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| If you made an RTS... |
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Onewing
Member #6,152
August 2005
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...what would it be like? This is a share-your-ideas thread. If I didn't have pretty much the next year of my life planned out, I'd be inclined to make one myself. My idea for an RTS is pretty simple. I'll sum it up in one word:
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LennyLen
Member #5,313
December 2004
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My answer is the same as when this question came up about a month ago.
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Mokkan
Member #4,355
February 2004
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I've always wanted to make an RTS where the player is a unit on the battlefield. The player would order units around with their character... maybe something like those newer Battlezone games, except with a more top-down view. May or may not be a good idea, it's just something I'm interested in
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Onewing
Member #6,152
August 2005
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Quote: My answer is the same as when this question came up about a month ago. I was going to say "I don't remember that topic coming up", but it turns out I was the first to reply to that thread. Well, I don't remember that topic coming up. ------------ |
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Archon
Member #4,195
January 2004
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Quote: If you made an RTS...what would it be like? I'd aim for a Warzone 2100-like style with research (trees of weapons and tanks). Maybe incorporate real-world factions and scenarios in the story (including ones that aren't so militaristic, like New Zealand Though, incoporating so many factions would make them only differ by their flags, names, starting positions etc. |
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FrankyR
Member #243
April 2000
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If I made an RTS right now, each map would have both an on-ground and an in-space portion so that players could command units and build structures both on the surface and in orbit. Players would need to build spaceports to transfer resources from the planet to space, and units would have abilities like orbital bombardment, ground-to-space cannons, etc. |
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kentl
Member #2,905
November 2002
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It would be 2D using from the side view (like a platformer). There aren't enough of those. |
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Archon
Member #4,195
January 2004
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Quote:
It would be 2D using from the side view (like a platformer). There aren't enough of those. How would the Y axis work then? |
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Matt Weir
Member #7,476
July 2006
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I've always wanted to play/make an RTS where you can really mess with the terrain. Divert a river around you base for defense, blow up a hydrodam to flood a whole heap of land, drop a bomb and make a huge crater that's there forever. Set fire to a forest to provide smoke cover but now you have nowhere to hide later on... Oh, and lets keep New Zealand out of these wars eh, we've done a pretty good job at it so far considering the world today... (although our gumboot throwing squadran would surely be a force to be reckoned with) |
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HoHo
Member #4,534
April 2004
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Quote: How would the Y axis work then? Probably something like in The Tone Rebellion. That one is a really good game __________ |
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Wilson Saunders
Member #5,872
May 2005
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I would try to eliminate resource collecting and instead have reinforcements come in at designated locations and times. Victory will depend on killing your opponent faster and more efficiently than he is killing you. Perhaps I would have the reinforcements come in on vulnerable transports so occupying possible resupply zones would prevent the players from turtling. ________________________________________________ |
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Archon
Member #4,195
January 2004
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Wilson Saunders: Like Z? |
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Wilson Saunders
Member #5,872
May 2005
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I never got a chance to play Z. I heard about it back in the day but it was not on my list of stuff to buy. It is a pity because it sounds a lot like what I would want to make. My favorite RTS game to date is Total Annihilation. ________________________________________________ |
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Johan Peitz
Member #9
April 2000
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I always wanted to do a really cute and cuddly RTS. Using vegetables or small pets or whatever as units. They could have silly weapons and structures and it would all be very weird, but a very happy atmosphere. It would of course be built on some simple but elegant and ridiculously well balanced game mechanics. -- |
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Jonatan Hedborg
Member #4,886
July 2004
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Wilson; there is always Ground Control 1 and 2, both are pretty nice (no resource gathering, just dropships etc). Oh and if you like TA (which btw is the best RTS ever), there is the (unofficial, made by the same guy) sequel out now; Supreme commander. I haven't tried it yet, but it looks awesome.
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LennyLen
Member #5,313
December 2004
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Quote: I haven't tried it yet, but it looks awesome.
It looks too awesome to play on my computer.
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Wilson Saunders
Member #5,872
May 2005
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Having put some thought into making a RTS of my own here are some thoughts: *Do all the rendering in 90 degree top down so I can rotate the units with rotate sprite and not have to worry about multiple sprites for multiple directions. *Have neutral buildings that can be occupied by infantry. theninfantry can be killed by the destruction of the building or enemy infantry entering the building and succeeding in (non rendered) melee combat. *Zoom in and out function for a better view of the carnage. *Beyond line of sight artillery. Big Bertha is my favorite TA unit (that sound bad if taken out of context). ________________________________________________ |
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Archon
Member #4,195
January 2004
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Quote: They could have silly weapons and structures and it would all be very weird, but a very happy atmosphere. Would the 'heavier' units be less cute animals? Quote: Beyond line of sight artillery. Big Bertha is my favorite TA unit (that sound bad if taken out of context). But shouldn't you still require the player to see the target by any other unit, else it could be exploited. |
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BAF
Member #2,981
December 2002
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FrankyR and Peitz bring up the best ideas I've seen so far in this thread. |
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Onewing
Member #6,152
August 2005
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Quote: FrankyR and Peitz bring up the best ideas I've seen so far in this thread.
I still like my legos idea. I'm thinking it would be bright atmosphere like Peitz mentioned for his veggie game. Plus, legos are pratically meant for an RTS. In fact, screw the video game, I'll just make it IRL. ------------ |
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OICW
Member #4,069
November 2003
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Some time ago I posted this thread about RTS design. I'd really love to do that one. Meanwhile I'm doing some brainstorming. Anyway I've always dreamt about making something like Homeworld clone, with major tweaks in management etc. Like you'd be able to drop the hammer of indiscriminate justice upon the planets, build starbases etc. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
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Kibiz0r
Member #6,203
September 2005
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I started writing here and realized that I was really writing a design document... Suffice it to say, computer-themed, with as much of an arcade feel as you can possibly bring to the RTS genre. --- |
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Jakub Wasilewski
Member #3,653
June 2003
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Quote:
I still like my legos idea. I'm thinking it would be bright atmosphere like Peitz mentioned for his veggie game. Plus, legos are pratically meant for an RTS. In fact, screw the video game, I'll just make it IRL.
They beat you to it --------------------------- |
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Michael Jensen
Member #2,870
October 2002
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Neat, sort of like warhammer, but with legos... I had a lego chess set that I made myself, and sorely miss ever since the nephews got into them! There was a side scroller platformer, freeware, a while ago, not Z, never heard of Z, but it sucked. It had some really cool ideas, you could make any unit you wanted in the unit editor -- make new races, etc -- the units were priced based on their abilities, hit points, etc -- but the game play was terrible. RTSes should be top down or 3D IMO. I would love to see a multi-planet RTS that invovled not only ground/atmosphere combat, but combat in space too... -- A whole ship containing thousands of hybernating ground troops destroyed not couldn't get to the drop zone -- but I fear it would be too complicated and invovle too much micro management. I love the idea of random based maps, and I also love the idea of having an entirely air/see/ground based game (as they're simple to play), and I love the idea of huge maps with lots of computer (and possibly netural) players -- some kind of trading system would be nice to see -- and with the huge maps, it would be nice to see wrap around maps, instead of maps with edges (ex: we're conquering the moon of hador today, so buckle up troops!) -- you'd expect crators, and a map that you could walk around one way or the other, or thru the top to the bottom...
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Kibiz0r
Member #6,203
September 2005
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He could do to BrikWars what Relic did to Warhammer. As in, make the most awesome RTS ever. Edit: Argh, beaten. (kind of) --- |
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