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[MinorHack] The saga continues
Kibiz0r
Member #6,203
September 2005
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My rankings, from favorite to least favorite:

Jakub Wasilewski - It's just plain fun and polished
Kikaru - He took a chance and made something odd, and I appreciate that more than doing what's already been done, even if it's done well
Zaphos - Not an enormous amount on the originality side, but well-executed
BAF - Pong. Not good, not bad. Just Pong.
CGamesPlay - You can move, and moving feels pretty cool, but the illusion breaks down when you fly straight over the neat-looking asteroids. And I would rather be able to shoot stuff than have neat-looking asteroids, too...
GrantG - The paddle was impossible to see, it moved too fast on my computer, why waste an hour almost making Breakout, anyways? It's already been done to death.
Onewing - Anywhere else, I would probably remark about how neat it is, but for an hour's work, I would rather be able to do something, anything, than see all the cool tech demos in the world.
Simon Parzer - Looks neat, but there's nothing to do!

As you can tell, after the Independent Games Summit at GDC, I am infused with indie fury. I yell "Innovation!" as my battle cry as I wage war against publishers. But, whatever, those are my votes and I'm sticking to them.

Edit: Well, after seeing that voting Kikaru that high up wasn't as insane as I originally thought, I'm going to go with my original ranking from my sticky...
/switch

Krzysztof Kluczek
Member #4,191
January 2004
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OK, I've completely forgotten the compo, my bad, better luck next time. :)

Zaphos
Member #1,468
August 2001

Here's my ranking:

  • Jakub -- very fun, with great presentation!

  • Kibiz0r -- interesting -- even though it's broken, there's a fair amount that does work ... and I like the little ascii man.

  • Kikaru -- interesting concept, but too chaotic? But still, basically complete.

  • BAF -- The basic game is there, but without a way to change the spin or angle or speed of the ball, it's all a bit silly ...

  • GrantG -- Same as BAF's ... but without a timer to control game speed.

  • CGamesPlay -- Nice graphics; wish shooting were there. Seems technically interesting.

  • Simon -- Nice graphics; wish shooting were there.

  • Onewing -- Fun utility -- though I wish you'd thought of the stretch_blit trick during the comp.

edit: decided to prioritize gameplay a bit more ... it's tricky to rank these games.

Jakub Wasilewski
Member #3,653
June 2003
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Quote:

Me: Anyway, you let me down Krzysztof :P. I thought we were going to make it the next "Teraz Polska" competition ;).
KK: OK, I've completely forgotten the compo, my bad, better luck next time.

Better luck? I did my part :P.

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[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

CGamesPlay
Member #2,559
July 2002
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Wow, I wouldn't have thought that my movement, which I considered mundane, would be the highlight of my entry :)

[append]
Waiting on votes from Onewing and GrantG!

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Jakub Wasilewski
Member #3,653
June 2003
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Quote:

Wow, I wouldn't have thought that my movement, which I considered mundane, would be the highlight of my entry

Well, considering that movement is the only thing complete in your entry... :P.

---------------------------
[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

Krzysztof Kluczek
Member #4,191
January 2004
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Quote:

Better luck? I did my part :P.

OK, I'll win the next one (unless they pick some ridiculous time). :)

CGamesPlay
Member #2,559
July 2002
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Okay, check out the revised version of my entry. It's a working game :) Took me about an extra hour, but I wasn't racing.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Onewing
Member #6,152
August 2005
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I'm back! Time to vote:

(From Best to Not Best)
Jakub Wasilewski - Simple, addicting and well done. Just the way I like it cooked!
Zaphos - C snakes are apparently slow.
BAF - Everything feels and looks pretty good, but the AI continually pwng'ed me.
Kikaru - It's madness! I did like wall-bouncing however, even if that made me invincible. ;)
Kibiz0r - Watch out for the seizure numbers! Seriously, is that all I'm supposed to do?
GrantG - Functional, although blazing fast and hard to see.
Simon Parzer - Intended to be a Duck Hunt? I just saw things fly by but I couldn't figure out what to do with them...
CGamesPlay - No worky. I see somethings but nothing happens. :-/

------------
Solo-Games.org | My Tech Blog: The Digital Helm

Kibiz0r
Member #6,203
September 2005
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Onewing said:

Kibiz0r - Watch out for the seizure numbers! Seriously, is that all I'm supposed to do?

The Entry Page said:

Revised version works. It's called Garbage Collector. You have a bunch of memory that you have to clean up, and if you touch it, you get deleted. To delete the memory, however, click on the screen and 2 seconds later, the red box will take any trapped memory along with it. The yellow stars are powerups that give you more deletes to use. If you run out of deletes, you lose. Supposedly there are levels, but I never got that far in testing it.

Zaphos
Member #1,468
August 2001

CGamesPlay said:

Okay, check out the revised version of my entry.

It crashes when I press space :-/

GrantG
Member #8,173
December 2006
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Here is my ranking. It was quite hard, as I'm not very good with this ranking business.

Jakub Wasilewski - Easy to figure out, and challenging as well as fun
Zaphos - Good game, the snake is a bit slow though
Kikaru - Fast paced, a bit too hard for me, the wall bug helped though :P
BAF - good pong game, kind of like mine, the computer pwned me though
Kibiz0r - couldn't really figure out how to play this, maybe I'm just incompetent :P
Simon Parzer - nice start, but not finished
CGamesPlay - asteroids, without ammunition!
Onewing - cool utility, not a game though

Kikaru
Member #7,616
August 2006
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Not a bug. I still need to do some work on it. The end result should be better. :)

Is it just me, or has everyone voted now? :D

Kibiz0r
Member #6,203
September 2005
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Quote:

Kibiz0r - couldn't really figure out how to play this, maybe I'm just incompetent :P

Is it because of the WASD keys? I know some people prefer arrow keys, but I'm so used to WASD, I never think of it until after the fact.

