afaik Mappy is only for windows... which sucks because i'm not developing on windows. Any equivalent that's possibly multiplatform?
]]>There's my MapSlapper program .... it's kinda beta though and uses Win32 .... if you're bored you could make a pure Allegro version since it's open source.
]]>There's this TEGEL thing you could try out. It's quite good.
]]>You can compile Mappy from source on Linux, which is what I did quite a while ago. I don't know how it compares with the Windows version though. IIRC the interface wasn't nice at all so I got frustrated with it and removed it from my PC.
]]>There is http://annie.kezako.net/eme/ as well,
which is a native Linux tile editor with a lot of functionality
and you can write your own plugin/map format if you can't get
the one you want with the supplied default plugin.
I just write my own mapmaker app. With some work, you can make something very versatile.
]]>TEGEL does look really good... and I don't think I'm a good enough progammer to write my own... although I want to add support for it in my game... I also may try and compile mappy on linux... oh the posibilities...
Anyway... thanks for the help... and my game design continues...
]]>Writing it is no problem. I stink at programming, but I have already written one. Here is some sample code, but untested, using Allegro and the mouse:
nest that within a test to see if the mouse is in the map preview, and poof!, you have a map maker. Use file_select_ex() to save it, then add another part of the window to let the player select a tile to paint, like this:
for a horizontal selector, or this:
for a vertical selector.
Anyway, it shouldn't be too hard.
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