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What game are you working on?
piccolo
Member #3,163
January 2003
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myth really this was a arts and ideas class and the teach gave the infoe

wow
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i am who you are not am i

Ceagon Xylas
Member #5,495
February 2005
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Yeah, I heard the real story is he cut off a handful of X-G... Oh, nevermind ;)

LennyLen
Member #5,313
December 2004
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Quote:

myth really this was a arts and ideas class and the teach gave the infoe

Then your teacher is full of crap. I don't suppose this is the same teacher that told you that perpetual motion devices work and that the US has working cloaking devices?

Anyway, the incident with the ear (and he only cut a part of the lobe off, not the whole ear) was precipitated by a fight he had with Paul Gauguin. Van Gogh was suffering from bouts of epilepsy at the time and also alcoholism. In a letter to his brother, he stated that he heard voices talking to him, and this was when he cut off the lobe.

Sources then say that he tried to give it to a prostitute, who, understandably refused the gift.

Simon Parzer
Member #3,330
March 2003
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Quote:

It's natural for an artist to see the flaws and shortcomings in ones output. If an artist would accept and just like his own stuff without any self-critique, he'll stop improving on it. Satisfaction is death to an artists progress. If an artist starts to become satisfied with his art, he'll hit a plateau and he'll not make any progress anymore and that's unwanted, because there is always room for improvement.

Geez, you sound like Oscar Wilde.. :-X

relay01
Member #6,988
March 2006
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Quote:

Unfortunately, my crappy class, full time job and lack of anything fun has got me bogged down and I can't seem to focus very well. Alas, I'm hoping CH brings back my coding spirit and I'm going to buy some games to get me out of depression

Quote:

Onewing: oh I'm glad to hear that I'm not alone with those problems... :-/

wow... we should start a "too busy with crap to do anything fun" support group. I've been so bummed sometimes that I just don't do anyting... and end up having to do more later... which makes me more bummed. Evil Cycle it is.
And the whole lack of focus is the worst when you need to get something done...

I think it's officially depression when you feel too lousy to do stuff you like to do... A whole, Identity lost in work kinda thing.

Anyway... I'm still working on the RACHMan video game which has almost been a year now since i started. and not even a complete level :-/

<img src="http://photos1.blogger.com/blogger/6249/2680/320/Picture%201.jpg" />
It's still full of bugs that I can't work out... I just don't know how to code well enough right now to make anything decent... How frusterating it is to be bursting with ideas but have no outlet for them.

_____________________________________

Morten Bendix
Member #1,386
June 2001
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Quote:

I think it's officially depression when you feel too lousy to do stuff you like to do... A whole, Identity lost in work kinda thing.

My thoughts exactly, I'm in the support group if there ever is one! ;D

X-G
Member #856
December 2000
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Truth be told I don't have the time or energy to work on many - or even any - private projects. I also lack the focus and determination to do it, in addition to the already heavy workload I have.

--
Since 2008-Jun-18, democracy in Sweden is dead. | 悪霊退散!悪霊退散!怨霊、物の怪、困った時は ドーマン!セーマン!ドーマン!セーマン! 直ぐに呼びましょう陰陽師レッツゴー!

Simon Parzer
Member #3,330
March 2003
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Quote:

Truth be told I don't have the time or energy to work on many - or even any - private projects. I also lack the focus and determination to do it, in addition to the already heavy workload I have.

The secret is to pace yourself. I work about 20-30 minutes a day on my project, but I do that nearly every day. Sometimes a bit more, when I have time. That way you have continuous progress, even if it takes years to actually complete it, but it is better than nothing. After a few weeks you get used to it and don't even miss the time. Working on your project starts getting a habit and that is the point where you have won. Because at that point nothing is ever going to stop you.

Richard Phipps
Member #1,632
November 2001
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OICW
Member #4,069
November 2003
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I cannot believe it, I'm actually working to get my project into the working prototype phase. Though I got stuck when compiling it because of obvious issues (I should learn not to do them). That is a good sign...

Edit: yeah Simon, wise words, but the most impotant thing is to get yourself motivated to actually work on that project.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Sirocco
Member #88
April 2000
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Quote:

Truth be told I don't have the time or energy to work on many - or even any - private projects. I also lack the focus and determination to do it, in addition to the already heavy workload I have.
--

I've felt that way since 2003 or so. That's why I quit my job :) If everything works out as planned, I'll telecommute and have a significantly decreased work load, so I can resume game development like in ze olde days.

-->
Graphic file formats used to fascinate me, but now I find them rather satanic.

Thomas Harte
Member #33
April 2000
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Quote:

The secret is to pace yourself. I work about 20-30 minutes a day on my project, but I do that nearly every day. Sometimes a bit more, when I have time. That way you have continuous progress, even if it takes years to actually complete it, but it is better than nothing. After a few weeks you get used to it and don't even miss the time. Working on your project starts getting a habit and that is the point where you have won. Because at that point nothing is ever going to stop you.

I can second this. I released the first version of my emulator (pictured elsewhere on this thread) in summer 2000. But one day I'll "finish" it. Maybe next year...

gnolam
Member #2,030
March 2002
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juvinious said:

If you don't mind using freetype you can look at/take the code in OpenLayers Glyph class which you can adapt to your AllegroGL or OpenGL code.

You didn't read the thread I linked to, did you? Poking around in the internals of libraries is still a no-no. :P
Also, OpenLayer is LGPL, which turns the whole thing into a DEFINITE no-poke zone. A don't-even-go-there zone, in fact.

kikabo said:

There's a makefile attached for the unsupported but working OpenGL version, I can't remember where I got it from.

