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matthew smith ;) |
Adol
Member #2,328
May 2002
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So he said it himself. |
Peter Hull
Member #1,136
March 2001
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Thanks for reminding me why I don't post on GameDev It's funny to see Matthew spamming someone else's board though hehe. On the Matt Smith thing - it's hard to understand, now, the amount of fuss that Jet Set Willy caused. Pages were devoted to it in the Spectrum magazines for months. Every screen has a name, and people were poring over these names to figure out what the hidden meaning was. One example was "We must perform a Quirkafleeg" which was traced to a fairly obscure comic by Gilbert Shelton, called "The Adventures of Fat Freddy's Cat #5." A quirkafleeg is a dance to be performed in the presence of dead furry animals. For some reason, that fact has stuck in my mind for 20 years Even for the time, the game was not technically amazing, but just incredibly well put together, with the feeling that there was always something to be discovered. The game even had a bug in it, which meant that it was difficult, if not impossible, to finish. Predictably, the fans thought it was a feature for ages, until the publishers confessed! Pete [edit] He's right about Wallasey, though
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spellcaster
Member #1,493
September 2001
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Pete said:
On the Matt Smith thing - it's hard to understand, now, the amount of fuss that Jet Set Willy caused.
Seems like you answered your own question -- |
Dassedare
Member #3,824
August 2003
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Matthew Smith went a legend for me coz with Manic Miner he really started this hysteria of breeding platform games. "Miner 2049ér" (that game Matty got inspiration from), was also a platformer but had absolute not that magic which leads a such revolution like MM did.. (sorry for my strange english.. I am from Mars..) JSW was made under pressure from the boss coz of the enormous success from MM. Software Projects wanted this game out on the market on demand. "I`m in love with MINER WILLY" |
X-G
Member #856
December 2000
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Actually IMO both of the games fail in one fatal, drastic point: They have plenty of instant death moments. Any game where touching an enemy means instant death is IMO a failed one, because they invariably lead to nothing but hours and hours of frustration. -- |
Richard Phipps
Member #1,632
November 2001
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You're forgetting that both these games are 20 years old or more. This was normal in the games of the time. |
X-G
Member #856
December 2000
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That's no excuse. It's still a sucky feature - all that means is that all games sucked 20 years ago. -- |
Richard Phipps
Member #1,632
November 2001
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23yrold3yrold
Member #1,134
March 2001
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Quote: Actually IMO both of the games fail in one fatal, drastic point: They have plenty of instant death moments. Any game where touching an enemy means instant death is IMO a failed one, because they invariably lead to nothing but hours and hours of frustration. Eh. Some of my favorite old NES games have "instant death". -- |
X-G
Member #856
December 2000
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Name then, some really good games where touching an enemy invariably leads to you losing a life and having to restart the level. SMB does not count; if you are even moderately skilled you make sure to have a mushroom or two on ya at all times. -- |
23yrold3yrold
Member #1,134
March 2001
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Mushrooms are not in abundant supply on all levels. What about the Adventures of Lolo series then? Or pretty much any shooter of the time? Hudson's Adventure Island? -- |
X-G
Member #856
December 2000
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Have you ever played Manic Miner? It consists of jumping a lot over moving things and small plants. No matter what you touch, it's start all over again. You have absolutely no air control whatsoever - once you press jump, nothing's gonna change the way you're heading. Mess up by as little as a pixel and you're dead and have to start all over again. Your margins of error are infinitesimal. It's easily the most frustrating game of all time. Again, just because lots of games did it doesn't mean it's a good feature; it just means lots of games sucked. -- |
23yrold3yrold
Member #1,134
March 2001
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Quote: You have absolutely no air control whatsoever - once you press jump, nothing's gonna change the way you're heading. Same goes for earlier Castlevania games, and those jumps can easily lead to instant death (either spikes and bottomless pits, or hitting an enemy that causes you to get knocked into a said pits/spikes). No biggie. Castlevania III is still one of my favorite games. It's not a good or bad feature; it's just a feature. I doesn't necessarily mean the game sucks. It could just mean the player sucks. -- |
X-G
Member #856
December 2000
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I suggest you try the game out for yourself. Then tell me that instant death thing is not frustrating. -- |
Richard Phipps
Member #1,632
November 2001
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And now you have games with complete air control, loads of energy and save points and continues.. So the challenge shifts onto puzzles or time limits. EDIT: Has that emulator not got a 100% speed option? Ran at 300%+ on slow speed on my pc. I also much prefer Jet Set Willy to Manic Miner. |
23yrold3yrold
Member #1,134
March 2001
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No, the challenge just doesn't exist. See my post elsewhere on pansy gamers. Quote: I suggest you try the game out for yourself. Then tell me that instant death thing is not frustrating. Kinda cool, but the game moves a little too quick. Is that just for me? EDIT: Seems to be running at over 300% speed. It'd be fun at a sane speed. -- |
X-G
Member #856
December 2000
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Quote: So the challenge shifts onto puzzles or time limits. As it should be. -- |
Richard Phipps
Member #1,632
November 2001
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Perhaps it should be a balance between timing, puzzles, time limits, etc..? If enemies weren't any real threat I think I'd get bored. |
X-G
Member #856
December 2000
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Well, if it ever got to that point I would have to agree. But currently I think the mix is a lot healthier than it was 20 years ago when twitch was the required trait for being successful at games... -- |
Richard Phipps
Member #1,632
November 2001
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I agree it's more healthier now. But it also seems that platform games are trying to become a mix of all different genres now. It seems that people are getting bored with these kind of games to me. |
X-G
Member #856
December 2000
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Hybrid games are popular now, and some of them are actually quite nice; I quite like, for instance, the Castlevania and Metroid games for the GBA. I prophecise though that there will be a platformer comeback at one point... these things tend to come and go in waves... -- |
Richard Phipps
Member #1,632
November 2001
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Are there any good 2D or 3D platformers for the PC that you recommend? |
X-G
Member #856
December 2000
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Due to the fact that platformers are best played with a gamepad, such games have been scarce on the PC where such is not guaranteed to exist. Most if not all of the good platformers are for consoles. The good ones that do exist for PC are mainly console ports, like the new Prince of Persia game or Legacy of Kain: Defiance... -- |
Richard Phipps
Member #1,632
November 2001
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Hmm.. Although what I expected, that's a pity. I would have expected to see more 2D Allegro console style games actually. It seems ideal for those kind of games, yet I can only think of a couple of good platformers using Allegro. |
23yrold3yrold
Member #1,134
March 2001
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Heh; platformers and shooters are my favorite genres and the ones I'd like to make. Too bad they take so long to make. PS: I think X-G may have missed my edit in my last post ... -- |
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