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| [MinorHack] The saga continues |
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Kikaru
Member #7,616
August 2006
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But does it run fine with the change? |
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CGamesPlay
Member #2,559
July 2002
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Okay, there was some shakiness on the site because I was changing things. However, now votes are listen on the page. Everybody make sure they are correct -- Ryan Patterson - <http://cgamesplay.com/> |
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Kibiz0r
Member #6,203
September 2005
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I've gone through about 5 drafts of trying to talk about me liking my game a lot more than how it was ranked, yet each draft comes off incredibly conceited. I'm just happy with how it turned out, but apparently no one else was. I guess all that matters in the end is what I think, but I just wonder where the disconnect is. Edit: Although, if you can get past about level 5, it gets way too easy... --- |
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Zaphos
Member #1,468
August 2001
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Quote: I'm just happy with how it turned out, but apparently no one else was. I guess all that matters in the end is what I think, but I just wonder where the disconnect is. Well, we're not ranking the revised versions, and your un-revised version had a lot missing and was confusing. It's not clear what criteria we should be using to make our rankings, but having a "complete" game seems to be important to a lot of us. I hope you won't worry too much about the ranking ... just have a good time, and do something interesting!
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Kibiz0r
Member #6,203
September 2005
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I don't worry about the rankings, I worry that I seem to not know how to make a game that appeals to people. As for the revised vs. un-revised, I've always used the revised to see what they intended to make, and measured the un-revised against it to see how much of it they got done. I had everything implemented, and the only difference between my unrevised and my revised was deletion. I think, in the future, I need to be more in the spirit of hackery. What ended up making my un-revised broken was that I was taking great pains to not leak memory. Edit: Also, even though this is my 3rd MinorHack, I'm still not sure exactly what to do about the end of the deadline. When I saw the clock turn 4:00, I just made sure it compiled and dumped it into the site, problems and all. --- |
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Krzysztof Kluczek
Member #4,191
January 2004
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Quote: I worry that I seem to not know how to make a game that appeals to people.
I think for MinorHack there are three basic rules, in this order: 1) Make sure the basic gameplay is there before you start to add features related to anything else. Basic ways to achieve this: 2) Make sure end results are reflecting player's actions. Don't make game unbeatable or so easy that player can play it infinitely. This can be done by gradually increasing game difficulty or adding "You Win!" screen. "You Win!" screen can bring life to even most ridiculously easy and boring game if you stop the game before player gets bored. Using some kind of maps (tile maps or wave information) is also good idea if you can get it done because it will add variety to your game that will keep player interested. 3) Pick an idea you think nobody else is going to pick. You can take first 5 minutes to think about the theme and try to come up with something unusual that will fit the theme. And bottom guideline to everything: don't overshoot, all the time be aware of remaining time, cut features and simplify everything as much as possible when you feel you have too little time. Basically, no matter what you do, you will have to cut some features at one point or submit something unplayable. Whenever you feel you have some time, realize that you are wrong for 99%. Well, this got a bit longer than I've intended it to be, but now it may be worth putting somewhere on the compo site, unless you have different view on how to do the 1h gamedev compo. ________ |
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Kibiz0r
Member #6,203
September 2005
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Quote: Well, this got a bit longer than I've intended it to be, but now it may be worth putting somewhere on the compo site I would agree, sometimes you need a reminder to just not be an idiot. Don't even bother reading this, I think I need a journal or something. And, I'm regretting having said anything, earlier. I have a laid-back personality, but I have a type A way of communicating. It usually leads to conversations that give people the wrong impression of me, and I end up being friends with people I'm nothing like and pushing away people I am like. I need to take a speaking class or something. My favorite is when I say something that makes me sound conceited, and then prove to them that I really am conceited by trying to explain that I'm not like that, because being conceited is, of course, not a positive character trait. Good example: My sister was changing a light bulb, and she joked that she's being really dumb because there is metal all around the bulb-socket dealie and it continues into the ceiling. I said that it didn't matter because the switch was off, and she said you can get electrocuted anyways. My curiosity was piqued, and I tried to reason it out, and then went to the internet, all the while telling her what I thought the answer was at the time, and she thought I was just trying to be right. If I wanted to be right, why would I research it and risk being wrong, anyways? Hm, I just realized that perhaps it's just that I'm so curious. With the light bulb thing, I just wanted to know the answer. With MinorHack, I wanted to know why I was voted so low. Well, I guess it's better to be someone who is trying to know everything, than someone who thinks they know everything... [/introspection] --- |
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Jakub Wasilewski
Member #3,653
June 2003
