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What game are you working on? |
ImLeftFooted
Member #3,935
October 2003
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I like it! Abducting sounds like fun. Whens your first demo? I wanna play. |
Michael Jensen
Member #2,870
October 2002
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If I'm lucky I might add the ship in tonight. Since all I have is the heightmap generator.
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Morten Bendix
Member #1,386
June 2001
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Elite in 2D, heh. Looks interesting, but what is the GTA part? Btw. Noticed your last name. Do you have relatives in Denmark? |
Vasco Freitas
Member #6,904
February 2006
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I've been working on a space shooter with Exitialis (who does the artwork, story and scripting), that we now call Terran Ascend. It uses the OpenLayer library. It will be a mission-oriented game, with the possibility to freely explore some planetary systems (including Sol), and gather resources for ship upgrades. Here are two work in progress screens: http://mega.ist.utl.pt/~vbfr/TA_title.jpg http://mega.ist.utl.pt/~vbfr/TA_screen.jpg EDIT: It may seem by the screenshot that this is a simple top-down-scroller, but the ship rotates and moves freely (well technically, it's everything besides the ship that moves and rotates, which gives a pretty nice effect and feeling of freedom |
Michael Jensen
Member #2,870
October 2002
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Mind you, I've not played elite for more than 15 minutes (and was only able to dock with some random thingamajig...) so most of my open ended ideas come from games like GTA. There will likely be different orgs that you can take jobs/missions from to earn money, status, and other rewards; but helping one org might make it's competitors like you a little less, depending on what business you're in, that might make other orgs not want to hire you (In GTA 2 there are three rival gangs with similar dynamics, and in a badass game called mercenaries, there are a couple of factions that you can side with, or against...) but not all business will be like this... You'll also get some kind of fame meter that goes up the more famous you get and a lawful/unlawful meter telling how wanted you are or arn't... There might be a possibility to be above the law if you're that 1337...
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ImLeftFooted
Member #3,935
October 2003
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I've always wanted to make a Babalon 5 type game. Not where you were a space station but a ship in the Bablon 5 world. Be a space ship that goes from station to station, can walk around the stations in 3d, trade shit, go on super awesome missions to start / stop wars. Become a mercenary. Basically GTA of space. Except a better plot orienter, I want things to just happen, like the station you're on gets stuck in a battle suddenly and you have to figure a way to survive and / or help some one / thing and / or complete some mission. |
Morten Bendix
Member #1,386
June 2001
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Ok. If remember correctly playing Frontier, also quite badly, you get a rank there too, though just with the police. I thought maybe you'd be able to steal other people's ships? |
Michael Jensen
Member #2,870
October 2002
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The babalon 5 goal is more too lofty for me to take on. Hmm stealing ships might be interesting... I was thinking more along the lines of rading other ships and then after having taken everything of value, blasting them to hell... In GTA you usually just busted the door open and ripped the person out of the car, it usually takes many more people to fly a spaceship how ever...
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OICW
Member #4,069
November 2003
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Quote: If you only had time to do one more game before you died, then what game would you most want to make out of all your ideas? If you're asking me, I'd like to make something like Homeworld clone. I've actually some idea: few ship designs, design of one faction (it will be probably all about Terrans) - they are supposed to be some crossover between Colonials in BSG and Terrans from StarCraft. The only problem now seems to be actually do the models (though I have one untextured) and load/render them. After that I'd be able to work on 3d space RTS. [My website][CppReference][Pixelate][Allegators worldwide][Who's online] |
Michael Jensen
Member #2,870
October 2002
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6 hours later.... "IT'S ALIVE" ShipGame2.zip -- No actual game play, but if you want to fly around on a height map, and look at pretty stars then go for it. If this was the last game I made, I'd LOVE to finish it.
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KnightWhoSaysNi
Member #7,339
June 2006
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Every time I try to start writing a game I write only around 2000-5000 lines of game engine code. All of the sudden I then think of something else and the thing I am currently working on becomes non-appealing to me so I quit and work on the next project. I started out by wanting to make a super mario 3 clone with different new levels. I then moved on to making a zelda / secret of mana type game. I finished a tile map editor for it but then became interested in 3D and learned opengl because I had the same idea for a babylon 5 game mentioned above, I even have some babylon 5 space ship models I made saved in case I want to restart it. I then switched back to 2D an wanted to make hexagon strategy game like panzer general but set in the middle ages. I am now taking the story I developed for the zelda / secret of mana 2d game and I want to make it into a 3D game because the terrain of the two countries in my story is an important part of the story. |
Bernardo Lopes
Member #7,318
June 2006
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We (Me and my overseas pals, Daniel Gill and Dan Reynolds) are working on a 2D side-scroller RPG called LUNA. Pictures and info can be found here. Demo will be deployed somewhere before mid-2007.
