY --- |
Micheal Muniko
Member #10,953
May 2009
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You still don't get it don't you? This game was to RESURRECT MS-DOS. Really, really! DosBox can be used as a alterative, if you don't know. Oh and in case you didn't know, back in 2007 and (previous years) I only knew how to program in DOS. This project is nearing death. I will destroy you Kariba -- Steel |
Arthur Kalliokoski
Second in Command
February 2005
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We have come not to praise DOS, but to bury it... They all watch too much MSNBC... they get ideas. |
Micheal Muniko
Member #10,953
May 2009
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I know. I just want to revive DOS and perhaps try to motivate people to work on them no matter what if there are supported or not. BTW: Miliclan team is gone. So you can join the project without it. And another thing I think you should go here: http://www.classicdosgames.com/misc/modern.html I will port the code to Windows, but only if it's not too hard. I will destroy you Kariba -- Steel |
Niunio
Member #1,975
March 2002
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I think you, allegroids, need to know this. Micheal did join JonoF's Build fourms asking for people who help him to create a game using the old Ken Silverman's Build engine. I did tell him I would help and even I did some coding, but suddenly he asks Ken for a special Build license so he can sell the game. I get mad with him because he hadn't asked me or told me about sell my work. AFAIK Micheal is a little boy with a lot of ideas but without knowledge about computing, programming or market. He loves the good old DOS days (as lot of us) and he thinks his game can make those days back again. ----------------- |
Micheal Muniko
Member #10,953
May 2009
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It is true I loved DOS. That's why I target it at. BTW: Why would you criticise a old favorite OS? And oh yeah, I'm not joking about resurrection the history of DOS games. Here are the reasons I have for targeting DOS: I will destroy you Kariba -- Steel |
Onewing
Member #6,152
August 2005
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Priceless. ------------ |
Arthur Kalliokoski
Second in Command
February 2005
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Actually I probably would futz around a bit with DOS myself now and then, except for the biggest sticking point I can see: I HAVE NO WAY TO PLAY SOUND IN DOS!!! The previous computer did have some alleged DOS sound drivers on the 'net, but when run they would urge me to "select Legary (sic) mode in BIOS setup" and there was no such mode in CMOS setup or any mention of it in the BIOS strings. I suppose if I wanted to tear my hair out trying to figure out how ALSA did it, I could be a bald programmer with one specific sound driver. That 1280 x 1024 32 bit VESA mode sure was nice to look at, but with a non-hardware accelerated 15 FPS, it wasn't particularly equal to the task of modern games either. They all watch too much MSNBC... they get ideas. |
someone972
Member #7,719
August 2006
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I'm thinking that trying to resurect DOS is a bit like making Frankenstein. Could you try? Sure. Will you succeed? Probably not. Is it a good idea? Not really. Will hordes of people be against you for trying? Yes they will. ______________________________________ |
Neil Black
Member #7,867
October 2006
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Even if Duke Nukem Forever came out as a freeware DOS release, I wouldn't be likely to install DOS. DOS is dead, it's gone, stop trying to revive it. Micheal Muniko said: I will port the code to Windows, but only if it's not too hard ... Micheal Muniko said: And it was too hard to program in Windows Not it's not. Micheal Muniko said: BTW: I need programmers, artists, mappers So you need people to do everything for you? From your posts the impression I have of you is of someone who is lazy and ignorant. You've got a game idea that you think is brilliant, but you want other people to do a majority of the work for you. I wouldn't work on this project if you paid me. You'll probably find that most of the others here feel the same way.
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amber
Member #6,783
January 2006
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Micheal Muniko said: back in 2007 and (previous years) I only knew how to program in DOS DOS was dead back in 2007, too. |
Arthur Kalliokoski
Second in Command
February 2005
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He probably found some old Andre LaMothe books in a used bookstore or some such, and it was using DOS. Maybe found some ancient Win 3.1 16 bit program to show a window displaying "Hello World" with only 5 pages of setup code too. It'd be easy to think DOS is much easier under those circumstances. They all watch too much MSNBC... they get ideas. |
Schyfis
Member #9,752
May 2008
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I'm just going to throw this out there, but why not make it for Windows but make it look like it's on DOS? (I know, this is an incredible stretch.) ________________________________________________________________________________________________________ |
GClaudiu
Member #10,728
February 2009
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I really think you picked the right name for this, it's definitely "Shawn's Nightmare" Now seriously, have you even taught of following peoples advices? I mean, you are the one seeking help, not them |
GullRaDriel
Member #3,861
September 2003
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LennyLen said: b) Why the fuck does it say "LennyLen and mickey86 present..?" Please remove my name from it immediately. Your nick has been banned due to it being using multiple time in mails such as "Want Viagra ? Ask LennyLen !"
