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What game are you working on?
Andrei Ellman
Member #3,434
April 2003

Me? I'm currently working on re-installing Windows 2000 after the previous installation decided to trash my profile and registry >:( (fortunately, no work was lost :D ).

I've also recently released an update to Chickens. In fact, the thread's still open. Below is a scrteenshot of an adding-machine that runs entirely off ducks' eggs. Here, it is adding 15 and 12 to produce 27.

{"name":"chscreenshot4.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/7\/e7d2ea3ba6aef046e8545930a09fa6bb.png","w":1280,"h":1248,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/7\/e7d2ea3ba6aef046e8545930a09fa6bb"}chscreenshot4.png

AE.

PS.

Zaphos said:

{"name":"351f25992d6a08e9384194c3e562f567.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/351f25992d6a08e9384194c3e562f567.png","w":338,"h":146,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/351f25992d6a08e9384194c3e562f567"}351f25992d6a08e9384194c3e562f567.png

What on earth is growing out of the dude on the right's hair?

--
Don't let the illegitimates turn you into carbon.

Zaphos
Member #1,468
August 2001

... that adding machine is pretty sweet. Also: insane.

Quote:

What on earth is growing out of the dude on the right's hair?

Medusa-style snakes.

kikabo
Member #3,679
July 2003
avatar

I'm working on a 3D space shooter if working means: stop, start, rewrite, tinker with the engine and not actually do any real level work ...

The complete game will be a fly though of familiar oldies starting with pleiads on earth going on through some of the best known space shooter oldy arcade games.

The camera positions can be selectable but each level has one similar to the original.

{"name":"590603","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/c\/7c2f325c431eb5913617f667fc86d380.jpg","w":1152,"h":864,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/c\/7c2f325c431eb5913617f667fc86d380"}590603
{"name":"590604","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/5\/a51daf61aed6b6a9eae9089233bdef59.jpg","w":1152,"h":864,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/a\/5\/a51daf61aed6b6a9eae9089233bdef59"}590604
{"name":"590605","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/d\/5dcff22a1cbad69357996fb0c096f3dd.jpg","w":1152,"h":864,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/d\/5dcff22a1cbad69357996fb0c096f3dd"}590605

ed. I never did work out how to inline picture attachments, doh!

ed. thanks LL

wiseguy
Member #44
April 2000
avatar

Quote:

I want FFXII!! And a Wii..

FFXII rocks :) It's a lot different as far as the battle system from everything except FFXI.... I wouldn't mind a Wii, but that's a bit out of my budget ..

As far as what I'm working on, I don't have any screenshots because I'm working on the underlying project workings for my universal installer, as well as rewriting some of the older code for my RPG that I've been working on for years, and rewriting the movement routines for my eggrunner game. Unfortunately I started back to work this week so my time is limited again...

LennyLen
Member #5,313
December 2004
avatar

Quote:

ed. I never did work out how to inline picture attachments, doh!

Once the file is attached, you can see a link to it on the attachments page:

{"name":"590607","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/8\/0888b95a8e5d4c177c3fedaba82aa363.png","w":322,"h":113,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/8\/0888b95a8e5d4c177c3fedaba82aa363"}590607

Just copy the link address and use that as the URL in your image tag.

kikabo
Member #3,679
July 2003
avatar

Quote:

I discovered you can't really get very far without proper text handling

Glyph Keeper works under linux / mingw, I think someone found (Miran?) the easiest way to install it without breaking anything was to install FreeType 2.1.10 in /usr/local on linux if you only have 2.1.9 installed.
There's a makefile attached for the unsupported but working OpenGL version, I can't remember where I got it from.
I did have a problem that I posted recently which may have just been my setup but it included a working example.

LennyLen
Member #5,313
December 2004
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Looks good Kikabo. The second screenie reminds me of a game I used to play on the Atari ST, but I don't remember the name.

kentl
Member #2,905
November 2002

Quote:

The second screenie reminds me of a game I used to play on the Atari ST, but I don't remember the name.

Shame on you! ;) Zaxxon.

LennyLen
Member #5,313
December 2004
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Quote:

Shame on you! Zaxxon.

Nah, that wasn't it. But the game I'm thinking of was definitely based on it. A 16-bit clone I guess. It used the same perspective, but had better graphics.

piccolo
Member #3,163
January 2003
avatar

still working on my MMRPG. It is also my sir design project.
http://www.allegro.cc/depot/screenshots/3140_large.jpg

wow
-------------------------------
i am who you are not am i

Kloks
Member #943
February 2001
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Hello everybody

I'm trying to work on a very special project that's all I can say for now ;D.