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nonnus29
Member #2,606
August 2002
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VF: looks great, we needs a demo!!! I like the idea of a top down Elite, a lot. Only I would make the planet surface part 2d top down like an early final fantasy or something. Ahh yes, another art intensive idea. I hate those. Quote:
I've felt that way since 2003 or so. That's why I quit my job
This quote makes me happy and fills me with hope that Cry Havok and maybe even <gasp> Fenix Blade (full version) may see the light of day? Do we dare to hope? |
SiegeLord
Member #7,827
October 2006
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I am actually working on two games right now, one a DBZ like fighting game: {"name":"dbzmi6.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3c8f4f2d7d453687504853dc8229ba2.jpg","w":1024,"h":738,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c3c8f4f2d7d453687504853dc8229ba2"} And an implementation of the DnD ruleset... Eventually some sort of an RPG. {"name":"dndte7.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e5c78fbe8bf446703b1ccf84bdaf9e56.png","w":799,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/5\/e5c78fbe8bf446703b1ccf84bdaf9e56"} "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Kikaru
Member #7,616
August 2006
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I have been working about an hour, and have almost finished a Pong clone. |
Michael Jensen
Member #2,870
October 2002
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KnightWhoSaysNi, I think a lot of the people here can empathize with that, the same thing happens to me (and I'm sure many others on Allegro) all the time. One project I was able to work six or seven months on, my main inspiration was that others were taking joy in my work and kept egging me on to do something cooler -- Even when I didn't want to work on it they kept begging me for different features and to make new things; that was an awesome time.
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Morten Bendix
Member #1,386
June 2001
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Definently, I think I got almost 15-20 projects lying around waiting to be completed. Ok, some are just ideas that haven't been fleshed out that much. But I think at least half of them are projects that I've worked on abandoned and worked on again. I never truly abondon a projects... I just let it... uhm... rest I've become more disciplined through the years though. I think it's a good thing to force yourself to do the not so fun stuff once in a while just to get something done. As long as you don't totally kill your enthusiasm. EDIT: Again I ask you Michael, do you have roots in Denmark? Not to be nosy, if you don't want to answer that's quite alright. It's just that Jensen is a really common name here. |
Michael Jensen
Member #2,870
October 2002
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Oh, I'm sorry, I scrolled over that question the first time -- I thought it was your sig -- strangely, I usually read sigs and then think to myself "Oh, that's just someone's sig." -- Without the uppercase "EDIT" I would have missed it this time too. Yes, I do have roots in Denmark, but they're pretty far back if my understanding is correct. I'm told it means "Son of Jen," no idea if that's true. -- I've also got a bit of Irish in me, and German too -- I'm a complete mutt.
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Mark Oates
Member #1,146
March 2001
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Ugh! I went looking through old pictures and I found screenshots of Barry's Bash 2. They look awesome! I can't wait to get working on it again! {"name":"590634","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/4\/b40206968494108d9afbdad33c3ac3dc.jpg","w":400,"h":300,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/4\/b40206968494108d9afbdad33c3ac3dc"} so all you have to do is keep some screenshots lying around and you'll eventually want to get back working on your game! Here's one I found from another unfinshed project Dreamscar: {"name":"590636","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/e\/5e8552d045d22595b003d2878f9ebedc.gif","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/e\/5e8552d045d22595b003d2878f9ebedc"} -- |
Epsi
Member #5,731
April 2005
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Maybe it's not the good place to post it but anyway, here's my first major game completed, a multiplayer (TCP/IP) 2D fighting-game, written with the scripting language of the chat client mIRC http://picwin.scriptsdb.org/files/screenshots/80%5B21-07%5D.png Available on my mIRC games&demos website Picwin.tk Until then I was not able to finish a single project. But as none was as advanced as Little Gamers I have good faith this time P.S: piccolo, don't drool all over the place please ___________________________________ piccolo: "soon all new 2d alegro games will be better. after i finsh my MMRPG. my game will serve as a code reference. so you can understand and grab code from." |
Mark Oates
Member #1,146
March 2001
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How long did it take you to finish the game? It's looks great. I like the backgrounds in particular. At what point did you consider it finished? -- |
Epsi
Member #5,731
April 2005
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Thanks It was done in 6 month when I was living with my ex-GF, with no internet connection to play online games (which steal away all the time left between GF and work usually). But since mIRC scripts is far from ideal for games (it's software rendering and poor speed performances), a great deal of the work was put in "optimization"... The background were borrowed from a SNES game, and the sprites are fan-colored version of a japanese gameboy RPG... I considered it finished when I got a few servers online and people having fun with the game No IA and no singleplayer makes a game quite quick to write, since multiplayer is not difficult at all to implement despite what most people think... I have to say your bear looks really great ___________________________________ piccolo: "soon all new 2d alegro games will be better. after i finsh my MMRPG. my game will serve as a code reference. so you can understand and grab code from." |
Mark Oates
Member #1,146
March 2001
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Quote:
I have to say your bear looks really great
It's supposed to be a notification that it's going to compensate for a non-72-hz refresh monitor. But instead it just looks like an error screen that never stops loading. Just hit the any key. It still needs a lot of work, including that. And for some reason if there are any other apps running in the background then the game plays really fast. -- |
Vasco Freitas
Member #6,904
February 2006
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nonnus29 said: VF: looks great, we needs a demo!!!
I'll release a demo here when I've finished a few missions. But for now, here's a teaser. |
Mark Oates
Member #1,146
March 2001
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Nice Music -- |
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