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My first adventure game... |
Yodhe23
Member #8,726
June 2007
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This is my first adventure game, and I would appreciate it The idea is you have to escape the space ship! I have a .zip windows binary version available at http://www.trancevisuals.com/cv/game/index.html I hope to do a linux port in the next few days as well. Controls are only with the keyboard, I am not sure whether This is my REDUX of the old text adventure games you I have only tested this on 2ghz+ machines so I have no (800x600 24bpp) Thank you in advance. www.justanotherturn.com |
X-G
Member #856
December 2000
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No screenshot, no download. -- |
Jonny Cook
Member #4,055
November 2003
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The GAME.zip isn't part of the clickable link. Very nice! It is my understanding that adventure games are hard to make, so it seems like you did a good job. I don't generally have a lot of patience for these types of games so I didn't get too far, but from what I saw I liked it. Some music would be nice, and maybe if the movement wasn't so sensitive... The face of a child can say it all, especially the mouth part of the face. |
Michael Jensen
Member #2,870
October 2002
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http://www.trancevisuals.com/cv/game/ESCAPE GAME.zip is the actual url I presume. Instead of walking, the person is controlled like a car -- you stear him, and put him in forward or reverse. Kind of strange to me. Also, telling me that something is on the table, but never what it actually is, is kind of lame. I don't like having to type T either to type... and why can't I sit in the chair? http://www.allegro.cc/files/attachment/592670
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Jonny Cook
Member #4,055
November 2003
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Quote: Instead of walking, the person is controlled like a car -- you steer him, and put him in forward or reverse. Oh, I forgot to mention that. I probably would have played the game for longer if it had normal absolute direction controls. Your current setup is too frustrating. The face of a child can say it all, especially the mouth part of the face. |
ImLeftFooted
Member #3,935
October 2003
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Quote: Also, telling me that something is on the table, but never what it actually is, is kind of lame. Heh, you sound so calm about the issue now... |
Yodhe23
Member #8,726
June 2007
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Thankyou all for the comments... And double thanks Micheal for the screenshots.... I have done a small web-page for the game at http://www.trancevisuals.com/cv/game/ Where you can also download the latest version 0.42 (19/7/7) This release fixes a few issues Such as the item on the table!!! The Controls should be fixed, as I have introduced a small delay between P.s. Debian/Ubuntu version uploaded to site. www.justanotherturn.com |
Michael Jensen
Member #2,870
October 2002
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Quote: Heh, you sound so calm about the issue now... I was wondering if anyone would notice that... Yodhe23, cool game, I'll try the new version out next time I'm bored out of my skull at work.
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Paladin
Member #6,645
December 2005
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Fun game, but I realized when I restarted that I still had a laser pistol and a space suit. I couldn't figure out what to do to find the security code. I figured I could search the cabinet, but it didn't understand what I was saying. Also, with one of the objects it said you can't USEd or OPERATEd. It says something like that so it struck me as weird. Cool little game though. |
francoissoft
Member #8,874
July 2007
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It sounds interesting but the controls are impossible. FrancoisSoft |
Yodhe23
Member #8,726
June 2007
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Francoissoft could you provide more detail of what you mean, so that B.Simpson - hmmmm you shouldn't restart with the laser pistol and Thanks again you all for taking the time to play it, and test it. P.s I've just added version 0.43 which fixes a couple of minor issues. ii) <U> and <D> keys acts respectively to move you UP and DOWN levels. www.justanotherturn.com |
francoissoft
Member #8,874
July 2007
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The little man moves very squarely. Movement should be smooth and there should be some animation. FrancoisSoft |
CGamesPlay
Member #2,559
July 2002
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I'm excited that you made an adventure game (and very pleased that you made a Linux binary), because Allegro needs more games with a storyline. That said, I am not fond of the controls at all. I found it excruciating to move the man, as well as to use 't' before typing in any text command. Perhaps the most annoying thing was having to move the man and then provide a text command. He should automatically walk to the object of the query, in my opinion. I think a mouse-driven interface would work better, where I can click on a command and click on the target, which is pretty much the standard adventure game formula. My only other, minor note is that it would be more clear to measure in minutes:seconds, rather than just seconds. -- Ryan Patterson - <http://cgamesplay.com/> |
Yodhe23
Member #8,726
June 2007
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I intend to introduce a mouse-driven system for the game as it seems I would also like to introduce "direct typing" instead of pressing I will also think about putting in some "simple animation" such as www.justanotherturn.com |
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