My first adventure game...
Yodhe23

This is my first adventure game, and I would appreciate it
if people here could test it and tell me what they think.

The idea is you have to escape the space ship!
There is almost no combat in the game, as I preferred
sumfink a bit more cerebral.

I have a .zip windows binary version available at
(and a linux Debian/Ubuntu binary)

http://www.trancevisuals.com/cv/game/index.html

I hope to do a linux port in the next few days as well.

Controls are only with the keyboard, I am not sure whether
I will add mouse support in later versions.

This is my REDUX of the old text adventure games you
used to get on the spectrum and other great 8bit machines.

I have only tested this on 2ghz+ machines so I have no
idea how it will run on slower machines, though there
shouldn't be any problems...

(800x600 24bpp)

Thank you in advance. ;D

X-G

No screenshot, no download.

Jonny Cook

The GAME.zip isn't part of the clickable link.

Very nice! It is my understanding that adventure games are hard to make, so it seems like you did a good job. I don't generally have a lot of patience for these types of games so I didn't get too far, but from what I saw I liked it. Some music would be nice, and maybe if the movement wasn't so sensitive...

Michael Jensen

http://www.trancevisuals.com/cv/game/ESCAPE GAME.zip is the actual url I presume.

Instead of walking, the person is controlled like a car -- you stear him, and put him in forward or reverse. Kind of strange to me. Also, telling me that something is on the table, but never what it actually is, is kind of lame.

I don't like having to type T either to type... and why can't I sit in the chair?

http://www.allegro.cc/files/attachment/592670
http://www.allegro.cc/files/attachment/592671
http://www.allegro.cc/files/attachment/592672
http://www.allegro.cc/files/attachment/592673
http://www.allegro.cc/files/attachment/592674
http://www.allegro.cc/files/attachment/592675

Jonny Cook
Quote:

Instead of walking, the person is controlled like a car -- you steer him, and put him in forward or reverse.

Oh, I forgot to mention that. I probably would have played the game for longer if it had normal absolute direction controls. Your current setup is too frustrating.

ImLeftFooted
Quote:

Also, telling me that something is on the table, but never what it actually is, is kind of lame.

Heh, you sound so calm about the issue now...

Yodhe23

Thankyou all for the comments...

And double thanks Micheal for the screenshots.... :)

I have done a small web-page for the game at

http://www.trancevisuals.com/cv/game/

Where you can also download the latest version 0.42 (19/7/7)

This release fixes a few issues

Such as the item on the table!!! ;)

The Controls should be fixed, as I have introduced a small delay between
keypresses... I.e. Press the key once to move forward on space, press
the left arrow to turn left one eighth of a rotation (like the 8 compass
directions).
Left and right turn you left or right, whilst the UP KEY moves you in the
direction you are facing, and the DOWN KEY moves you "backwards"
Also introduced a <O> KEY shortcut, to OPEN and CLOSE doors quickly, rather
than having to type it..
I am not sure I can do away with the having to press <T> before typing commands,
due to the way I structured the game.. Or rather I have spent half an hour thinking
about it and unfortunately it doesn't seem easy to implement.
Probably if I introduced Mouse Controls it would be easy to do, freeing up
the keyboard for text input.

P.s. Debian/Ubuntu version uploaded to site.

Michael Jensen
Quote:

Heh, you sound so calm about the issue now...

I was wondering if anyone would notice that...

Yodhe23, cool game, I'll try the new version out next time I'm bored out of my skull at work.

Paladin

Fun game, but I realized when I restarted that I still had a laser pistol and a space suit. I couldn't figure out what to do to find the security code. I figured I could search the cabinet, but it didn't understand what I was saying. Also, with one of the objects it said you can't USEd or OPERATEd. It says something like that so it struck me as weird. Cool little game though.

francoissoft

It sounds interesting but the controls are impossible.

Yodhe23

Francoissoft could you provide more detail of what you mean, so that
if I can I can make any modifications to make the controls more
inituitive and easier.

B.Simpson - hmmmm you shouldn't restart with the laser pistol and
space suit, I will have another look at the re-initialisation of
the variables, as this doesn't happen when I play it.
I will also add some extra clues in the next version (which will
be up in the next couple of days) which should make it easier
to figure out the security code, as I although to me it is obvious
where/what the password could be, it obviously isn't so for other
people....

Thanks again you all for taking the time to play it, and test it.

P.s I've just added version 0.43 which fixes a couple of minor issues.

i) Extra hint to find out what the security code is to open the blast door.

ii) <U> and <D> keys acts respectively to move you UP and DOWN levels.

francoissoft

The little man moves very squarely. Movement should be smooth and there should be some animation.

CGamesPlay

I'm excited that you made an adventure game (and very pleased that you made a Linux binary), because Allegro needs more games with a storyline. That said, I am not fond of the controls at all. I found it excruciating to move the man, as well as to use 't' before typing in any text command. Perhaps the most annoying thing was having to move the man and then provide a text command. He should automatically walk to the object of the query, in my opinion. I think a mouse-driven interface would work better, where I can click on a command and click on the target, which is pretty much the standard adventure game formula.

My only other, minor note is that it would be more clear to measure in minutes:seconds, rather than just seconds.

Yodhe23

I intend to introduce a mouse-driven system for the game as it seems
to be a popular "request.suggestion.comment", and I think it would be
good practice for me to code as well..

I would also like to introduce "direct typing" instead of pressing
the <T> key first, but this is still proving a bit more elusive
in my head to do.....

I will also think about putting in some "simple animation" such as
a walk-cycle for movement etc..... Though this is quite "time
consuming to do" and we will have to see whether a newer
project (either a strategy game or a RPG one) takes my attention.

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