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Michael Jensen
Member #2,870
October 2002
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Quote: What you should do is render both scenes both? In a tabbed view, there is potentially unlimited views -- basically, anywhere you're at with the camera you should be able to open in a new tab -- or any event that pops up "Cyron Beta III is under attack --> open in new tab" etc And even then you only ever need to render one scene at a time. -- so "both" makes no sense to me. Quote: I always prefer the building part of RTS than the blowing things up. War isn't very constructive. Anyone play MULE? -- you can do things to royally screw up your opponents (though you can't fight them as I recall) but in the end, it's the score that matters... no reason you couldn't have an RTS game where fighting wasn't required -- hell you could open up a plantation on some planet off in BFN, make money, and buy the land from your opponent that you want, and meet the mission objectives, or you could just swarm in with you cleaning vehicles (air tanks, etc), and evict them forceablly. :-D Maybe based on past missions, the particular faction will be more or less cooperative with you... maybe all the missions from the start take place in the same universe/"level", with each of the missions happening one at a time in sequential order (or sometimes more than one), and you never ever "reconstruct" the world between missions. You built a crappy base? to bad, live with it, that base over on the moon of argos IV is still there, and just as crappy as it was when you built it... I like that idea, a lot.
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OICW
Member #4,069
November 2003
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Just like in Homeworld: you haven't build that destroyer last mission, too bad, now you don't have time to do it - enemy destroyers are just here... [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
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Neil Black
Member #7,867
October 2006
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Wilson Saunders said: Possumdude0 I am also a big fan of sluggy and your post brought a mental image of a battle fields strewn with disemboweled elves and kittens quietly lapping up milk.
That was the point
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