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| Sunny Ball - title designs |
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Rampage
Member #3,035
December 2002
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Please don't make the mouse cursor red! It hurts a lot over that blue. Use a yellow or green one. -R |
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Richard Phipps
Member #1,632
November 2001
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Yes, yes. I will change the mouse colour. That is just the old sprite.. |
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Gnatinator
Member #2,330
May 2002
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You said you wanted another font? The title screen looks pretty good. The clouds are going to scroll right?
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Richard Phipps
Member #1,632
November 2001
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Ok, I've darkened the background a bit and overlayed a font in PSP. Does that look ok to everyone? Too dark, or about right? Gnat: They may scroll, they may not. http://www.reflectedgames.com/titledesign3.png |
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Gnatinator
Member #2,330
May 2002
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Well.. you could at least make the sun-fins spin The white text looks good. Edit IMO, the "sunny ball" text looks kind of crippled. A font change may be in order.
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Mark Oates
Member #1,146
March 2001
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I like this current version best. I think you should use a font that's more "fun" for the title. like the Family Guy. also, I think the rainbow should be transparent, and without a gradient. -- |
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Gnatinator
Member #2,330
May 2002
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Mark: The dingbats in that font are hilarious
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Richard Phipps
Member #1,632
November 2001
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Mark: If I make the rainbow transparant then all the colours will be tinted towards blue and the gradient will show through as well. Do either of you (or anyone else) have any suggestions (or mockups) of an alternative font for the Sunny Ball text? I'd be interested in any suggestions/ideas for this. |
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Gnatinator
Member #2,330
May 2002
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You got the PS file? I would be willing to do some experimentation.
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Richard Phipps
Member #1,632
November 2001
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Here's a version without any title or option text: Feel free to experiment. |
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Gnatinator
Member #2,330
May 2002
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Heres one: http://dragoon.pacdat.net/titledesigngnat1.png Tell me what you guys think. This is fun, im making another one.
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Evert
Member #794
November 2000
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For a moment, I thought it might be nice to reverse the rainbow gradient compared to the background gradient. On second thoughts, I think the probably creates too much contrast and attracts too much attention to the rainbow instead of the menu text. Anyway, looks sweet so far IMO. I do agree that you could do a little animation of the sun (nothing too much... should be subtle. Maybe have the eyes blink every once in a while or make it look impatient or pout if the user does nothing for a while) and make the clouds float. I also like the idea of the occasional spark running along the rainbow. EDIT: I like gnat's first try a lot |
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Oscar Giner
Member #2,207
April 2002
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I preffer the sky gradient like in the first shot. At least make the bottom color more cian. Are you sure that a non-gradient translucent rainbow doesn't look better? Put some clouds in front of the rainbow, on the bottom maybe. -- |
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Richard Phipps
Member #1,632
November 2001
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I'm not sure why, but that font doesn't quite work for me. I don't know why as it's nice and rounded. Evert: An earlier picture had reversed rainbow gradients, but it seems to look better if it follows the sky gradient I think. I like the idea of the blinking eyes, that is something I was thinking of myself. The floaty clouds thing is a bit of a pain. The reason is that everything including the text is anti-aliased. If I move those clouds about I'll have to have them have no anti-aliasing which I think will stand out a little bit. EDIT: I don't know, I like the dark version with the white text over it. |
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Rampage
Member #3,035
December 2002
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The dark version looks like evening to me. I like Gnat's first attempt, just make the menu white and bigger. -R |
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Evert
Member #794
November 2000
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Quote: An earlier picture had reversed rainbow gradients, but it seems to look better if it follows the sky gradient I think. Ah yes, I see it. That picture is overall brighter too, isn't it? But it probably draws too much attention to the rainbow, so I agree you should just keep it as is. Quote: I like the idea of the blinking eyes, that is something I was thinking of myself.
Quote: The floaty clouds thing is a bit of a pain. The reason is that everything including the text is anti-aliased. If I move those clouds about I'll have to have them have no anti-aliasing which I think will stand out a little bit.
I'm not sure I understand... wouldn't you have the sky-background gradient as one bitmap, the sun, rainbow and clouds as other bitmaps and build up the titlescreen at runtime? I don't see why the clouds couldn't have anti-aliasing in that case. |
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Oscar Giner
Member #2,207
April 2002
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Quote: Oscar: A translucent rainbow will look blue tinted, and real rainbow don't in my experience. You have to make it brighter. And probably using an additive blending mode. -- |
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Richard Phipps
Member #1,632
November 2001
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Evert: If the clouds have anti-aliasing then any combining clouds would show blue edges using simple blitting. Similarily any cloud moving underneath the yellow sunny ball text would show a yellow/blue anti-alias edge. So I would have to either use no anti-aliasing on the clouds and on anything that the clouds can move under, or use cpu expensive alpha blending on all the clouds and parts of what they move under.. Yes, I could make the gradient more realistic, but I agree that it probably won't look much better for this purposes. As for the rainbow, I don't really see how an additive blending mode would stop it being blue tinted? The only thing I can see is having the edges and colour boundaries more blurred, but I don't think that's what you are suggesting? |
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Evert
Member #794
November 2000
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Quote: If the clouds have anti-aliasing then any combining clouds would show blue edges using simple blitting. Similarily any cloud moving underneath the yellow sunny ball text would show a yellow/blue anti-alias edge. So I would have to either use no anti-aliasing on the clouds and on anything that the clouds can move under, or use cpu expensive alpha blending on all the clouds and parts of what they move under..
Ah, I see... I thought you were doing alpha blending at runtime already. |
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Gnatinator
Member #2,330
May 2002
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Heres an experimental one that could work if the art in the background was moved around a bit. Its more straight edged, like the sun. I think the style might be a little too hardcore for the game though. Heres the previous one, with different menu colors and the shading corrected to match the sun. I like this one, because it matches the soft art style very well. Edit:
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Mark Oates
Member #1,146
March 2001
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http://markoates.bafsoft.com/stuff/sunnyball_title01.gif
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Matthew Leverton
Supreme Loser
January 1999
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The clouds must move (some in foreground and some in background) and the text must stay off the rainbows. |
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Gideon Weems
Member #3,925
October 2003
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kentl
Member #2,905
November 2002
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Looks very professional and consistent with the game style. I would definitly not miss out on that rainbow sparkle once in a while. Sparkles are lovely in menus! It would be cool if the sun looked at the mouse pointer (and not that graphically intense). |
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tobing
Member #5,213
November 2004
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I like the rainbow very much, but I think I wouldn't have this shade on it, just have all colors bright everywhere. Add a sparkle maybe. A bright rainbow before deep blue sky... sigh... I'm longing for summer... |
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