{"name":"590611","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/5\/8516031526cad1cf3dde763c3609780c.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/5\/8516031526cad1cf3dde763c3609780c"}590611

{"name":"590612","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/1\/512e5a6cfab457621ed8e7b094bb9ed2.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/1\/512e5a6cfab457621ed8e7b094bb9ed2"}590612

| K-nion | Weed | Rebound | Web site |

Each One Teach One

X-G
Member #856
December 2000
avatar

Quote:

I'm working on a mobile phone game together with another company where I live. Hopefully, it should be done Q1 next year. No idea if we get it published though.

You're supposed to be teaching us about simulation engines, damn it! :P

In other news, having your Internet tubes tied for twenty-four hours because of excessive bandwidth usage sucks. The first screenshot is from Wargear, which you should all know about by now. The second... geez, the graphics aren't that great. I just threw that together in like a day, on and off. :P

--
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Niunio
Member #1,975
March 2002
avatar

I'm working in the new (and I hope definitive) API for the Mingro library. The new one will be OOP only, so it will be an environment to build games. Even it will be easy to change the base library (Allegro) with any other library (OpenGL, AllegroGL, DirectX, SDL, DOS/BIOS...).

But before that I must finish "allegro.pas", a wrapper to use Allegro in Pascal compilers (Free Pascal, Lazarus and Delphi).

When I finish Mingro 1.0 beta I should port all my games to Mingro, to prove if it is so great as I think.

So I'll be busy next months.

-----------------
Current projects: Allegro.pas | MinGRo

Mark Oates
Member #1,146
March 2001
avatar

Well X-G, you may believe that the graphics are not very good, but I believe they look incredible. It has a really attractive flavor and I sincerely hope you are doing something with it.

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Ceagon Xylas
Member #5,495
February 2005
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X-G said:

I just threw that together in like a day, on and off.

What I'd do with a handful of X-G's talent. :o

Richard Phipps
Member #1,632
November 2001
avatar

He doesn't realise he has talent. That's the ironic thing.

Billybob
Member #3,136
January 2003

Quote:

What I'd do with a handful of X-G's talent. :o

Sexual Innuendo GO!

LennyLen
Member #5,313
December 2004
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Quote:

Sexual Innuendo GO!

I'm glad I'mnot the only one who thought that.

Derezo
Member #1,666
April 2001
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I'm still working on my 'Modia' game. It's coming along, but at a slower pace than before. :(

http://www.ericswebsite.com/junk/modia0.1.2-ss1.png
http://www.ericswebsite.com/junk/modia0.1.2-ss2.png
http://www.ericswebsite.com/junk/modia0.1.2-ss3.png
http://www.ericswebsite.com/junk/modia0.1.2-ss4.png

Now that I have characters and items, I'm working on Battles. :)
Will probably have a working battle demo by January.

"He who controls the stuffing controls the Universe"

Dennis
Member #1,090
July 2003
avatar

Richard, talking about X-G said:

He doesn't realise he has talent. That's the ironic thing.

It's natural for an artist to see the flaws and shortcomings in ones output. If an artist would accept and just like his own stuff without any self-critique, he'll stop improving on it. Satisfaction is death to an artists progress. If an artist starts to become satisfied with his art, he'll hit a plateau and he'll not make any progress anymore and that's unwanted, because there is always room for improvement.

Onewing
Member #6,152
August 2005
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Quote:

Satisfaction is death to an artists progress.

Is that why Van Gogh cut his ear off? Because he was too close to satisfaction?

------------
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Thomas Fjellstrom
Member #476
June 2000
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Knowing you have some skill, and knowing you are perfect are two very different things.

--
Thomas Fjellstrom - [website] - [email] - [Allegro Wiki] - [Allegro TODO]
"If you can't think of a better solution, don't try to make a better solution." -- weapon_S
"The less evidence we have for what we believe is certain, the more violently we defend beliefs against those who don't agree" -- https://twitter.com/neiltyson/status/592870205409353730

piccolo
Member #3,163
January 2003
avatar

nah we just talked about him in class to night he cut it off as a present the girl wanted.

wow
-------------------------------
i am who you are not am i

kentl
Member #2,905
November 2002

Quote:

Knowing you have some skill, and knowing you are perfect are two very different things.

Not always. If you know you are perfect you'll always know that you also have some skill. ;) :-X

LennyLen
Member #5,313
December 2004
avatar

Quote:

nah we just talked about him in class to night he cut it off as a present the girl wanted

I hope you mean that you students were talking amongst yourselves, because that's just a common myth.



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