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Quote: I wanted to know why I was voted so low. Everything below is my opinion only, and you're free not to share these views: A 1-hour compo is all about hacking together stuff that works in that 1 hour. We shouldn't in any way take the revised entries into consideration when judging, and, specifically, we shouldn't look at what the author tried to achieve. This is the only way to have a fair competition. For me, the most important factor is completeness. A complete entry shows that the author correctly judged his abilities and stood up to the challenge. Originality and fun-factor are also important, but only if they're there in the original entry, and not only in the author's mind (or the revised entry). I saw that you tried to do something original and even tried to have a theme with the "delete"'s and memory and so on. That's great, and that is why I rated you above BAF who went the easy way and made a pong game. But your entry crashed when I pressed the mouse button, so the gameplay just wasn't there - I could imagine it, but it wasn't in the entry. All I could was run around in circles until all the digits melted into one jittery being, and then commit suicide. I would've ranked you much higher had the original worked like the revised version does. Anyway, my recipe for MinorHack is: 19:57 - close the door to my room, put on headphones, turn on ambient music, turn off IM I always try to come up with an idea that I think I can do in 40 minutes or less. It always takes longer than you think [edit] --------------------------- |
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CGamesPlay
Member #2,559
July 2002
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Quote: coming up with an idea. If I don't come up with a good idea in that time, I just go with what I have, because there isn't much time really. During this time I also type up the basic framework with timers, initialization and so on - it's a routine task, so I can think about the idea while typing the framework. I'm the same way! That's one of the reasons I won't use a template framework As far as my timing goes, when I saw the clock strike the end, I commented out the collision detection which I had just added and submitted. How do you guys feel about not allowing entrants to upload revised versions until after judging is completed? -- Ryan Patterson - <http://cgamesplay.com/> |
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Simon Parzer
Member #3,330
March 2003
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Quote: How do you guys feel about not allowing entrants to upload revised versions until after judging is completed? It's a great idea. |
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Kikaru
Member #7,616
August 2006
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Sounds good. Helps keep the games in perspective. [EDIT] |
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Kibiz0r
Member #6,203
September 2005
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Hey, another one scheduled for the 30th. That's the first day of TINS! Does that mean it's like an exponential hack or something? --- |
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CGamesPlay
Member #2,559
July 2002
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No, it's before the first day of TINS. -- Ryan Patterson - <http://cgamesplay.com/> |
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BAF
Member #2,981
December 2002
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It's a warmup! |
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Kibiz0r
Member #6,203
September 2005
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TINS said: TINS 2007 will be held from Friday March 30, 12.00 pm GMT, to Monday April 2, 12.00 pm GMT.
MinorHack said: March 31st at 1:00 am UTC I fail to see how March 31st is before March 30th. (they're both the 30th for me, since I'm in -5 GMT) --- |
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CGamesPlay
Member #2,559
July 2002
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Okay, I seem to have mistaken 12 PM for 12 AM, and then March 31 for March 30. I've moved the competition 1 day closer to avoid collision with TINS. If this means you guys who voted for it can't participate, feel free to propose another one. Personally, I won't be able to play right before TINS starts (10 am March 30 UTC), but if you European people are, you might want to get together on it -- Ryan Patterson - <http://cgamesplay.com/> |
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Kikaru
Member #7,616
August 2006
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Compo in |
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CGamesPlay
Member #2,559
July 2002
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Today is the 21st, and the competition is on the 30th. It starts in 8 days and 6 hours. -- Ryan Patterson - <http://cgamesplay.com/> |
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Ron Ofir
Member #2,357
May 2002
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Hmmm... What a shame, it's on 4am. |
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CGamesPlay
Member #2,559
July 2002
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Like I said, if you European ones want to have a different one at like 10 am GMT, feel free to propose it. -- Ryan Patterson - <http://cgamesplay.com/> |
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Kibiz0r
Member #6,203
September 2005
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10 AM GMT would even work well for me. I'm generally still up at 5:00 AM here. --- |
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CGamesPlay
Member #2,559
July 2002
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5 AM where? Are you Central time? Enjoy this. -- Ryan Patterson - <http://cgamesplay.com/> |
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Kibiz0r
Member #6,203
September 2005
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EDT (-5 GMT) Also, neat. Doesn't beat the convenience of Google, though... --- |
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Ron Ofir
Member #2,357
May 2002
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Well, 10am still wouldn't be good as I study on Fridays as well. |
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Kikaru
Member #7,616
August 2006
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Oh. Right, got the dates mixed up. |
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