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2007 Allegro ScreenHack, 80x25 compo |
Per Larsson
Member #276
April 2000
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It's Friday night and I don't have a party to go to... So, what to do during these most dire circumstances? A game coding competition of course! Following in the footsteps of the most excellent 2004 Allegro ScreenHack (thread), I suggest another 80x25 programming contest. Rules (same as back in 2004) I'm going to start coding my entry now, and will be delighted if anyone decides to join in. Good luck! ________________________ |
Kikaru
Member #7,616
August 2006
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Set a deadline, and I'll try for something. Quote: will compile on its own (along with a full complement of Allegro/system headers, that is). Does this mean "no libraries but Allegro" or something of the sort? If so, then are standard C++ libs like vector okay? |
Per Larsson
Member #276
April 2000
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Yep, vector will be fine. You can use all standard C and C++ stuff and allegro, but no other libraries. Deadline is, umm, whenever people loose interest in this thread. It took about a month in the 2004 competition. ________________________ |
CGamesPlay
Member #2,559
July 2002
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Sweet! I remember wanting to add syntax highlighting to my previous entry, but never getting around to it. Also it is 2008. -- Ryan Patterson - <http://cgamesplay.com/> |
Per Larsson
Member #276
April 2000
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checks watch Holy shit, you're right! EDIT: (Edit: Newer version below)
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blargmob
Member #8,356
February 2007
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That's hilarious. Now make is scroll and you got matrix codes. --- |
kenmasters1976
Member #8,794
July 2007
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Untangle v1.0 By Per Larsson is crashing here...
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BAF
Member #2,981
December 2002
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2007? [edit] |
OnlineCop
Member #7,919
October 2006
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Per Larsson
Member #276
April 2000
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I remember seeing it briefly at the end of this little clip, and i thought it would be small enough to squeeze into a screenhack. It's also quite fun... and frustrating. I got to level 11 yesterday ________________________ |
Seppl
Member #4,656
May 2004
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Cool game! Fun and addictive. Made it till level 12. I first misunderstood the idea of this competition and wondered why this game is using real graphic instead of ASCII art on SCREEN 1 or so... OK, i got it. It's not the graphic to fit into 80x25 but the code. __________________________________ |
Per Larsson
Member #276
April 2000
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Okay, version 2.0 is ready. I've added a (crappy) sound effect and tweaked the difficulty a bit by randomly removing a few edges before each level which makes the game more interesting, and a bit easier. This version uses DIGI_DIRECTX(0) as an audio driver, since I for some reason got choppy playback with DIGI_AUTODETECT. If you're not on windows you might want to change this. You should be able to find it even in this mess.
Is anyone else coding or am I the only one doing this? ________________________ |
kenmasters1976
Member #8,794
July 2007
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Quote:
EDIT1: And I was able to compile (and run) it right out of the box: What?... not even -lalleg?... Doesn't matter. Version 2 is working fine. I don't know what was wrong before.
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Kikaru
Member #7,616
August 2006
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I'm trying to find time to do something. I also need an idea of what to do. [edit] |
Seppl
Member #4,656
May 2004
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OK, now I'll really start preparing for A-levels... __________________________________ |
Jeff Bernard
Member #6,698
December 2005
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80x25, eh? I'll put together something next weekend. I've got exams this week. -- |
MiquelFire
Member #3,110
January 2003
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Suggestion, put a suggested file name to use in the comment area --- |
Kikaru
Member #7,616
August 2006
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Well, I'm still trying to think up an idea. This always takes a while. |
Timorg
Member #2,028
March 2002
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I am working on something, but its slow going, but I am definitely in for this. ____________________________________________________________________________________________ |
netcat
Member #6,097
August 2005
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Decided to try my hands at this.. The below code generates a random "dungeon" in which you can walk around and.. not much more.
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kenmasters1976
Member #8,794
July 2007
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I decided to take my shot on this. It's my first time and I thought I could manage to get a working Tetris clone on a 80x25 code file, so I dedicated an afternoon to work on it, but turns out I was wrong. It seems I can't get it under 34 lines without sacrificing gameplay and leaving it heavily crippled. I'm taking a rest on it. Maybe I'll come back later and try to strip it down.
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Kikaru
Member #7,616
August 2006
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I still need a game idea before I start coding. |
Seppl
Member #4,656
May 2004
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you don't. look at me __________________________________ |
kenmasters1976
Member #8,794
July 2007
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OK, here it is. I had never coded a Tetris before 'cause I've always believed that the world doesn't need yet another Tetris clone, but a 80x25 compo seemed like a perfect excuse. I had to sacrifice the blinking for removing completed lines and the next piece preview which was a terrible lost, but I decided to rather sacrifice that than messing with the controls. I don't think I'm going to try to do something like this again. It was a pain to make it fit and I don't think it can be pushed much more further.
KEYS: LEFT, RIGHT, DOWN, SPACE http://www.allegro.cc/files/attachment/595142 --------------------------------------- [EDIT]: Screenshot attached.
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Michael Jensen
Member #2,870
October 2002
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Quote: It seems I can't get it under 34 lines without sacrificing gameplay and leaving it heavily crippled. Didn't ML put together a working tetris game for the 20 lines of code contest? IIRC, that contest only allowed 20 lines with one semi colon per line. Edit: I think someone even did Pac Man!
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