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| Convert Photo to 3D model: Face |
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Billybob
Member #3,136
January 2003
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Does anyone know where I can find some software to convert a photo into a 3d model. I just need something for the face, but whole body is good too. I found "FaceGen", but it's slow and doesn't do a very good job. I had a piece of software awhile ago, but I can't find it any more My goal is to create a 3D model of Al Gore. As long as I have a decent head I can slap it on any old 3d body and it's good to go. Danke!
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Jonatan Hedborg
Member #4,886
July 2004
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I can't imagine any program that would yield very good results. Try making it yourself using an image or two (preferably mug-shot style) in your 3d software of choice.
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Archon
Member #4,195
January 2004
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I think that pasting the image in the background of a 3D modeler and creating the vertices over the contours would be the easiest way... |
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Paul whoknows
Member #5,081
September 2004
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I just know the traditional way: Your enviroment before you begin your modeling should look like this: or buy a 3d scanner. ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
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ixilom
Member #7,167
April 2006
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Quote: or buy a 3d scanner.
And do what? Invite Al Gore to his place? ___________________________________________ |
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Hard Rock
Member #1,547
September 2001
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You mean you don't own his action figure? _________________________________________________ |
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bamccaig
Member #7,536
July 2006
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A few years ago I remember seeing a Web site advertised, probably during a video game review show, that would take said front/sideview photographs and send you a 3D model of the photographed person (apparently free) and compatible for use in common games. I don't remember what or where since it was so long ago, but perhaps a similar service is still available? -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
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Steve++
Member #1,816
January 2002
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You could write a modeller yourself using the ideas of Teddy. |
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ImLeftFooted
Member #3,935
October 2003
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If you have the same picture from at least 2 different angles you can send them to Mova. Obviously the more angles the better the quality. |
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Neil Black
Member #7,867
October 2006
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Wait... Al Gore has an action figure?! Freakin' hilarious. I'm sure that someone, somewhere, has made the exact program you need. Unfortunately, I'm also sure that, given the way the world works, it costs about $500 more than you can afford
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Matt Smith
Member #783
November 2000
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$200 tyvm (EDIT: Version 3 was $200, Version 6 is now $999.95 If your game is totally non-profit (which means non-GPL too) you can use the old free version which somebody nice is hosting here EDIT: link fixed If photographing your own or a friends face for this purpose, strategically placed mirrors in the shot can provide the synchronous angles you need. |
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Paul whoknows
Member #5,081
September 2004
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Did you try it in organic modeling? it looks like it's architecture-oriented. ____ "The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner. |
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Matt Smith
Member #783
November 2000
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Yeah it's for buildings and cars really. Organic stuff can't be automated so well as it still takes judgement to decide where the vertexes should go, especially in low-poly models. Once you have one face modelled. you can stretch it around and add hairstyles to make it look like other people. There's no avoiding some artistic input, especially if you want to make these people fight. |
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Billybob
Member #3,136
January 2003
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Cool links Matt Smith, I really appreciate it. Sorry for the late response, it was finals week and I was working near 24/7. Ended up not using a modeled Al Gore in my game trailer, but this will be a neat project to pick up again later. I might try modeling it manually. The major issue is getting the texture lined up right. As long as that's okay everything else should be tweakable. Thanks again.
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