I'm having an issue wherein the edit proc responds to joystick input.
I don't want that. Infact I don't want any GUI item responding to the joystick at all.
Anyone know how I could disable GUI Joystick response?
you need access to the DIALOG_PLAYER struct, so afaics you'll have to use init_, update_ and shutdown_dialog().
e.g.
int do_dialog_nj(DIALOG *dialog, int focus_obj) { DIALOG_PLAYER *player = init_dialog(dialog, focus_obj); player->joy_on = 0; while (update_dialog(player)) ; return shutdown_dialog(player); }