"Unsupported" is the operational word here. Last I heard, which was about when development of Glyph Keeper was discontinued, the OpenGL code in GK was still full of bugs and memory leaks. And, as mentioned, it was unsupported and undocumented.

Anyway, I'll let you guys get back on topic now.

Simon Parzer said:

The secret is to pace yourself.

But how do you motivate yourself to start working on it in the first place? That's the big mystery.

--
Move to the Democratic People's Republic of Vivendi Universal (formerly known as Sweden) - officially democracy- and privacy-free since 2008-06-18!

OICW
Member #4,069
November 2003
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Quote:

But how do you motivate yourself to start working on it in the first place? That's the big mystery.

Yeah, I'd like to know that too - my life is breaking like a card house...

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Onewing
Member #6,152
August 2005
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Quote:

But how do you motivate yourself to start working on it in the first place?

Sex? At least, that's what the advertisement guy would say...

------------
Solo-Games.org | My Tech Blog: The Digital Helm

gnolam
Member #2,030
March 2002
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Onewing said:

[quote Some guy]But how do you motivate yourself to start working on it in the first place?

Sex? At least, that's what the advertisement guy would say...
</quote>
You do know that "Swordfish" wasn't a documentary, right? ;)

--
Move to the Democratic People's Republic of Vivendi Universal (formerly known as Sweden) - officially democracy- and privacy-free since 2008-06-18!

Richard Phipps
Member #1,632
November 2001
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I've listed how I keep myself motivated in my Game Creation Articles. It does work for me. :)

Morten Bendix
Member #1,386
June 2001
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Maybe we can all get together when we're in our eighties and show each other that finally released game of ours. :D

OICW
Member #4,069
November 2003
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Well it works, but you need some initial motivation to get things running. After that you can rely on seeing progress as you stated in those articles (which are by the way very good and useful). An even though you have not won, the motivation can go away - especially on the ocassions, when you get stuck on some "unsolvable" problem.

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Richard Phipps
Member #1,632
November 2001
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True, there are no magic answers, just things which help. Many times I've stuck for game ideas or motivation to start a game too.

Sirocco
Member #88
April 2000
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I have no trouble with motivation or the drive/ability to finish my projects, but finding the actual time to sit down for more than a few minutes after work was approaching the realm of impossibility. When you work 60-70 hours in a week then spend your entire weekend doing chores and home improvement there is no room for anything else :(

-->
Graphic file formats used to fascinate me, but now I find them rather satanic.

OICW
Member #4,069
November 2003
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Well my greatest concern is that I have dozens of game ideas right inside my head. I really like to think about them, how would they be played, I like to "project" them inside my head - someone call it "dream building".

But when it comes to actually making some of them happen, either just write them down onto the paper (to prevent forgetting them) or actually developing them... I get stuck. I get programmers/designers block. Or maybe it's just my laziness... I really should get rid of it, but I don't know how... :'(

[My website][CppReference][Pixelate][Allegators worldwide][Who's online]
"Final Fantasy XIV, I feel that anything I could say will be repeating myself, so I'm just gonna express my feelings with a strangled noise from the back of my throat. Graaarghhhh..." - Yahtzee
"Uhm... this is a.cc. Did you honestly think this thread WOULDN'T be derailed and ruined?" - BAF
"You can discuss it, you can dislike it, you can disagree with it, but that's all what you can do with it"

Morten Bendix
Member #1,386
June 2001
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Mostly I think, in my case anyway, that it's that feeling of past failures that comes over you when you sit down to work on something. Focusing on the negative and all that. I think I'll go read your Game Creation Articles now Richard.

Richard Phipps
Member #1,632
November 2001
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If you only had time to do one more game before you died, then what game would you most want to make out of all your ideas?

Michael Jensen
Member #2,870
October 2002
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I was thinking of making a cross between Elite and GTA in 2D... You don't have to be an outlaw, you could be a merchant, or a mercenary, or even a corrupt merchant who smuggles stuff and you get to "roll the dice" when the police do their random or mandatory searches...

Right now I'm mostly working on game mechanics/dynamics on paper...

some concept art:
{"name":"ufo1.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/0\/60ca1d4373535983238bb2dd4d72a570.gif","w":512,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/0\/60ca1d4373535983238bb2dd4d72a570"}ufo1.gif

{"name":"ufo2.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/6\/66cb4a4f370b819ee37299eed7cff605.gif","w":512,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/6\/66cb4a4f370b819ee37299eed7cff605"}ufo2.gif

{"name":"ufo3.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/27318819221a5126f262d10e818cf1c1.gif","w":512,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/7\/27318819221a5126f262d10e818cf1c1"}ufo3.gif

{"name":"ufo4.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/d\/edf217cb8c5f6974293643a160bb284a.gif","w":640,"h":384,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/e\/d\/edf217cb8c5f6974293643a160bb284a"}ufo4.gif

Actual game shots (yes, all I have so far is the one dimensional heightmap generator, but that's not bad for 30 mins of coding...)
{"name":"ufo5.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/8\/883ae8eb113e62a6ae824f8386e2a3b2.gif","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/8\/883ae8eb113e62a6ae824f8386e2a3b2"}ufo5.gif

{"name":"ufo6.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/1\/b16893324079e4c208df6d03d426c12d.gif","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/1\/b16893324079e4c208df6d03d426c12d"}ufo6.gif

{"name":"ufo7.gif","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/b\/6b8d5cadd345108c63bc290887f0e869.gif","w":646,"h":505,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/b\/6b8d5cadd345108c63bc290887f0e869"}ufo7.gif

edit: But if anyone knows how good I am at not comming thru on self-motivated projects it's RP. ;)



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