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Edit Box responds to Joystick |
Daniel McKinnon
Member #7,364
June 2006
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I'm having an issue wherein the edit proc responds to joystick input. I don't want that. Infact I don't want any GUI item responding to the joystick at all. Anyone know how I could disable GUI Joystick response? |
Matt Smith
Member #783
November 2000
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you need access to the DIALOG_PLAYER struct, so afaics you'll have to use init_, update_ and shutdown_dialog(). e.g. int do_dialog_nj(DIALOG *dialog, int focus_obj) { DIALOG_PLAYER *player = init_dialog(dialog, focus_obj); player->joy_on = 0; while (update_dialog(player)) ; return shutdown_dialog(player); }
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