"Code is like shit - it only smells if it is not yours" |
Thomas Harte
Member #33
April 2000
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Ahh, DOS. Combining the no security, no high-level API, straight-to-the-metal attitude that people needed to achieve decent performance on z80 and 6502-based computers with the most diverse hardware platform available. [My site] [Tetrominoes] |
Dizzy Egg
Member #10,824
March 2009
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Maybe you would like to help me resurrect the Amstrad CPC 464 so that we can make more Dizzy games. We can then execute my sub-plan: bring back cassettes! Why have a game load quickly from a hard drive when you can sit and wait 20 minutes whilst the tape loads and screams at you.
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Tobias Dammers
Member #2,604
August 2002
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Micheal Muniko said: You still don't get it don't you?
Please don't insult me. Quote: This game was to RESURRECT MS-DOS. Really, really! DosBox can be used as a alterative, if you don't know. I do know. I just don't see why anyone would resurrect an OS from more than two decades ago; an OS that was pretty primitive even considering the standards of its time. Quote: Oh and in case you didn't know, back in 2007 and (previous years) I only knew how to program in DOS. In that case, learn some proper programming before opening your mouth this wide. Quote: This project is nearing death. Good. It needs to die. And a few more projects with it. Maybe you'll learn some modesty. Micheal Muniko said:
Here are the reasons I have for targeting DOS: It is barely an OS, just a very very thin layer above the hardware and the BIOS. The only reason I can think of for liking it would be that anything else is too complicated for you to work with. Seeing that virtually every single programmer on earth who has advanced beyond simple snake clones can easily cope with more modern OSes, this probably means you're not ready for anything remotely like what you are planning. Quote: - Its API is easier to program in Windows than in DOS It doesn't really HAVE an API - all it has is a bunch of interrupts, DMAs, I/O addresses and memory-mapped I/O. You call that easier? Quote: - Stabler, less warnings, less bugs. Which is completely pointless, since DOS consists of so little code. Considering the massive amount of code that OSes like Linux, BSD, or Windows consist of, their bug-to-code ratio is probably the same or better. Quote: - During the old days people work on DOS extenders such as DOS4GW, PMODE/W... As if that were comfortable. Those were very very ugly hacks to run 32 bit applications on an OS that was originally conceived for a mixed 8bit/16bit platform. You may have noticed that today's hardware has reached 64 bits; I have yet to see a 64 bit extender for DOS. Quote: - I've never seen a program to be most stablest on the MS-Windows application. Apart from the horrible grammar you have there: How stable a program runs depends on the program, not the platform. I've seen some horribly unstable programs in DOS, just like on any other OS. The difference, however, is that with Windows, you can at least kill the offending process and carry on, whereas in DOS, you'll have to reboot. Quote: - Less prone to viruses but false alarms may appear
Don't make me laugh. Quote:
- There are some other DOS-distributers that better support like FreeDOS, DR-DOS Right. Tricks. Why use tricks to achieve a hackish, bug-ridden way of doing something that remotely resembles the features modern OSes offer out-of-the-box? Just a few things: Have you tried any of the following in DOS? The fact that nobody uses DOS anymore can mean one of two things: Anyway, enough bashing. Here's what I think you should do. --- |
Micheal Muniko
Member #10,953
May 2009
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Tobias Dammers said: Good. It needs to die. And a few more projects with it. Maybe you'll learn some modesty. Why? Tobias Dammers said: Don't make me laugh. I've been use XP (without service pack) up to now. Tobias Dammers said: 5. To start a team project, you need at the very least:
- I'll clean up this code if there is enough demand. BTW: I ported the code to windows. But not the old I attached the preview version and it's sources. I will destroy you Kariba -- Steel |
Tobias Dammers
Member #2,604
August 2002
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Quote: Why?
Because you are not being modest. Quote: I've been use XP <strong>(without service pack)</strong> up to now. There's your problem. General rule of thumb: Never trust an OS made by Microsoft before SP2 is out. For XP, we're at SP3 already, and I would strongly suggest you install it as fast as you can. The security issue you might be having isn't windows, it's windows without the updates. Micheal Muniko said: BTW: I ported the code to windows. But not the old I attached the preview version and it's sources. Good. I won't read them, though. I suggest you come back when you have something that works well enough, say, one playable level using programmer's art. --- |
Micheal Muniko
Member #10,953
May 2009
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I will destroy you Kariba -- Steel |
Martin Kalbfuß
Member #9,131
October 2007
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There's nothing wrong about supporting dos. A dos release is nice. But the others are right. Nearly nobody is using it today. And releases for other systems( windows, linux, mac ) are needed if you want people to support you. It's easy to do so with gcc and allegro. One compiler on all platforms. The windows version will be the same as the dos version. You can use autotools as build system. Its present for all platforms. And even other compilers should work with the code, as long as you are using <= C98. If you really wan't to support today's DOS distros. Create multi platform code. People won't install DOS, for playing your game. But maybe they will see, that it's possible to do so. And give FreeDOS or something similar a chance some day. http://remote-lisp.spdns.de -- my server side lisp interpreter |
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