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Demo game
gnolam
Member #2,030
March 2002
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Quote:

I like this one, but I don't think video fits in...
http://alleg.sourceforge.net/images/logos/eric_pietrocupo/logo1.jpg

Holy photoshop filters, Batman!

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Michael Jensen
Member #2,870
October 2002
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I like that one too -- it's neat.

Umm, sorry about the site being down earlier today, it's back up again, maybe cable company killed the internet while I was at school and I had to come home and manually ressurect it -- it's back up now, so feel free to register make announcements, etc... (no data was lost or anything, the site was just offline)

X-G
Member #856
December 2000
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If anyone ever decides to use that logo for anything, I will personally come to their house and break their kneecaps*. Let's bury that thing in frozen carbonite, burn the carbonite, feed the ashes to hungry dogs, burn the dogs, and freeze the remains in carbonite. Then blast it into space.

* Not really.

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Richard Phipps
Member #1,632
November 2001
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Back on topic, how are the demo games coming along?

Evert
Member #794
November 2000
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Seems like no one has registered a project as of yet.
I actually started on something small myself, that Nibbles clone I've been meaning to make. I'm not sure if I'll actually enter it though. For now, I'm busy getting my computer up and running to full capacity.

Richard Phipps
Member #1,632
November 2001
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What's more important for a demo game, making an example which shows off a lot of Allegro, or soemthing that might not show as much, but is a fun game?

Or should we have two sections?

Evert
Member #794
November 2000
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Quote:

What's more important for a demo game, making an example which shows off a lot of Allegro, or soemthing that might not show as much, but is a fun game?

I'd say try to do both, but the emphasis should be on how it shows you to use the library and what it is capable of. We need a demo where we can tell people to look at the source to see how it's done. :) If it's a fun game that's a plus, but it's not nescessarily the point of a demo game.

Michael Jensen
Member #2,870
October 2002
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The only registered users, as of right now, are me, and someone who goes by "lucky_monkey" but no project for him yet...

I've got a project started, if I will finish it, no idea -- I've got two huge programming final projects due for this quarter on the 16th... So the site might not get any TLC from me until after that date (which might be after the demo compo is over, and I might not get to make/finish my game :'() anyway...

Feel free to register, put up downloads, etc, there's no file size limit for the zip files/image files, but be respective that one image is supposed to be small, and one big... (maybe an enlarged version of the small?) anyway...

The site seems to be chugging along just fine right now -- I wonder who can make X-G's post into a game? "Launch frozen dog remains into space!"

edit: by the way -- as far as legality goes, can we use public domain gfx/sfx/music in our game?

Evert
Member #794
November 2000
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Quote:

I've got two huge programming final projects due for this quarter on the 16th... So the site might not get any TLC from me until after that date (which might be after the demo compo is over, and I might not get to make/finish my game :'() anyway...

Don't worry, the competition will run beyond the first release candidate at least, and probably after that. I also think it's only fair to announce the deadline for the end of the competition two weeks in advance.

I think Elias also has a point that we should try to synchronize the release with the next release of AllegroGL if one of those is forthcoming too.

Quote:

edit: by the way -- as far as legality goes, can we use public domain gfx/sfx/music in our game?

As long as you know for sure that it is free, I guess so. But if you do, you should credit whoever made it originally and probably contact them regardless. Bear in mind that if it ships with Allegro, it implicitly falls under Allegro's license and I think the author has to give permission for his work being distributed under this license.

gnolam
Member #2,030
March 2002
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If it's in the actual public domain you can do absolutely whatever you want with it...

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Niunio
Member #1,975
March 2002
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Some weeks ago I read a book about video game making. I had some ideas about a simple space-shooter. It would have:

  • Fake 3D stars background.

  • Simple tile background, to make it less monotonous.

  • Two different enemies: one only shoots, the other tries to collide with the player.

  • The enemy waves and tilemap are programmable with simple byte-codes.

Now I have some free time, so may be I can finish it, but I'll need help to create some enemy waves, graphics and music.

[edit]
I forgot to say that I started to code it some time ago, but I did it in Spanish, so I should translate it to English.

Also it has more than one C file. May I keep it multi modular or should I put all in one file?

And should I put the main funcion in the bottom of the file? I prefer to put it the first.
[/edit]

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Current projects: Allegro.pas | MinGRo

Paul Pridham
Member #250
April 2000
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I have some nice'n'easy turtle graphics code that could be used for vectory stuff like Asteroids and lasers and such, or an interactive LOGO-like demo.

Michael Jensen
Member #2,870
October 2002
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YeeHaw -- 4 users now! -- 2 projects -- wow this is going to eat up a lot of disk space -- I better upgrade to a 10mb hdd...

anyway... It's 1AM, -- Hey Evert, I was thinking maybe you should sign up, and I can change that news post over to being in your name -- (can't change a news post over to a non-account, and I didn't want to make an account for you, when you could make one on your own, etc...)

Quote:

I have some nice'n'easy turtle graphics code that could be used for vectory stuff like Asteroids and lasers and such, or an interactive LOGO-like demo.

ETCH-A-SKETCH!

Evert
Member #794
November 2000
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Ok, I've signed up.
Whadda ye mean it's 1AM? ;) I just managed to get to work through half a metre of snow and dysfunctional trains and public transport (luckily, I could get a ride).

spellcaster
Member #1,493
September 2001
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Quote:

Seems like no one has registered a project as of yet.

Should I register a depot project?
I decided to start with the boring part, and player name entry / country selection is working.
I then started to create the sprites for the diving event.

EDIT: NM, found the "allegro demo game" website

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There are no stupid questions, but there are a lot of inquisitive idiots.

Evert
Member #794
November 2000
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Quote:

Should I register a depot project?

Sorry, I meant on Michael's page.
I wouldn't hold it compulsory to register there, but it's nice to have some idea on who is joining the competition and what sort of ideas people have for a demno game.

Trezker
Member #1,739
December 2001
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Jensen said:

I better upgrade to a 10mb hdd...

That doesn't sound like much...

Tobias Dammers
Member #2,604
August 2002
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Quote:

half a metre of snow and dysfunctional trains

Been to the north of this beautiful country, haven't you? Didn't have any problems traveling from The Hague to Lelystad and back just yesterday, although I wouldn't have thought in my wildest dreams that I would ever have to change trains on a station called 'Almere Oostvaarders'.

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Michael Jensen
Member #2,870
October 2002
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Ok Evert -- Now you've posted it ;) -- Not much else I plan on doing with c/allegro for at least a week or so here, and the site seems to be chugging along happily enough...

Quote:

That doesn't sound like much...

Nevermind -- I was playing with the idea that it was 1am and I didn't feel very normal. No substance abusage was involved.

Torbjörn Josefsson
Member #1,048
September 2000
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Just an alternate logo idea (attached)

Feel free to mess with it :)

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