CGamesPlay
Member #2,559
July 2002
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Not quite. BAF needs to rank Kikaru's entry. Here's what I have to far:

12981 BAF
2 3653 Jakub
3 1468 Zaphos
4 7616 Kikaru
5 6203 Kibiz0r
6 6152 Onewing
7 8173 GrantG
8 2559 CGamesPlay
9 3330 Simon
106203 Kibiz0r
11 3653 Jakub
12 7616 Kikaru
13 1468 Zaphos
14 2981 BAF
15 2559 CGamesPlay
16 8173 GrantG
17 6152 Onewing
18 3330 Simon
191468 Zaphos
20 3653 Jakub
21 7616 Kikaru
22 6203 Kibiz0r
23 2981 BAF
24 8173 GrantG
25 2559 CGamesPlay
26 3330 Simon
27 6152 Onewing
282559 CGamesPlay
29 3653 Jakub
30 1468 Zaphos
31 7616 Kikaru
32 3330 Simon
33 8173 GrantG
34 2981 BAF
35 6203 Kibiz0r
36 6152 Onewing
377616 Kikaru
38 3653 Jakub
39 1468 Zaphos
40 2981 BAF
41 8173 GrantG
42 2559 CGamesPlay
43 3330 Simon
44 6203 Kibiz0r
45 6152 Onewing
463653 Jakub
47 7616 Kikaru
48 1468 Zaphos
49 6152 Onewing
50 8173 GrantG
51 6203 Kibiz0r
52 2981 BAF
53 3330 Simon
54 2559 CGamesPlay
556152 Onewing
56 3653 Jakub
57 1468 Zaphos
58 2981 BAF
59 7616 Kikaru
60 6203 Kibiz0r
61 8173 GrantG
62 3330 Simon
63 2559 CGamesPlay
648173 GrantG
65 3653 Jakub
66 1468 Zaphos
67 7616 Kikaru
68 2981 BAF
69 6203 Kibiz0r
70 3330 Simon
71 2559 CGamesPlay
72 6152 Onewing

[edit]
Added Onewing's and GrantG's.

[append]
Kikaru, you should revise the entry with better timing.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

BAF
Member #2,981
December 2002
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Oops, forgot rate Kikaru. Kikaru gets one higher than Kibiz0r.

[edit]
Oh, by the way, my pong game isn't unwinnable. If you can hit the ball to hit the AI's paddle at the right angle, close enough to the bottom, it will hit my collision detection bug and give you a point. ;P

Onewing
Member #6,152
August 2005
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Oddly enough, I'm having fun dumping all the bitmap images in My Pictures to my program seeing what results I get. ;D

This was a great MH, lots of people, great rule, etc.

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Solo-Games.org | My Tech Blog: The Digital Helm

CGamesPlay
Member #2,559
July 2002
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Yeah, the biggest MinorHack yet, with some really great entries. I'm going to change this rule to read "allegro's text output functions", since I think that's what it really means.

Would someone tally the votes for me, please? I think I have it right, but I don't want to put them into the database wrong.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Kikaru
Member #7,616
August 2006
avatar

Huh? What 'timing' are you referring to?

CGamesPlay
Member #2,559
July 2002
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I'm referring to it going at Mach 55 on my system.

Quote:

(19:31:37) Ryan: hey you forgot to rank kikaru's entry
(19:32:56) BAF: i did
(19:32:57) BAF: ?
(19:33:03) Ryan: yes
(19:33:33) BAF: how do you play it
(19:33:54) Ryan: very quickly throw the stars at enemies using space
(19:33:58) Ryan: you are the green one
(19:34:08) BAF: QUICKLY
(19:34:09) BAF: holy shit
(19:34:12) BAF: it runs at mach 55

BAF agrees with me :)

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Kikaru
Member #7,616
August 2006
avatar

Hmm... any idea why?

I used standard Allegro interrupt handler timing, and rest(1) within the waiting loops for less CPU usage. Did you have anything with flash in it running in the background?

CGamesPlay
Member #2,559
July 2002
avatar

Idk, install_int(update_timer, 1) probably.

--
Tomasu: Every time you read this: hugging!

Ryan Patterson - <http://cgamesplay.com/>

Kikaru
Member #7,616
August 2006
avatar

What should I do instead?

Tried install_int_ex, and it goes crazy fast. Maybe something to do with that?

[EDIT]
found out why that was acting that way. Maybe replace install_int(update_timer, 1) with install_int_ex(update_timer, MSEC_TO_TIMER(1));?

Jakub Wasilewski
Member #3,653
June 2003
avatar

The parameter for install_int is in msec. The parameter for install_int_ex is something completely different, consult the manual.

Anyway, timers are only reliable somewhere around 100 ticks per second. Anywhere below that, it's a grey zone. On some computers it will work flawlessly, while on others it will behave strangely. 100 ticks are enough for most purposes, especially for one-off things like MH entries.

---------------------------
[ ChristmasHack! | My games ] :::: One CSS to style them all, One Javascript to script them, / One HTML to bring them all and in the browser bind them / In the Land of Fantasy where Standards mean something.

BAF
Member #2,981
December 2002
avatar

install_int_ex(blah, BPS_TO_TIMER(x));

I used x=60 in my entry.



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