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tilemap editor for allegro on linux. |
relay01
Member #6,988
March 2006
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afaik Mappy is only for windows... which sucks because i'm not developing on windows. Any equivalent that's possibly multiplatform? _____________________________________ |
23yrold3yrold
Member #1,134
March 2001
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There's my MapSlapper program .... it's kinda beta though and uses Win32 .... if you're bored you could make a pure Allegro version since it's open source. -- |
miran
Member #2,407
June 2002
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There's this TEGEL thing you could try out. It's quite good. -- |
Hano Wair
Member #5,243
November 2004
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You can compile Mappy from source on Linux, which is what I did quite a while ago. I don't know how it compares with the Windows version though. IIRC the interface wasn't nice at all so I got frustrated with it and removed it from my PC. |
vpenquerch
Member #233
April 2000
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There is http://annie.kezako.net/eme/ as well, |
Kikaru
Member #7,616
August 2006
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I just write my own mapmaker app. With some work, you can make something very versatile. |
relay01
Member #6,988
March 2006
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TEGEL does look really good... and I don't think I'm a good enough progammer to write my own... although I want to add support for it in my game... I also may try and compile mappy on linux... oh the posibilities... Anyway... thanks for the help... and my game design continues... _____________________________________ |
Kikaru
Member #7,616
August 2006
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Writing it is no problem. I nest that within a test to see if the mouse is in the map preview, and poof!, you have a map maker. Use file_select_ex() to save it, then add another part of the window to let the player select a tile to paint, like this: for a horizontal selector, or this: for a vertical selector. Anyway, it shouldn't be too hard. |
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