<?xml version="1.0"?>
<rss version="2.0">
	<channel>
		<title>Convert Photo to 3D model: Face</title>
		<link>http://www.allegro.cc/forums/view/591380</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 21 May 2007 10:48:15 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Does anyone know where I can find some software to convert a photo into a 3d model. I just need something for the face, but whole body is good too.</p><p>I found &quot;FaceGen&quot;, but it&#39;s slow and doesn&#39;t do a very good job. I had a piece of software awhile ago, but I can&#39;t find it any more <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p><p>My goal is to create a 3D model of Al Gore. As long as I have a decent head I can slap it on any old 3d body and it&#39;s good to go.</p><p>Danke!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Mon, 14 May 2007 04:01:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I can&#39;t imagine any program that would yield very good results. Try making it yourself using an image or two (preferably mug-shot style) in your 3d software of choice.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonatan Hedborg)</author>
		<pubDate>Mon, 14 May 2007 05:08:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I think that pasting the image in the background of a 3D modeler and creating the vertices over the contours would be the easiest way...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Archon)</author>
		<pubDate>Mon, 14 May 2007 09:18:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I just know the traditional way: <br />1. Get two photos of the head(front, and profile) as reference.<br />2. Place them in your 3d program.<br />3. Happy modeling.</p><p>Your enviroment before you begin your modeling should look like this:<br /><span class="remote-thumbnail"><span class="json">{"name":"image01.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/849ab0aaf977a67fe82120a0c4811d1b.jpg","w":300,"h":233,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/4\/849ab0aaf977a67fe82120a0c4811d1b"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/4/849ab0aaf977a67fe82120a0c4811d1b-240.jpg" alt="image01.jpg" width="240" height="186" /></span></p><p>or buy a 3d scanner.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Mon, 14 May 2007 09:23:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
or buy a 3d scanner.
</p></div></div><p>
And do what? Invite Al Gore to his place? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ixilom)</author>
		<pubDate>Mon, 14 May 2007 19:43:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You mean you don&#39;t own his action figure?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Hard Rock)</author>
		<pubDate>Mon, 14 May 2007 20:57:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>A few years ago I remember seeing a Web site advertised, probably during a video game review show, that would take said front/sideview photographs and send you a 3D model of the photographed person (apparently free) and compatible for use in common games. I don&#39;t remember what or where since it was so long ago, but perhaps a similar service is still available? <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (bamccaig)</author>
		<pubDate>Mon, 14 May 2007 21:46:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You could write a modeller yourself using the ideas of <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm">Teddy</a>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Steve++)</author>
		<pubDate>Mon, 14 May 2007 23:15:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you have the same picture from at least 2 different angles you can send them to <a href="http://www.mova.com/">Mova</a>.  Obviously the more angles the better the quality.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Tue, 15 May 2007 03:00:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wait... Al Gore has an action figure?! Freakin&#39; hilarious.</p><p>I&#39;m sure that someone, somewhere, has made the exact program you need. Unfortunately, I&#39;m also sure that, given the way the world works, it costs about $500 more than you can afford <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Black)</author>
		<pubDate>Tue, 15 May 2007 03:06:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>$200 tyvm  (EDIT: Version 3 was $200, Version 6 is now $999.95 <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> ). [url <a href="http://www.photomodeler.com/">http://www.photomodeler.com/</a>]<br />This program[/url] will work if you have 2 or more photos of an unmoving object (Al Gore&#39;s face doesn&#39;t quite count, so you&#39;d need 2 angles taken at the same moment)  </p><p>If your game is totally non-profit (which means non-GPL too) you can use the old free version which somebody nice is hosting <a>here</a> EDIT: link fixed <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I still think modeller should always have 2 els.</p><p>If photographing your own or a friends face for this purpose, strategically placed mirrors in the shot can provide the synchronous angles you need.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matt Smith)</author>
		<pubDate>Sat, 19 May 2007 15:30:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Did you try it in organic modeling? it looks like it&#39;s architecture-oriented.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul whoknows)</author>
		<pubDate>Sun, 20 May 2007 12:04:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah it&#39;s for buildings and cars really.  Organic stuff can&#39;t be automated so well as it still takes judgement to decide where the vertexes should go, especially in low-poly models.</p><p>Once you have one face modelled. you can stretch it around and add hairstyles to make it look like other people.  There&#39;s no avoiding some artistic input, especially if you want to make these people fight.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matt Smith)</author>
		<pubDate>Mon, 21 May 2007 10:23:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Cool links Matt Smith, I really appreciate it. Sorry for the late response, it was finals week and I was working near 24/7. Ended up not using a modeled Al Gore in my game trailer, but this will be a neat project to pick up again later. I might try modeling it manually. The major issue is getting the texture lined up right. As long as that&#39;s okay everything else should be tweakable.</p><p>Thanks again.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Mon, 21 May 2007 10:48:15 +0000</pubDate>
	</item>
</rss>
